Allies (+16) vs. Axis (darkskies) Coop


  • The fighters definitely were intended to scramble.  I had a difficult choice: leave the fleet partially defended and lose the fleet, or leave Egypt partially defended and lose Egypt more easily.


  • I think the game is over now, but I will double check tonight if there is any chance for a way for the Allies to come back.


  • No hard feelings if you want to call it a game, Arthur.
    This game has already showed some very valuable things to me (and I hope to you as well).

    I think early JF is putting the allies on the right track against DS. As with all axis strategies  :|.


  • The game is certainly over.  The Axis is producing more money than the Allies, have better position, and should have outright victory in 3 turns no matter what the Allies do.  I concede.  I took a gamble that you wouldn’t attack the Atlantic fleet, but in reality there wasn’t anything else that I could do.  If I defended it more strongly, you simply would have taken Egypt with sufficient force that I couldn’t retake it.  That is the power of Dark Skies!  I have been stuck with few good options for the entire game in Europe, despite spending a large majority of my money in that hemisphere.

    I could have delayed the fall of Moscow by building more infantry instead of artillery and flying more Allied fighters to help out.  I don’t like that plan much since Germany can simply bomb it to prevent further troop building and head south to the oilfields.  Germany doesn’t need Moscow to out-earn the US.  I had hoped to find sometime to counterstrike with my artillery, but you played flawlessly.  Congratulations!


  • Thanks, ABH.
    Too bad, I had hoped the DS could be defeated in this game already. You started so very well, especially against Japan. This is at least as difficult as my previous (but unfinished) project of allied strategy finding, where the preliminary conclusion also was that GF (note the missing ‘K’) gets the allies nowhere, except in a bad economic position. But not a pacific loss however, mind you.

    I am certainly going to continue to try and find an allied answer to this. Whoever wants to join me is welcome! I am going to try the following allied overarching strategy:

    • USA-> JF 3turns, then building up in the Atlantic. Never with the aim to try to get a beachhead in ‘Normandy’, but to have a fleet that prevents Germany from taking London. I have seen with DS (and the other German strategies aimed at Russia as well), that the USA can not get a strong enough beachhead in western Europe untill Japan is completely neutered. In ~10 turns, they can still have as much as ~6 carriers + some DD (+all the other ships that survives the opening battles) and 10 or more TRS with load. As a bonus, this will tie German troops west as well.

    • UK-> With the USA protecting London (after turn 3) and the Atlantic, the UK can probably produce almost exclusively in Africa, with an additional quick UK2 IC into Egypt. Also producing 1FTR per turn there, the UK can have an impressive RAF force in the ME/Russia of about 20 aircraft (minus what they want to keep active against Japan/in Gibraltar), accompanied by >40 produced land units (over the course of 10 turns).

    • Russia-> try to survive for 12 turns (hopefully more) with UK aid.

    I am not saying this will do the trick, but I want to try it and see how far it gets the allies. If it fails, then only a full JF is left to try out. Reinforcing Cairo/Russia from the Pacific after a turn or 5/6.


  • I guess I’m game, since I want to try out a couple of strategies myself.  I will offer you three choices for bonuses for the Allies:

    Option 1):  extra starting units of your choosing (+20)
    Option 2):  100 extra starting infantry for the US in Central USA
    Option 3):  Extra income bonus for the US every round (6 PUs)

    Let me know your wish… ABH


  • I vote for option 3  :-D , it would be great if you could guys test counters to DS strategy as well as this way of tweaking the balance at the same time.


  • Hmmm, nice thinking Nerquen, but I want to focus on 1 task at a time.
    Since option 2 is completely LOL (even 1 british submarine in 98 is better than even 1000 INF in CUSA, by way of speaking) and option 3 is indeed a completely different way of balance testing, I’ll go for option 1.

    Sorry Nerquen but for me that is something to do later or for other people to do now. I should not switch plans too often so my current A&A list is as follows: Counter DS, Counter G4J4, other tasks. Note that the DS counter will most likely also work against G4J4, but I want to make that one a GF, since it is the only axis strategy left that does not require a JF from the start, as far as I am concerned…

    ABH, glad you’re still in.
    Add a sub in #91, a FTR in #98 and an art in Alexandria and start the game with Germany when ready.

    BTW, I hope that by wishing to ‘try out a couple of strategies yourself’, you do not mean something completely different from DS ;-).


  • Okay, I will start a new one tonight.


  • @ItIsILeClerc:

    Hmmm, nice thinking Nerquen, but I want to focus on 1 task at a time.
    Since option 2 is completely LOL (even 1 british submarine in 98 is better than even 1000 INF in CUSA, by way of speaking) and option 3 is indeed a completely different way of balance testing, I’ll go for option 1.

    Sure no pressure here, enjoy the game guys.


  • I thought that I properly had set up the game, but something weird happened.  Here is the save file after G1.  It is essentially the same moves as I normally do, with the change of taking Southern France.  Let me know if you can use it or if I need to redo G1.

    -ABH


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 2 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 armour and 2 infantry moved from Romania to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Yugoslavia to Southern France
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Greater Southern Germany to France
                1 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone

    Combat - Germans
                Battle in France
                    Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 7 infantry and 1 mech_infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Battle in Southern France
                    Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                3 infantry moved from Poland to Slovakia Hungary
                3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 fighter moved from Southern France to Northern Italy
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany

    Place Units - Germans
                2 bombers and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Germans collect 41 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • I ended up just redoing it now that I figured out how to get the game properly setup.  Same moves as last time with essentially the same results.

    Best of Luck!


  • Okay, since you redid your turn, I guess I should redo mine as well  :roll:
    And I should repeat the comment I gave earlier (in the new but already obsolete thread you started) because now I’m not sure you have read it in the first place ->

    If you don’t want to loose any of the planes in Holland, I’d edit at least 2AAA into that area (all 3 would be max safety). As it is now, the Brits have a 5/6 chance to kill two German planes, sacrificing 1TRS + 2INF. After that, the French will kill the one remaining, unless Italy flies in some more defenses but in that case the trade will be 2 french land units that are dead anyway, for a very valuable axis unit: Italian ARM/FTR, or the last German FTR.

    You can edit (if you want that) in your Japanese turn.


  • Oops, forgot the British transport.  I will edit that.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Volgograd to Turkmenistan
                2 infantry moved from Caucasus to Rostov
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Baltic States to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 fighter moved from Novgorod to Russia
                2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • Just for good sportsmanship:
    I’d say Japan can play a much better game than I did, but I think that would almost require a J2, or even a Jlater if Japan wants to play a more defensive game. Ofc Japan has a bit of an unfair advantage in knowing a JF is coming (which it normally would not know), which is one of the reasons why I picked a J1 in our last game but that doesn’t mean you must too.

    Do what you want, ofc., but don’t feel restricted to do a J1 again.
    It is also a good thing to see how the game really would developafter India falls (as opposed to only thinking it out). Worth a lot too.


  • I always assume a JF strategy, yet I still do a J1.  India still will fall on J3-5 depending on your response.  My goal is to force to opponent to spend more on containing Japan and spend less in Europe.  I think that you will find it more difficult than expected to contain Japan and recapture the critical money islands.


  • I certainly hope so!
    It will be a hot war in the Pacific.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Manchuria to Anhwe
                1 fighter moved from Formosa to 37 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to Philippines
                1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 bomber moved from Japan to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Korea to 35 Sea Zone
                1 fighter moved from Okinawa to Kwangtung
                1 battleship and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                    British defend with 1 battleship
                    Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Cleaning up during movement phase
                EDIT: 1 infantry moved from Amur to Manchuria
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                3 infantry moved from Korea to Manchuria
                1 carrier moved from 33 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                2 bombers moved from 37 Sea Zone to Kwangsi
                3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to Kwangsi
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                EDIT: 1 aaGun moved from Germany to Holland Belgium
                EDIT: 1 aaGun moved from Germany to Holland Belgium
                EDIT: 1 aaGun moved from Germany to Holland Belgium

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                2 transports placed in 6 Sea Zone
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
                EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
                EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
                EDIT: Changing ownership of Ulaanbaatar from Neutral_True to Mongolians
                EDIT: Changing ownership of Buyant-Uhaa from Neutral_True to Mongolians
                EDIT: Changing ownership of Dzavhan from Russians to Mongolians
                EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
                EDIT: Changing ownership of Olgiy from Russians to Mongolians
                EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
                EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
                EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 46 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

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