'14L souL (Allies +15) v. FuzzyKittens (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 factory_minor, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Karelia to Novgorod
                2 bombers moved from Eastern Poland to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 tactical_bomber moved from Western Germany to Novgorod

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Novgorod
                    Germans attack with 7 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 3 armour, 19 artilleries, 22 infantry and 11 mech_infantrys moved from Belarus to Bryansk
                2 bombers moved from Russia to Eastern Poland
                9 mech_infantrys moved from Eastern Poland to Bryansk
                6 artilleries moved from Eastern Poland to Western Ukraine
                1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Novgorod to Baltic States
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                3 infantry placed in Southern France
                1 infantry placed in Western Germany
                7 mech_infantrys placed in Germany
                1 factory_minor placed in Western Ukraine
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 3 damage on 1 factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 aaGuns, 2 artilleries and 24 infantry moved from Vologda to Russia
                3 mech_infantrys moved from Volgograd to Russia
                2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia

    Place Units - Russians
                3 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 13 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 69 infantry, 4 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor and 3 infantry
        109 Sea Zone : 1 submarine
        Iraq : 1 flag
        Eastern Persia : 2 armour and 3 mech_infantrys
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 24 / 27
        Japanese : 49 / 60
        Americans : 50 / 70
        Chinese : 10 / 17
        British : 33 / 34
        UK_Pacific : 7 / 5
        Italians : 12 / 22
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Malaya to Shan State
                6 artilleries and 6 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 armour moved from Anhwe to Suiyuyan
                      Japanese take Chahar from Chinese
                      Japanese take Suiyuyan from Chinese
                2 mech_infantrys moved from Anhwe to Hopei
                2 bombers moved from French Indo China to Shan State
                2 fighters and 4 tactical_bombers moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from 45 Sea Zone to Dutch New Guinea


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Malaya to Shan State
                6 artilleries and 6 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 armour moved from Anhwe to Suiyuyan
                      Japanese take Chahar from Chinese
                      Japanese take Suiyuyan from Chinese
                2 mech_infantrys moved from Anhwe to Hopei
                2 bombers moved from French Indo China to Shan State
                2 fighters and 4 tactical_bombers moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 fighters, 2 mech_infantrys and 5 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Shan State to French Indo China
                3 fighters and 5 tactical_bombers moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
                1 fighter moved from Marianas to Japan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 destroyer placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                3 infantry placed in French Indo China
                2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Caroline Islands to 45 Sea Zone
                1 bomber moved from Caroline Islands to 37 Sea Zone
                1 bomber moved from Caroline Islands to 41 Sea Zone

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 41 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from Caroline Islands to 26 Sea Zone
                2 aaGuns moved from Western United States to 10 Sea Zone
                2 aaGuns, 1 carrier, 2 destroyers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to New Guinea
                1 bomber moved from 41 Sea Zone to India
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 7 Sea Zone to 1 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 1 fighter and 2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        India : 1 bomber
        New Guinea : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 submarine
        26 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 destroyer
        19 Sea Zone : 1 flag
        1 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
        108 Sea Zone : 1 submarine
        104 Sea Zone : 1 submarine
        101 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 transports
        103 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 24 / 27
        Japanese : 58 / 61
        Americans : 50 / 70
        Chinese : 6 / 17
        British : 33 / 34
        UK_Pacific : 6 / 5
        Italians : 12 / 22
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Shensi
                2 artilleries and 4 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 2 artilleries, 1 fighter and 10 infantry
        Suiyuyan : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 24 / 27
        Japanese : 57 / 61
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 34
        UK_Pacific : 6 / 5
        Italians : 12 / 22
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 armour and 4 mech_infantrys moved from Egypt to Tobruk
                3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Tobruk
                    British attack with 2 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 :  2/10 hits
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 :  4/8 hits
                        4 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Tobruk
                    2 armour owned by the British retreated to Alexandria
                    Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 2 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                2 infantry moved from West India to India
                2 artilleries and 6 infantry moved from Egypt to Alexandria
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from French Central Africa to 98 Sea Zone
                1 battleship and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Tobruk to Egypt

    Place Units - British
                1 carrier and 1 transport placed in 98 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
        37 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 2 armour, 2 artilleries and 6 infantry
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 2 infantry
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 2 transports
        Brazil : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        98 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 24 / 27
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 33
        UK_Pacific : 7 / 9
        Italians : 12 / 22
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 fighter moved from Southern Italy to Libya
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 artillery moved from Algeria to Tunisia
                      Italians take Tunisia from French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 fighter moved from Southern Italy to Libya
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 artillery moved from Algeria to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    French defend with 3 infantry
                    Italians win, taking Libya from French with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for French: 3 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Libya to Algeria
                2 aaGuns and 1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Bryansk to Eastern Poland
                1 transport moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 6 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 6 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        62 Sea Zone : 1 destroyer and 2 transports
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 24 / 27
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 33
        UK_Pacific : 7 / 9
        Italians : 15 / 24
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        United Kingdom : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 24 / 27
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 33
        UK_Pacific : 7 / 9
        Italians : 15 / 24
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 6 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Bryansk to Samara
                      Germans take Samara from Russians
                2 bombers moved from Eastern Poland to Russia


  • Intercept in Russia?


  • yes.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 6 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Bryansk to Samara
                      Germans take Samara from Russians
                2 bombers moved from Eastern Poland to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Volgograd
                    Germans attack with 3 armour and 5 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                6 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Baltic States to Bryansk
                6 artilleries moved from Western Ukraine to Bryansk
                1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                7 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Russia to Eastern Poland
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Western Ukraine
                2 bombers placed in Western Germany
                1 destroyer and 2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    retreated to Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Tambov to Russia
                2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 13 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 71 infantry, 4 mech_infantrys and 1 tactical_bomber
        109 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour and 3 mech_infantrys
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 18 / 21
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 33
        UK_Pacific : 7 / 9
        Italians : 15 / 24
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                2 mech_infantrys moved from Hopei to Suiyuyan
                2 fighters moved from Anhwe to Suiyuyan
                2 tactical_bombers moved from Anhwe to Suiyuyan
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 bombers moved from French Indo China to 37 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 infantry moved from French Indo China to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                2 mech_infantrys moved from Hopei to Suiyuyan
                2 fighters moved from Anhwe to Suiyuyan
                2 tactical_bombers moved from Anhwe to Suiyuyan
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 bombers moved from French Indo China to 37 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 infantry moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery moved from Yunnan to French Indo China
                2 bombers moved from 37 Sea Zone to French Indo China
                2 infantry moved from Kwangtung to Kiangsi
                1 fighter and 3 tactical_bombers moved from Anhwe to Kiangsi
                2 fighters and 2 tactical_bombers moved from Suiyuyan to Anhwe
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 infantry placed in Japan
                4 destroyers and 3 submarines placed in 6 Sea Zone
                2 mech_infantrys placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from India to Volgograd

    Combat - Americans
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 4 damage total.

    Non Combat Move - Americans
                1 bomber moved from Volgograd to Northwest Persia
                1 fighter moved from New Guinea to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 aaGuns, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
                2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 transports moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 105 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 destroyer and 1 submarine
        1 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries, 5 infantry and 3 mech_infantrys
        106 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 transports
        109 Sea Zone : 1 submarine
        101 Sea Zone : 2 destroyers and 2 transports
        Northwest Persia : 1 bomber
        110 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 18 / 21
        Japanese : 61 / 66
        Americans : 50 / 70
        Chinese : 4 / 9
        British : 33 / 33
        UK_Pacific : 5 / 9
        Italians : 15 / 24
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter and 2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 :  1/4 hits
                        Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 5 infantry
        Suiyuyan : 2 artilleries and 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 18 / 21
        Japanese : 57 / 66
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 33 / 33
        UK_Pacific : 5 / 9
        Italians : 15 / 24
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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