No scramble
14L G40 Ghost vs. Bold - no tech, 1 unit per TT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 battleship and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from West India to India
1 bomber moved from India to Manchuria
2 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from India to Eastern PersiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 fighter moved from Germany to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Slovakia Hungary to Southern Italy
1 armour moved from Southern France to Southern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,5,1,6
Italians collect 8 PUs (4 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 3 transports moved from 112 Sea Zone to 127 Sea Zone
5 infantry moved from Karelia to 127 Sea Zone
1 armour and 5 infantry moved from 127 Sea Zone to Archangel
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
1 bomber moved from Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to BessarabiaCombat - Germans
Battle in Archangel
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic StatesNon Combat Move - Germans
5 armour, 20 artilleries, 12 infantry and 2 mech_infantrys moved from Germany to Poland
5 transports moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Bessarabia to Poland
1 fighter moved from Poland to Germany
1 bomber moved from Bessarabia to Germany
6 armour and 4 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Romania to Slovakia HungaryPlace Units - Germans
2 infantry placed in France
8 infantry placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,4,1,4
Germans collect 44 PUs (11 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 bomber moved from Caucasus to Slovakia Hungary
1 artillery and 7 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Caucasus to Samara
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 armour and 11 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
8 infantry moved from Russia to Samara
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 transports
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 bomber and 8 infantry
Germans defend with 2 artilleries; Italians defend with 2 armour, 1 artillery and 2 mech_infantrys
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries
Casualties for Russians: 6 infantry
Casualties for Italians: 2 armour, 1 artillery and 2 mech_infantrys
Battle in Archangel
Russians attack with 1 armour and 12 mech_infantrys
Germans defend with 1 armour and 5 infantry
Russians win, taking Archangel from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 5 infantry
Casualties for Russians: 8 mech_infantrys
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour and 8 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Samara
2 aaGuns and 18 infantry moved from Korea to Manchuria
4 aaGuns and 15 infantry moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
1 bomber moved from Slovakia Hungary to Ukraine
1 fighter moved from Kazakhstan to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
3 infantry placed in Ukraine
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs -
I used edit to move a DD to block the US fleet. If you do not allow this edit, please let me know and I will change my placement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 bomber moved from Hunan to Vologda
1 infantry moved from Novosibirsk to Vologda
2 fighters and 2 tactical_bombers moved from Yunnan to Kazakhstan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in Vologda
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Western Australia from ANZAC with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in KoreaNon Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 2 fighters and 6 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from Kazakhstan to Novosibirsk
1 bomber moved from Vologda to Novosibirsk
1 armour moved from Urals to Novosibirsk
2 fighters moved from Yunnan to Novosibirsk
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
4 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Chahar
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
7 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 35 Sea Zone to 33 Sea Zone
3 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Yunnan to HunanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
I used edit to move a DD to block the US fleet. If you do not allow this edit, please let me know and I will change my placement.
no problem on the edit. i’m ok with a general agreement that all noncom can be changed if there are no combat dice rolled on a subsequent turn. if convoy dice were rolled, the request should still be made, and most likely will be granted (as things currently stand).
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I used edit to move a DD to block the US fleet. If you do not allow this edit, please let me know and I will change my placement.
no problem on the edit. i’m ok with a general agreement that all noncom can be changed if there are no combat dice rolled on a subsequent turn. if convoy dice were rolled, the request should still be made, and most likely will be granted (as things currently stand).
do you wish to make this general agreement? i thought we actually had it before, but just to make sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Libya
1 battleship moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 97 Sea Zone to 96 Sea Zone
2 armour, 4 artilleries, 22 infantry and 5 mech_infantrys moved from India to Burma
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to LibyaCombat - British
Battle in Libya
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 4 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
British win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Burma
British attack with 2 armour, 4 artilleries, 22 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 armour, 4 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 armour moved from Trans-Jordan to Persia
2 fighters moved from 97 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Libya to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 12 PUs total -
I feel that letting Germany collect a full income for London for at least one turn is the least I can do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 fighter
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,5
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
Germany have received full income from London for all turns it has been under my control.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 infantry moved from South Australia to Western Australia
2 fighters moved from New South Wales to Western Australia
2 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to GreeceCombat - ANZAC
Battle in Greece
Battle in Western Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Greece from Germans, taking Western Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns, 1 armour, 2 artilleries and 10 infantry moved from South Australia to Queensland
2 fighters moved from Western Australia to Queensland
1 fighter moved from 56 Sea Zone to South Australia
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Northwest Persia
1 fighter moved from Eastern Persia to Northwest PersiaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
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Germany have received full income from London for all turns it has been under my control.
i mean convoy free income - income actually making it to your bank account. i guess you did collect it the very first round you took london, so this is the second :-)
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any time you are ready to say uncle we can get started on game 2. not rushing you, but you don’t need to continue for my sake, although i’m having a great time (which is the name of the game right?).
cheers
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talk about an exciting roll - how about that east poland battle - WOW!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
11 armour and 6 mech_infantrys moved from Poland to Belarus
1 bomber and 1 fighter moved from Germany to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
4 artilleries moved from Poland to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
9 artilleries moved from Poland to Eastern Poland
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Slovakia Hungary
Germans attack with 5 artilleries and 6 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 9 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 1 bomber, 2 fighters, 3 infantry and 6 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 15 infantry and 2 mech_infantrys
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 11 armour, 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 15 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber and 1 fighter moved from Belarus to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
4 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Poland to 114 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
3 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Novgorod
3 artilleries placed in France
4 infantry placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Volgograd to KazakhstanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Kazakhstan
Russians attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 1 transport
1 submarine owned by the Russians SubmergedNon Combat Move - Russians
8 infantry moved from Samara to Vologda
5 artilleries and 5 infantry moved from Russia to Vologda
1 mech_infantry moved from Archangel to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Romania to Bulgaria
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to Samara
1 bomber and 1 fighter moved from Kazakhstan to Russia
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Samara to Russia
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Archangel to Vologda
2 mech_infantrys moved from Archangel to RussiaPlace Units - Russians
3 artilleries placed in Ukraine
1 armour and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs





