The rules say you can ask for German permission to cross through these straights. Perhaps before you attack, you should simply politely ask the German player if he would please move the nets and mines out of the way so you can sail into his backyard?
Its worth a try someone let the Russian submarine out in one of our games
Well i would gladly let that russia sub out as germany, basicaly ensures that the baltic is safe and i need minimal protection for my transports. I can deal with the sub in the atlantic.
With just the cruiser in the baltic i can easly kill it and dont need a destroyer there to protect VS the sub that is now out is the atlantic where i already have a destroyer hunting down the other subs.
Politicians need more time than soldiers. The friendly neutral is expecting a formal delegation to pay a visit, not someone in a tank dashing by and waving “Hi! You’re with us now!”
But I agree that in the game, it’s a bit odd.
Yeah that’s basically it!
Allies stop and wave and Axis, well they…march.
Fun aside, I agree with you, it is a bit odd.
When we play A&A G40 at my bunker it’s always with 6 players, and we play a fast game due to our unique turn system that has worked quite well for us.
Here’s how it works…
In a 6 player game…
1. Simultaneously the German player begins their purchase new units phase, the Russian player moves their eastern forces (18 infantry and 2 AA guns), and the Japanese player begins their purchase new units phase.
2. Simultaneously the German player ends their collect income phase, the Russian player begins their purchase new units phase, and the Japanese player begins their resolve combat phase and/or non combat movement phase.
3. Simultaneously the Russian player ends their collect income phase, the Japanese player ends their collect income phase, and the American player begins their purchase new units phase.
4. Simultaneously the American player ends their collect income phase, the Chinese player begins their purchase new units phase, and the British player (Europe) begins their purchase new units phase.
5. Simultaneously the Chinese player ends their collect income phase, the British player (Pacific) begins their purchase new units phase, and the ANZAC player moves their forces in Africa (2 infantry).
6. Simultaneously the British player (Europe & Pacific) end their collect income phase, the Italian player begins their purchase new units phase, and the ANZAC player begins their purchase new units phase.
7. Simultaneously the Italian player ends their collect income phase, the ANZAC player ends their collect income phase, and the French player conducts their entire turn.
PS: We have found that Japan is the real clock pig of all the nations. The player playing Japan should always be starting their purchase new units phase when Germany does, and they should always be ending their collect income phase when Russia does (or shortly after). This one little trick will save you at least 3 hours every game.
The allies can (and usually will) still win the game if being 30-40 IPCs behind, IF they can correct this pretty soon. Let’s say in ~5 turns max., they must at least get a total equalization of both economies.
Having said that, if there is no visible possibility to (at least) equalize, the allies will have lost the game even if their shortfall is only small. I have no exact figures here but I bet the allies will have lost the game even if their shortfall is 5 IPCs per turn only, if they have no possibility to repair this.
Sometimes every IPC (per turn) counts…
Apparently none of you has a cat…
Yes, the cat issue is something that’s come up a few times on this board, as the picture below will illustrate. I can’t recall if the suggestions were made seriously or not, but some board members have thought about protecting their games-in-progress from one weekend to the next by using a system of overhead pulleys to either raise the table to the ceiling or lower a protective hood over the map. Feasible for a dedicated gaming room in the basement, but not likely to be approved for the living room by the lady of the house.
That is SO CUTE!!!
How well does the cat play? Does he attack the US on turn one?