XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '12

    @souL:

    @Boldfresh:

    @allweneedislove:

    @Boldfresh:

    the final map save can be posted when this match is over.� I’m sorry that there is one idiot that is ruining it for the rest of the community but that is just the way it is.

    boldfresh,

    if you taunt a dog and get bitten, you can not blame the dog.

    you have went out of your way to taunt, degrade, make fun, and insult cow as much as possible on our game thread. �even after your problem was solved(he left the boards for a long period of time) you kept up the taunts. he comes back and you are shocked that he then starts posting on our game thread.

    i don’t think it is just one that is ruining it for the rest of the community. actually i would guess that more people have had a problem with you than with cow. don’t take the last comment as an insult, go back and look at why the disagreements occurred, if they are all one off situations then maybe it is coincidence. but if you have many problems with the community at large it is probably not the community. it might be something you are doing that is causing the disagreements and you could make a change to stop them from occurring.

    awn, please do not be offended but you are speculating on a lot of things you know very little to nothing about.  please try to concentrate on the italian move that we have been waiting some time for now.  i will take your comments under advisement.

    cheers

    I’d love a CC of the game files, and I’m extremely disappointed to have to view the game in such a manner.  docprofitable@hotmail.com, thanks.

    Absolving yourself from blame here, Bold, is certainly laughable.  My limited experiences with Cow showed him to be a confident-to-arrogant personality, quick trigger and little thought, and aggressive-to-a-fault.  Ever notice Cow’s the king of responding to a thread 4 times before anyone has a chance?  He’s about as easy to read of an opponent as there is in the ENTIRE community, and this also hurts his ability.  He’s got good game sense and a good strategic mind, a little patience would go a long way for him.

    And what’s more, he thinks more of his A&A game than it is.  But instead of just exploiting his deficiencies you’ve decided to point them out and attempt to shame him at every turn.  Shame’s a powerful motivator, and if anyone’s given the man an excuse to get better and work at a game he THOUGHT he was much better at than he actually is, it’s you.  It’s really difficult to root for Cow, but awn’s right.  Your behavior isn’t endearing you to anyone, either.

    We’ve expected it from Cow since he came over spouting about how awesome the AAA community was compared to this one at AA50.  We let him ramble harmlessly but when it came to putting it on the table, he came up short.  You’ve been around a while and at least I certainly expected better.

    that’s sure a nice way to ask to be cc’d on the game files.  for some reason i don’t feel compelled.

    cheers

  • TripleA

    @Boldfresh:

    that’s sure a nice way to ask to be cc’d on the game files.  for some reason i don’t feel compelled.

    cheers

    Dont worry souL, if Bold wont put you on the list I will :)

  • '12

    Feel free to copy soul hank, for some reason I just didnt feel like going out of my way after he ranted on me.

  • '12

    @Boldfresh:

    Feel free to copy soul hank, for some reason I just didnt feel like going out of my way after he ranted on me.

    actually, if you ask me, it sounds like soul could be a cow sympathizer so i would rather he not be cc’d at all.


  • I’d glady have a look to the last version of the map you have. My email is in my profile.

    (no need to cc every map, I was just looking from time to time up to now)

    Thx,

    Yoshi

  • '12

    yoshi, i’m happy to send you the map.  please pm me your email - it is not visible from your profile.

  • '12

    alright AWN and Hank - we have the final plans all set.  now it’s all in the hands of the dice gods.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Americans repair 4 damage on 4 airfields; Remaining resources: 85 PUs;
                Americans buy 6 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
                3 mech_infantrys moved from Central America to 89 Sea Zone
                5 infantry, 3 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                5 bombers moved from Algeria to Gibraltar
                2 bombers moved from Eastern United States to Gibraltar
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 carrier, 5 destroyers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
                2 fighters moved from Caroline Islands to Queensland
                1 fighter moved from 33 Sea Zone to Queensland

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 7 bombers, 1 fighter, 8 infantry and 4 mech_infantrys
                    Germans defend with 1 artillery and 3 infantry; Italians defend with 1 harbour, 7 infantry and 1 mech_infantry
                    Americans win, taking Gibraltar from Italians with 7 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Italians: 7 infantry and 1 mech_infantry
                    Casualties for Americans: 6 infantry and 2 mech_infantrys
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Queensland
                    Americans attack with 4 fighters
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Queensland to New South Wales
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 artillery moved from Shantung to Kiangsu
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Brazil to British Guiana
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                5 bombers moved from Gibraltar to Tobruk
                2 bombers and 1 fighter moved from Gibraltar to Algeria
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 fighters placed in Western United States
                1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 harbour placed in Rio de Oro

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                14 infantry moved from Shantung to Kiangsu

    Place Units - Chinese
                3 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

  • '10

    NOT ACTUAL MAP.

    Sorry all. That was a practice in local.  The real map will follow the dicey from Marti later via email.  Still messing around with combat movements.

    Hank, Awn, sent PM.

  • '12

    ok, you now have the current, up to the minute, official US/CH/UK13 map in your inboxes.

    cheers dudes, let’s resume the action.

  • TripleA

    ital 13 sent

  • '12

    france 13 sent

  • '12

    french edit sent got a little confused with all these
    frenchmen running around.

  • TripleA

    g14 sent

  • '12

    @allweneedislove:

    g14 sent

    received.  you will get a russia14 tonight or tomorrow morning.

  • '12

    russia 14 sent - wake up hank!!  :wink:  :lol:

  • '12

    haha oops forgot about the dudes in china - resending.

  • '12

    the russian tac is on a USA acc by itself.  the other usa acc has 1 usa ftr aboard.

  • TripleA

    Jap14 in your inbox. Perhaps the last turn Japan will have this game….

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