13L G40 Mallery29 (Allies+11) vs Amon-Sul (Axis)


  • I haven’t forgotten, it’s just time and now trying to figure out what to do….this is a very unusual strategy, but proving very effective!


  • @Mallery29:

    I haven’t forgotten, it’s just time and now trying to figure out what to do….this is a very unusual strategy, but proving very effective!

    Japan strategy or? Take Ur time .


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 bomber and 11 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
                1 mech_infantry moved from Western United States to Eastern United States


  • Scramble orders?


  • No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 bomber and 11 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
                1 mech_infantry moved from Western United States to Eastern United States

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 carrier and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                5 submarines placed in 101 Sea Zone
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • I keep messing up…I keep forgetting to get the neutrals…I’m losing so much money because of it.


  • Well, it is not typical play so U re not used to it.

    :mrgreen:


  • I’m kind of curious what happened to my UK Turn?  I swore I posted it last night….Did you see anything?  What do you want me to do?


  • i dont see neither chinese neither uk turn…

    what happened?


  • Do you care if I route a mech down south for the US before I resume then?


  • np.

    were u able to preserve map after Uk turn so U dont have to play it all o ver?

    Cheers


  • I don’t see anything in my saved games for it….starting again… :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
                British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield and 2 infantry
                    1 artillery owned by the British retreated to United Kingdom
                    Germans win with 2 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 aaGun
                    Casualties for British: 2 infantry and 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                3 infantry placed in Egypt
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,6,5,2,1,5,1,3,5,6,3,5,2
                British collect 23 PUs (6 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 7 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 cruiser, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 artillery and 1 infantry moved from Turkey to 99 Sea Zone
                1 armour moved from Turkey to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 carrier moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber and 1 fighter moved from Southern Italy to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                1 armour moved from Greece to Caucasus
                2 infantry moved from Turkey to Caucasus


  • retarted dice in egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 cruiser, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 artillery and 1 infantry moved from Turkey to 99 Sea Zone
                1 armour moved from Turkey to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 carrier moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber and 1 fighter moved from Southern Italy to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                1 armour moved from Greece to Caucasus
                2 infantry moved from Turkey to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
                    British win with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -32
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 armour, 3 artilleries, 2 fighters and 4 infantry
                    1 bomber owned by the Italians retreated

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of French Central Africa from French to Italians
                EDIT: Turning off Edit Mode
                1 aaGun and 2 infantry moved from Bulgaria to Greece
                3 infantry moved from Albania to Greece
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 infantry moved from Nigeria to French Central Africa
                2 aaGuns moved from Greece to Turkey
                1 bomber moved from Egypt to Turkey

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 cruiser placed in 97 Sea Zone
                1 factory_minor placed in Turkey

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour
        Alexandria : 1 flag
        Nigeria : 1 flag
        Morocco : 1 flag
        French Central Africa : 1 flag, 1 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 mech_infantry
        Albania : 1 infantry
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 armour and 1 infantry
        Turkey : 1 flag, 3 aaGuns, 1 bomber and 1 factory_minor
        93 Sea Zone : 1 flag
        Greece : 1 aaGun and 5 infantry
        97 Sea Zone : 1 cruiser
        Yugoslavia : 1 infantry
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 16 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters and 2 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                ANZAC collect 11 PUs (2 lost to blockades); end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Syria to Turkey
                1 infantry moved from French West Africa to Nigeria
                      British take Nigeria from Italians

    Combat - French
                Battle in Turkey
                    French attack with 1 infantry
                    Italians defend with 3 aaGuns, 1 bomber and 1 factory_minor
                    Italians win with 1 aaGun and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - French

    Turn Complete - French

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