13LG40 NT RGP44 (allies+8) vs Seth (axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag
        Morocco : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 78
        Russians : 19 / 0
        Japanese : 15 / 10
        Americans : 83 / 111
        Chinese : 23 / 24
        British : 30 / 38
        UK_Pacific : 0 / 0
        Italians : 14 / 1
        ANZAC : 25 / 36
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Germany failed to retake Moscow and that’s game.

    I’ll post . . . good game. I was thinking my odds of winning went up from not happening to well maybe if I get lucky somewhere I might win.

    Rematch?

  • '15

    good game, i’m good for a rematch you want to start bidding?


  • tech or NT?

    Bid limit of 1 per terr?

    Assuming yes to the 2nd and I’m not too concerned either way about the first question . . .  I’ll start off at allies+15

  • '15

    I really don’t care on tech I’ve never seen anyone use it I think it might make the game more interesting but it cost too much.  I’m not much for house rules but i’d almost like to see games or a tournament where each side got a certain number of tech rolls free each round (1 or 2) just to change up the dynamics of the game.

    1 per territory is good, i’ll bid +12


  • I bid +10

    I’d prefer tech actually just to mix it up. If you think they cost too much, we could say that they’re 4 or maybe 8 for tokens? We could just edit the difference back or just not play with tech. It’s not a huge deal either way.

  • '15

    +8

    i’m fine with making it 4, I like the idea of tokens but does the game support that? I don’t want to have to remember each time and roll in the forum because if we forget even once its impossible to go back and adjust the game if the roll was successful


  • Nope, the game supports tokens. But I would think tokens is too powerful to be only $4.

  • '15

    the 4 was a response to dropping the tech roll from 5 to 4 which i’m fine with, I understood you to mean a token would cost 8 which i’m ok with too (might be a shade high) I just wanted make sure the tokens were handled in the game because I don’t want to have to remember them.  Part of the problem is I think tech favors the allies because they usually have more money to spend.


  • We could just play without tech in that case. I was just throwing options out there.

  • '15

    ok no tech and i’m still at +8


  • +7

  • '15

    +6


  • Yours, sub in sz98?

  • '15

    INF on New Guinea, 3 IPCs for London

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