13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2


  • Well . . .  time to get crazy.

  • '17

    Neutral crush?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 fighters, 6 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
                3 bombers moved from Iceland to 105 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from 104 Sea Zone to Spain
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                4 fighters moved from 123 Sea Zone to 124 Sea Zone
                3 fighters moved from Iceland to 124 Sea Zone
                4 bombers moved from Iceland to Eire
                3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from 119 Sea Zone to Eire
                2 infantry moved from 119 Sea Zone to Scotland
                1 infantry moved from 119 Sea Zone to Eire
                1 bomber moved from Iceland to Spain
                1 bomber moved from Iceland to Scotland
                1 bomber moved from Iceland to Scotland
                1 bomber moved from Iceland to Spain
                1 bomber moved from Iceland to Scotland
                1 bomber moved from Hawaiian Islands to 55 Sea Zone
                2 bombers moved from Queensland to 45 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone
                1 bomber moved from 55 Sea Zone to 45 Sea Zone
                4 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone

    Combat - Americans
                Battle in Eire
                    Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                    Americans win, taking Eire from Germans with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Scotland
                    Americans attack with 3 bombers and 2 infantry
                    Germans defend with 1 airfield and 2 infantry
                    Americans win, taking Scotland from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 45 Sea Zone
                    Americans attack with 4 bombers
                    Japanese defend with 1 destroyer
                    Americans win with 3 bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 105 Sea Zone
                    Americans attack with 3 bombers
                    Germans defend with 1 carrier, 1 destroyer and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Americans win with 2 bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
                    Casualties for Americans: 1 bomber
                Battle in 109 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 124 Sea Zone
                    Americans attack with 7 fighters
                    Germans defend with 1 destroyer
                    Americans win with 6 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                4 fighters moved from 124 Sea Zone to 123 Sea Zone
                2 fighters moved from 124 Sea Zone to Iceland
                3 bombers moved from Scotland to Iceland
                2 bombers moved from 105 Sea Zone to Gibraltar
                2 bombers moved from Spain to Gibraltar
                4 bombers moved from Eire to Iceland
                2 fighters moved from Eastern United States to Gibraltar
                1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                3 bombers moved from 45 Sea Zone to Queensland
                1 bomber, 6 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 battleship, 3 carriers, 3 cruisers, 8 destroyers and 2 fighters moved from 54 Sea Zone to 63 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                1 aaGun moved from Ontario to Central United States

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
                Americans undo move 2.
                2 fighters placed in Eastern United States
                2 artilleries and 6 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Shensi
                2 infantry placed in Anhwe
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                1 transport moved from 67 Sea Zone to 52 Sea Zone

    Turn Complete - UK_Pacific


  • @wheatbeer:

    Neutral crush?

    Yup, it’s the only way I could think of to break the stalemate over UK and Norway.


  • Well, at least break it soon before I’m staring at another VC win in Europe.

  • '17

    Makes sense … SZ105 is a nasty little hole for Germany to hide in  :lol:

    I hope you don’t mind, but I posted in the FAQ since I am not clear about the rules for neutrals 100%.

    I think it’s probably legal from what I can tell from earlier questions, but I’m not 100% sure.

  • '17

    I’m going to go ahead with Italy … I think it probably is analogous to the new mobilized carrier or blocked carrier, though issues with the political situation can be weird.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 aaGun, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 fighters and 2 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Spain
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Novgorod to Caucasus
                1 fighter moved from Eastern Poland to Bryansk
                1 fighter moved from Novgorod to Bryansk

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 aaGun, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 fighters and 2 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Spain
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Novgorod to Caucasus
                1 fighter moved from Eastern Poland to Bryansk
                1 fighter moved from Novgorod to Bryansk

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 armour in Spain, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Spain
                    Italians win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Bryansk
                    Italians attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Bryansk, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 3 :  3/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from British Somaliland to Ethiopia
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from West India to Persia
                2 artilleries moved from Egypt to Trans-Jordan
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 mech_infantry moved from Persia to Turkey
                      Italians take Turkey from Neutral_True
                1 mech_infantry moved from Persia to Afghanistan
                      Italians take Afghanistan from Neutral_True
                1 carrier and 3 destroyers moved from 97 Sea Zone to 81 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Caucasus to Belarus
                1 fighter moved from Caucasus to Belarus
                1 bomber moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                2 fighters moved from Bryansk to Belarus
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in West India
                3 artilleries placed in Persia
                2 infantry placed in Northern Italy
                1 aaGun placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 19 / 23
        Japanese : 50 / 63
        Americans : 54 / 76
        Chinese : 27 / 28
        British : 10 / 0
        UK_Pacific : 0 / 0
        Italians : 35 / 51
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                1 infantry moved from New South Wales to Queensland
                2 destroyers and 5 submarines moved from 54 Sea Zone to 63 Sea Zone
                2 fighters moved from 63 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from Libya: 1 infantry
                EDIT: Adding units owned by Neutral_Allies to Tunisia: 1 infantry
                EDIT: Turning off Edit Mode

  • '17

    After running the math, London will probably be liberated. Only question now is whether to fight or run …


  • Yup, now that I can finally bring my bombers to bear on London . . .  :-D

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 1 aaGun, 5 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                6 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                3 armour moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 fighter moved from Belarus to Ukraine

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 1 aaGun, 5 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                6 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                3 armour moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 fighter moved from Belarus to Ukraine

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 119 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Scotland
                    Germans attack with 3 armour, 1 artillery and 6 infantry
                    Americans defend with 1 airfield and 1 infantry
                        Germans roll dice for 3 armour, 1 artillery and 6 infantry in Scotland, round 2 :  5/10 hits
                        Americans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from 91 Sea Zone to Northern Italy
                1 fighter moved from 119 Sea Zone to Western Germany
                1 fighter moved from 104 Sea Zone to Western Germany
                4 fighters moved from United Kingdom to Western Germany
                2 tactical_bombers moved from United Kingdom to Western Germany
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                5 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Baltic States to Belarus
                2 mech_infantrys moved from Poland to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                1 carrier and 2 transports moved from 97 Sea Zone to 81 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                2 aaGuns moved from United Kingdom to Scotland
                1 armour moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 infantry moved from Normandy Bordeaux to France
                6 mech_infantrys moved from Archangel to Belarus
                5 armour moved from Archangel to Vyborg
                2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Germans
                1 aaGun and 2 infantry placed in United Kingdom
                3 artilleries placed in Novgorod
                2 artilleries and 3 infantry placed in Western Germany
                1 destroyer and 3 transports placed in 113 Sea Zone
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                Germans collect 66 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 15 / 23
        Japanese : 50 / 63
        Americans : 52 / 76
        Chinese : 27 / 28
        British : 10 / 0
        UK_Pacific : 0 / 0
        Italians : 35 / 51
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • Nice response, I’m going to have to mull this over some.

  • '17

    Thanks  :-)

  • '17

    I will probably have limited availability between now and Monday morning, so no rush.

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