forum save gave me an error, not surprising, my laptop is OLD and cranky.
On top to that, this was the worst turn one for UK you can imagine.
13L G40 Infrastructure vs Seththenewb (Allies +10)
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I’ve never tried turning LL on for a round and then back off, that might work I dunno. If you know how to roll on the forum that would work out as well.
Glad you’re feeling better and are getting back into the swing of things.
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doing it here is the only way that makes sense since we have taken a turn or two between. I won’t assume it won’t change what you did after 'til you say so. (i.e. You can do america again if you like…)
Ok so;
AMUR;
JPN: 9inf, 1art, 5ftr, 3tact, 2strat
vs
RUS: 12inf, 2aa, 1(usa)stratLowluck applied.
AA; 1 hit - JPN loses ftr
JPN: 9inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 12inf, 2aa, 1(usa)stratJPN: (44) = 7hit +
Rolls: 1@2; Total Hits: 11@2: (1)
vs
RUS: (25) = 4hit +Rolls: 1@1; Total Hits: 01@1: (3)
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AMUR; RD2
JPN: 5inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 7inf,JPN: (40) = 6hit +
Rolls: 1@4; Total Hits: 01@4: (5)
vs
RUS: (14) = 2hit +Rolls: 1@2; Total Hits: 11@2: (1)
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AMUR; RD2
JPN: 2inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 1infJPN: (37) = hit
vs
RUS: (2) =Rolls: 1@2; Total Hits: 11@2: (1)
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@seththenewb:
Yeah, I figure you can’t get too outrageous of a result with LL and same would apply to me for whatever battle I choose in the future. But we could do 2 rerolls as well. Or just use the triplea calc to decide what the average result should be and you edit pieces back till you get to that. So long as it’s fair and we both get to use the same method. :-)
And yea, I don’t want to take away the luck aspect of the game, I hate the idea of playing LL the whole game. But I am willing to gives a mulligan or two in extreme cases of dicing. I want dice to be a part of the game, but I don’t want it to be THAT big a part of the game.
This is exactlt how i think of it as well!!!
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oh man i forgot your art. Â lets see how it would have effected the rolls…
ok rd1 you would have got 1 more hit.
second round you hit anyway without 2 more pips and i missed even with 1 less.
rd3 i still would have finished you off and you still hit without 2 more pips,
so believe it or not it all works out the same!I will be editing in amur to jpn( also 1 ipc) + 1inf, 1art, 3ftr(2move), 2tact(1move).
You have a precious lowluck reroll for f’ed up battle!!!Sound good? Â Shall I edit from your uk4?
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Yeah, pending my final approval I would accept the edits to be done on UK4s map and valid for Italy to go. I don’t see why they wouldn’t be, I might do a small edit here or there with US/UK/China based on where that extra air goes. If you want to make the edits and then see if I’d have done something different before going with Italy, that’s fine with me. I will keep all the combats at least and the country I could see changing is probably China. Although I’ll probably stick with China regardless.
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OK here it is. The only move that may have affected anything you did (that i can see) is one of the ftrs that flew up to sz6 carr actually flew down to sz37 carr.
All good?
Thanks for being a true player and agreeing that extreme luck influences this game a little too often. -
forgot map… :roll:
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All good.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Turkey to Iraq
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 armour moved from Turkey to Iraq
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone -
man,
it’s been so long i forgot about the freakin’ stack o’ us bombers on britian when i took italys turn. saw them at the end.
grrrrr -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Turkey to Iraq
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 armour moved from Turkey to Iraq
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea ZoneCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 2/3 hits
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 armour moved from Portugal to Spain
1 artillery moved from Portugal to Spain
1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Greece to Turkey
1 aaGun moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
1 bomber moved from 92 Sea Zone to TunisiaPlace Units - Italians
1 artillery placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
Italians undo move 3.
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Spain: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Italians undo move 2.
1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 1 aaGun
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from New Zealand to Queensland
2 aaGuns, 2 artilleries, 1 bomber and 3 infantry moved from New South Wales to Queensland
2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from United Kingdom to Scotland
British take Scotland from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
3 infantry moved from Bulgaria to Romania
1 fighter moved from Western Germany to Romania
1 bomber moved from Spain to Romania
1 artillery and 2 infantry moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 bomber moved from Spain to Romania
1 mech_infantry moved from Turkey to Trans-Jordan
Germans take Trans-Jordan from British
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
3 infantry moved from Bulgaria to Romania
1 fighter moved from Western Germany to Romania
1 bomber moved from Spain to Romania
1 artillery and 2 infantry moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 bomber moved from Spain to Romania
1 mech_infantry moved from Turkey to Trans-Jordan
Germans take Trans-Jordan from British
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Novgorod from Russians, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Romania, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Yugoslavia
1 fighter moved from Romania to Yugoslavia
2 bombers moved from Romania to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Bulgaria to Slovakia Hungary
1 aaGun, 2 artilleries and 12 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 aaGun, 5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 7 infantry moved from Finland to Karelia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 aaGuns moved from Bulgaria to Greece
3 infantry moved from Greece to Turkey
2 artilleries and 1 infantry moved from Gibraltar to Spain
2 armour moved from Northern Italy to SpainPlace Units - Germans
1 airfield placed in Yugoslavia
2 fighters placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Greece
1 artillery and 2 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
if you attack where my bombers are please ask ool!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Belarus to 127 Sea Zone
1 fighter moved from Ukraine to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Romania
3 infantry moved from Rostov to Caucasus
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians winGermans win with no units remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Romania to Western Ukraine
1 fighter moved from 127 Sea Zone to Belarus
1 tactical_bomber moved from Poland to Western Ukraine
1 fighter moved from Caucasus to Bryansk
2 artilleries and 3 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 4 artilleries and 9 infantry moved from Eastern Poland to Belarus
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Rostov to Bryansk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to DzavhanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Manchuria to 5 Sea Zone
1 tactical_bomber moved from Manchuria to 5 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone