G40 elevenjerk (axis) vs stalingradski (allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 17

    Purchase Units - British
                British buy 1 artillery, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                5 infantry moved from Northwest Persia to Caucasus
                3 armour and 4 mech_infantrys moved from Iraq to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 armour, 5 infantry and 4 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                    British win, taking Caucasus from Germans with 3 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                5 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 aaGun and 4 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                2 fighters moved from United Kingdom to 104 Sea Zone
                2 fighters moved from 104 Sea Zone to Gibraltar

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific


  • This game has officially become strange. I won in SZ6, and lost a destroyer and fighter in SZ125 without killing your German destroyer.

    It’s also a classic. Thanks for the battle - you’re really good with the Axis, and I think this one might go 25 turns, maybe more. The US looks like it’ll be showing up at some point again around the Caucasus area  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Burma to 19 Sea Zone

    Combat - Italians
                Battle in 19 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Turkmenistan to Volgograd
                1 aaGun, 1 artillery and 7 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,3,4,4,5,2,6,3,2,6,6
                Italians collect 1 PU (15 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Java
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to Guam

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 artilleries moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Western Germany to Caucasus
                1 bomber moved from Volgograd to Caucasus
                3 fighters moved from Rostov to Caucasus

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 2 armour, 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
                    British defend with 3 armour, 1 factory_minor, 4 infantry and 4 mech_infantrys
                    British win with 1 armour remaining. Battle score for attacker is -52
                    Casualties for Germans: 2 armour, 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 armour, 4 infantry and 4 mech_infantrys

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                3 infantry moved from Norway to 113 Sea Zone
                3 artilleries moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 infantry placed in Volgograd
                3 artilleries placed in Rostov
                3 armour placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 61 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Kazakhstan: 3 mech_infantrys
                EDIT: Turning off Edit Mode


  • 98% chance to win caucasus…… that might spell my doom!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 4 fighters; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from India to West India
                1 armour and 1 mech_infantry moved from French Indo China to Hunan
                2 infantry moved from Kwangsi to Hunan
                1 bomber and 1 tactical_bomber moved from French Indo China to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 1 cruiser and 1 destroyer; Americans defend with 2 transports
                    Units damaged: 1 carrier owned by the ANZAC
                    ANZAC win with 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -23
                    Casualties for Japanese: 1 bomber and 1 tactical_bomber
                Battle in West India
                    Japanese attack with 2 artilleries, 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer and 1 transport
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 fighters

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
                Japanese collect 65 PUs (2 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • Man I don’t know how much more I can take.  I am just getting mad!!!


  • Not quitting yet!!  I know my armies can’t take much more.  Taking Caucasus next turn will be very difficult.  I think the dice server has something against me.  I have 3 other games going and in all the games I am getting hit by 40 - 50 % on 2’s.  It is really quite frustrating!!!  Especially when my 3’s and 4’s are only hitting at that rate.

    Sorry I will quit complaining…… I just hate losing :-D


  • I read the results on the road today at work… man, it was ugly. It wasn’t just one battle, but a bunch.

    If it makes any difference, I’m aware you’d be winning this game if the dice were equal.


  • By the way, about ten years ago I broke my hand punching a wall after horrible dice defending Moscow in A&A Europe… so getting mad over dice is in my blood too…  :wink:

    A&A is a strategy game with dice, not a dice game with strategy like Risk. Skill and planning should be the deciding factor… in theory  :-)


  • Its all good man, I’m over it.  I really enjoy playing you (although I do want to kick your ass :-D)  Let’s see what happens in the next couple rounds!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                      Americans take Amur from Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Iwo Jima to Siberia
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 transport moved from 6 Sea Zone to 7 Sea Zone
                1 transport moved from 7 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                    Americans win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in Siberia
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Siberia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Siberia to Korea
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to Korea
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Central United States to Western United States
                2 artilleries and 6 infantry moved from Tobruk to Alexandria
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from Egypt to Caucasus
                2 fighters moved from 96 Sea Zone to Caucasus
                1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                8 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 destroyers moved from 26 Sea Zone to 13 Sea Zone
                2 destroyers moved from 13 Sea Zone to 14 Sea Zone
                2 destroyers moved from 14 Sea Zone to 8 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Korea
                8 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                2 fighters placed in Western United States
                Americans undo move 4.
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,5,4,3
                Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Egypt to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 3 artilleries and 1 factory_minor
                    retreated to Rostov
                    Germans win with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                6 mech_infantrys moved from Iraq to Caucasus
                1 aaGun and 3 infantry moved from Eastern Persia to Persia
                1 infantry moved from Iraq to Northwest Persia
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from Gibraltar to Egypt

    Place Units - British
                1 aaGun and 2 infantry placed in Caucasus
                2 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 7 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,2,6,5,5,5,6,1,6,5,4,4
                Italians collect 10 PUs (6 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 8 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Guam to 18 Sea Zone
                2 fighters moved from 18 Sea Zone to Korea
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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