@BobbaRossa - scramble?
13L G40 Stalingradski (Axis) vs Boldfresh (Allies+8)
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you are what i like to call “smack dab” in the middle of it. it’s all coming together this game - until the dice bitch slap me to the pavement again. :-P
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oops i see i put the ab in egy, obviously was meant for trj… :lol:
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sorry bout that… originally meant to put it in egy, but then decided to put my planes in trj instead… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 aaGun and 2 infantry moved from Bulgaria to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
hey stali - no worries, i know you ran your turn before you saw my edit. since you didn’t realize my ab was in trj you would not have asked for the scramble. i don’t mind just leaving all as is with the ab in trj for simplicity.
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if the AB in trj changes anything for you, please feel free to re-do your entire turn.
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I saw your PM as well - I would have probably left your destroyer alone. I have no problem with it being placed in TJ, and since your destroyer ended up hitting and clearing the SZ for your boats in the Suez, it seems like a fair trade.
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so it does not affect your buy or your non combat move at all?
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also just another reminder that there two ftrs and 2 tacs non 2US aircraft carriers in z 92 (ftr tac on each). The uk acc carries 2 us ftrs. Make sure there is nothing you want to do differently and again if u wish to redo the whole turn feel free.
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
Totally understand the juggling. I think either of us would be a lot more scary players if our attention wasnt so divided.
I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.
Cheers
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
Totally understand the juggling. I think either of us would be a lot more scary players if our attention wasnt so divided.
I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.
Cheers
One of my biggest wish list triplea fixes is to make it clear and easy to tell what air is on what accs.
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No, I’m fine - my turn stands as is, and I appreciate your sportsmanship!
I strongly subscribe to one of Musashi’s principles in The Book of Five Rings - the resolute acceptance of death. I’ve already accepted defeat, and death, before I begin any venture… and I’ve also accepted victory, should the gods will it :wink:
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
Totally understand the juggling. I think either of us would be a lot more scary players if our attention wasnt so divided.
I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.
Cheers
Regarding time to play - yes! I wish I had the experience of some of the people here, and I wouldn’t mind being 22 again and this was a big chunk of all I had to worry about. I don’t ever have the time to look at different scenarios to see the long term ramifications of my moves. Man, I wish I could… it’s always just download a map, do the best I can in the time I have, and send it away. I find that I generally make a couple mistakes per game more than my opponents - which is partly my fault and partly a time issue. At this level, a couple mistakes is the difference between winning and losing. Example - my current game I’m losing against Allweneedislove - I had three separate times I misjudged the range of his bombers, and every single time I paid for it. Considering the fact that I’m at 7 VCs on the Europe map, those three mistakes were a huge factor in not having a chance to win. Ugh. No excuses - mistakes are part of the game. But I agree that you and I could be closer to the top of the heap if resources (mostly time) were not a factor.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Northern Territory
1 bomber and 1 fighter moved from 46 Sea Zone to Northern Territory
1 cruiser moved from 15 Sea Zone to 17 Sea Zone
2 aaGuns and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from India to Eastern PersiaPlace Units - ANZAC
1 airfield placed in Northern Territory
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 airfield, 1 bomber, 2 fighters and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
34 Sea Zone : 1 destroyer
17 Sea Zone : 1 cruiser
63 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
76 Sea Zone : 1 destroyer
Eastern Persia : 1 fighterProduction/PUs Summary :
Germans : 48 / 60
Russians : 27 / 34
Japanese : 66 / 73
Americans : 51 / 71
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 15 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
Egypt : 1 infantry
United Kingdom : 2 infantry
Algeria : 2 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 60
Russians : 27 / 34
Japanese : 66 / 73
Americans : 51 / 71
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 15 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Nenetsia
Battle in Ukraine
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns, 8 armour, 4 artilleries, 19 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Belarus
1 bomber and 1 tactical_bomber moved from Western Ukraine to Belarus
1 bomber and 1 tactical_bomber moved from Ukraine to Belarus
1 mech_infantry moved from Poland to Belarus
4 infantry moved from Baltic States to Belarus
1 aaGun moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from Karelia to Novgorod
4 armour, 2 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 artillery moved from Finland to Karelia
3 fighters moved from Yugoslavia to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 tactical_bombers moved from Western Germany to BelarusPlace Units - Germans
3 mech_infantrys placed in Germany
3 infantry placed in France
3 infantry placed in Novgorod
Germans undo move 2.
1 bomber, 1 fighter and 3 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Germans undo move 3.
1 bomber, 1 fighter and 2 infantry placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Turning off Edit Mode
Germans undo move 5.
1 infantry placed in Normandy Bordeaux
Germans undo move 4.
1 bomber placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Volgograd to Ukraine
3 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Vologda
15 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 1 : 0/5 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Amur, round 1 : 1/15 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Amur
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Kansu
4 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Iraq to Trans-JordanPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Amur : 2 aaGuns and 15 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 infantry
Bryansk : 3 aaGuns, 8 armour, 5 artilleries, 1 fighter, 35 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 2 mech_infantrys
Smolensk : 1 artillery and 4 infantry
Samara : 5 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 64
Russians : 26 / 29
Japanese : 65 / 73
Americans : 51 / 71
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 15 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
W. Ukr was not cool. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Kiangsu to 18 Sea Zone
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 bomber moved from Kiangsu to 6 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 aaGuns, 1 artillery and 6 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Sakha to Siberia
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from 18 Sea Zone to 21 Sea Zone
2 bombers moved from 21 Sea Zone to Philippines
1 transport moved from 41 Sea Zone to 36 Sea Zone
3 transports moved from 19 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kweichow to Kiangsu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Central Mongolia to SuiyuyanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
1 airfield placed in Korea
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs





