Arathorn (Axis) vs SethTheNewb (Allies +10)

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                2 artilleries and 1 infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 battleship, 3 carriers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
                3 bombers moved from Kiangsu to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 34 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Hopei
                    Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports
                        Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 :  9/17 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 6 fighters and 3 transports in 33 Sea Zone, round 1 :  7/18 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC and 4 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 :  8/17 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 33 Sea Zone, round 2 :  4/10 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 :  8/13 hits
                        Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports

    Non Combat Move - Japanese
                1 battleship and 2 carriers moved from 36 Sea Zone to 33 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
                1 cruiser moved from 36 Sea Zone to 33 Sea Zone
                1 aaGun moved from Kweichow to Hopei
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 42 Sea Zone to Malaya
                3 bombers moved from 33 Sea Zone to Paulau Island
                1 tactical_bomber moved from 36 Sea Zone to Paulau Island
                2 mech_infantrys moved from Kiangsu to Jehol
                1 fighter moved from Kiangsu to Paulau Island
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                3 submarines placed in 19 Sea Zone
                2 bombers and 1 fighter placed in Japan
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Paulau Island : 3 bombers, 2 fighters and 2 tactical_bombers
        Kiangsu : 1 factory_minor
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 2 mech_infantrys
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 2 fighters, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 transport
        19 Sea Zone : 3 submarines and 1 transport

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 30 / 35
        Japanese : 60 / 65
        Americans : 50 / 73
        Chinese : 4 / 7
        British : 33 / 44
        UK_Pacific : 6 / 7
        Italians : 20 / 22
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 20 times
                6 was rolled 16 times
            Average roll : 3.704
            Median : 4.000
            Variance : 0.557
            Standard Deviation : 0.746
            Total rolls : 98

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.516
            Median : 3.500
            Variance : 0.262
            Standard Deviation : 0.512
            Total rolls : 62

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.633
            Standard Deviation : 0.796
            Total rolls : 31

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • @arathorn:

    1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports

    Maybe my odds were off, but I thought Japan would’ve taken some more hits there.  :cry:

    144 TUV change is a tough pill to swallow.  :-o


  • Yeah, that didn’t work out at all like I planned. You were supposed to be weak enough that I could counter whatever you had left in that SZ.  :|

    Looking at the dice, I got marginally average dice, should’ve had 1-2 more hits. And the other two rounds were worse, culminating with a whiff from two 4s.  :|


  • @arathorn:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
            Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    No, no, and a hundred times no. You do not get to do edits to a combat dice like this. And certainly not without asking or even saying something. You pull stuff like this and it makes me question your integrity. I will be editing that cruiser back to where you moved it during your combat move.


  • Seriously, do you not see how something like that could be construed as cheating? You saw the results of the battle and then edited an additional ship into the SZ? Think about how that impacts my potential (albeit likely unsuccesful) counter. Or impacts your attack potential to sz26 or elsewhere.

    I now feel the need to go over the rest of your turns with a fine tooth comb to see what else I might’ve missed, you lost my trust buddy.

  • '19 '13

    @seththenewb:

    @arathorn:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
    � � � � Place Units - Japanese
    � � � � � � Turning on Edit Mode
    � � � � � � EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
    � � � � � � EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
    � � � � � � EDIT: Turning off Edit Mode

    No, no, and a hundred times no. You do not get to do edits to a combat dice like this. And certainly not without asking or even saying something. You pull stuff like this and it makes me question your integrity. I will be editing that cruiser back to where you moved it during your combat move.

    Hey dude, look at my post asking for OOL - even BEFORE I rolled the dice for that battle, I TOLD you that somehow the cruiser had gotten put down there, and that I would be doing an edit.

  • '19 '13

    @arathorn:

    I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.

    IF you want scramble, I need the OOL for the substrike (2 hits).

    All the other battles are already done.

    (btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)

    Look here - before I even rolled the battle, I told you.

    I am a man of integrity, there is no reason to lose trust in me.

  • '19 '13

    No one has ever had reason to question anything I have done - I do all I can to be upfront, which is why I told you about the edit before the main battle dice was rolled the first round.

  • '19 '13

    @seththenewb:

    Seriously, do you not see how something like that could be construed as cheating? You saw the results of the battle and then edited an additional ship into the SZ? Think about how that impacts my potential (albeit likely unsuccesful) counter. Or impacts your attack potential to sz26 or elsewhere.

    I now feel the need to go over the rest of your turns with a fine tooth comb to see what else I might’ve missed, you lost my trust buddy.

    I understand that you feel terrible by the bad dice you got - there is nothing wrong with that. I admit I got lucky with your bad dice. However, remember Seth, we’ve always had a good tone, and I like you and enjoy playing against you both live and by email - please take a look at the post I made when I asked for OOL for the subs. I didn’t know you would be diced, so instead of making the whole turn over before rolling dice, I informed you there, before any of the important dice were rolled.

    Please buddy, let’s keep our trust and our good tone - I like you too much as a player and opponent to not be on good terms with you. You know I am not a cheater.

  • '19 '13

    @seththenewb:

    @arathorn:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
            Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    No, no, and a hundred times no. You do not get to do edits to a combat dice like this. And certainly not without asking or even saying something. You pull stuff like this and it makes me question your integrity. I will be editing that cruiser back to where you moved it during your combat move.

    If you want to, you can check the time for the OOL post and the Marti Dice emails - and you’ll see that the information of the edit came before the dice were rolled.


  • @arathorn:

    @arathorn:

    I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.

    IF you want scramble, I need the OOL for the substrike (2 hits).

    All the other battles are already done.

    (btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)

    Look here - before I even rolled the battle, I told you.

    I am a man of integrity, there is no reason to lose trust in me.

    I missed you saying that about the edit. But the fact remains that combat dice had already been rolled before you even posted that battle. You had already killed the transport, taken Java, and rolled another 3 additional battles. And you most certainly had already started rolling the Caroline battle as the attached map had the sub hits.


  • So, cruiser goes back.

  • '19 '13

    @seththenewb:

    So, cruiser goes back.

    As I already said, I don’t know how I moved the cruiser down outside Java - I meant to only move the fighter since I was only going to kill the trannie. Must have mis-clicked first, and then later seen “oh no fighter” and then brought fighter down, not undoing the cruiser since I didn’t see I had put it there.

    If you had not been diced, you would not have had any problem with it, neither would I.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                3 bombers moved from Western United States to Hawaiian Islands
                4 bombers moved from Caroline Islands to Hawaiian Islands
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                1 armour and 3 mech_infantrys moved from Central United States to Western United States
                1 infantry moved from Central United States to Western United States
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 6 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '19 '13

    @seththenewb:

    @arathorn:

    @arathorn:

    I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.

    IF you want scramble, I need the OOL for the substrike (2 hits).

    All the other battles are already done.

    (btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)

    Look here - before I even rolled the battle, I told you.

    I am a man of integrity, there is no reason to lose trust in me.

    I missed you saying that about the edit. But the fact remains that combat dice had already been rolled before you even posted that battle. You had already killed the transport, taken Java, and rolled another 3 additional battles. And you most certainly had already started rolling the Caroline battle as the attached map had the sub hits.

    I could have made separate posts about it, or even reposted the entire combat turn, but since I didn’t think it would be a big deal, I did all things in one post, all before any big dice were rolled that determined that battle.

    My tone in my post about it should reveal that I didn’t think it would be a big deal, since we have always had a good tone, and that it was clearly not something I intended to do.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Egypt to Gibraltar
                1 fighter moved from 103 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Morocco

    Non Combat Move - British
                1 carrier, 1 destroyer and 1 fighter moved from 103 Sea Zone to 91 Sea Zone
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Shan State to India
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from Northwest Persia to Persia

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 armour and 1 mech_infantry placed in Egypt
                1 destroyer placed in 109 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 37 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • @arathorn:

    @seththenewb:

    So, cruiser goes back.

    As I already said, I don’t know how I moved the cruiser down outside Java - I meant to only move the fighter since I was only going to kill the trannie. Must have mis-clicked first, and then later seen “oh no fighter” and then brought fighter down, not undoing the cruiser since I didn’t see I had put it there.

    If you had not been diced, you would not have had any problem with it, neither would I.

    I can’t know what went on in your head, I just know what the program tells me you did. You moved the cruiser in after the fighter was already in the SZ. Maybe you thought you’d get a support shot and still kill the transport, I dunno. Clearing the tran was the 2nd ‘battle’ and you didn’t say anything about it until the 6th battle was already rolling.


  • @arathorn:

    @seththenewb:

    @arathorn:

    @arathorn:

    I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.

    IF you want scramble, I need the OOL for the substrike (2 hits).

    All the other battles are already done.

    (btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)

    Look here - before I even rolled the battle, I told you.

    I am a man of integrity, there is no reason to lose trust in me.

    I missed you saying that about the edit. But the fact remains that combat dice had already been rolled before you even posted that battle. You had already killed the transport, taken Java, and rolled another 3 additional battles. And you most certainly had already started rolling the Caroline battle as the attached map had the sub hits.

    I could have made separate posts about it, or even reposted the entire combat turn, but since I didn’t think it would be a big deal, I did all things in one post, all before any big dice were rolled that determined that battle.

    My tone in my post about it should reveal that I didn’t think it would be a big deal, since we have always had a good tone, and that it was clearly not something I intended to do.

    Anything that smacks of combat edits IS a big deal. I don’t have an issue with edits for noncom or hey I forgot to walk into this terr or whathaveyou and I hope to continue playing this way. But you will not win on this issue, you know the points I’ve raised have merit. I did not attack your Caroline fleet with it being down that cruiser. Regardless whether the dice rolled were ‘big dice’ or not, dice rolls are dice rolls.


  • Italy is up and the cruiser is back in sz42.

Suggested Topics

  • 3
  • 77
  • 54
  • 144
  • 58
  • 344
  • 40
  • 84
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts