Arathorn (Axis) vs SethTheNewb (Allies +10)


  • Assume full scramble UK ftr/2US ftr into sz110 if Italy tries to hit it. First gone will be UK fighter, after that ask for ool

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Southern France to Spain
                1 bomber moved from Southern Italy to Caucasus
                2 mech_infantrys moved from Northern Italy to Spain

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber
                    British defend with 1 factory_minor and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Spain
                    Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 artillery and 1 factory_minor
                    Italians win, taking Spain from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Russia

    Place Units - Italians
                1 airfield, 1 artillery and 1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,5
                Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total

  • '19 '13

    use this one.

  • '19 '13

    Perhaps smart to have the attachment :)

    italy21edit.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Trans-Jordan to Cyprus
                1 mech_infantry moved from Saudi Arabia to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Cyprus

    Combat - ANZAC
                Battle in Cyprus
                    ANZAC attack with 2 bombers and 1 mech_infantry
                    Italians defend with 1 infantry
                    ANZAC win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                2 bombers moved from Cyprus to Trans-Jordan
                1 armour and 1 mech_infantry moved from Saudi Arabia to Persia
                3 armour and 2 mech_infantrys moved from Trans-Jordan to Persia

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Saudi Arabia
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Shan State: 1 fighter
                EDIT: Adding units owned by ANZAC to Eastern Persia: 1 fighter
                EDIT: Removing units owned by ANZAC from Sumatra: 2 infantry
                EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Saudi Arabia: 2 infantry
                EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from 79 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 submarines
                EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • I know you’ve been pretty busy lately and I don’t begrudge that. But would it be too much to prioritize this game over your other games?

    This is by far your oldest active game and it’s getting pretty close to resolution. If you don’t think you can win, then let’s call it and if not let’s play this out.

  • '19 '13

    Germany is coming up shortly. I think I have a far shot - and since Germany has so much, I want to see it happen in a big battle. Trying to position myself for it, and it takes brain power.


  • bump

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Politics - Germans

    Purchase Units - Germans
                Germans repair 12 damage on 12 factory_minors; Remaining resources: 85 PUs;
                Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkey to Caucasus
                      Germans take Caucasus from British
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Volgograd
                1 bomber moved from Western Germany to Volgograd
                1 bomber moved from Russia to Vologda
                1 bomber moved from Russia to Samara
                1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                3 fighters moved from 105 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 artillery moved from Turkey to Northwest Persia
                1 artillery moved from Turkey to Iraq
                1 artillery moved from Turkey to Syria
                1 mech_infantry moved from Turkey to Syria
                2 mech_infantrys moved from Turkey to Iraq
                2 mech_infantrys moved from Turkey to Northwest Persia
                1 tactical_bomber moved from 105 Sea Zone to United Kingdom
                1 fighter moved from Southern France to 104 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                5 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Southern France to 104 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                1 bomber moved from Western Germany to 88 Sea Zone
                1 fighter moved from Southern France to 104 Sea Zone

  • '19 '13

    Scramble/Intercept?

    I’ll roll through, and you can reroll if you want to.

  • '19 '13

    AB aagun:

    DiceRolls: 1@1; Total Hits: 01@1: (5)

    IC aaguns:

    DiceRolls: 4@1; Total Hits: 14@1: (4, 4, 1, 4)

  • '19 '13

    Damage AB:

    DiceRolls: 1@6; Total Hits: 11@6: (4)

    Damage IC:

    DiceRolls: 3@6; Total Hits: 33@6: (2, 3, 2)

    • 6
  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Politics - Germans

    Purchase Units - Germans
                Germans repair 12 damage on 12 factory_minors; Remaining resources: 85 PUs;
                Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkey to Caucasus
                      Germans take Caucasus from British
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Volgograd
                1 bomber moved from Western Germany to Volgograd
                1 bomber moved from Russia to Vologda
                1 bomber moved from Russia to Samara
                1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                3 fighters moved from 105 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 artillery moved from Turkey to Northwest Persia
                1 artillery moved from Turkey to Iraq
                1 artillery moved from Turkey to Syria
                1 mech_infantry moved from Turkey to Syria
                2 mech_infantrys moved from Turkey to Iraq
                2 mech_infantrys moved from Turkey to Northwest Persia
                1 tactical_bomber moved from 105 Sea Zone to United Kingdom
                1 fighter moved from Southern France to 104 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                5 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Southern France to 104 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                1 bomber moved from Western Germany to 88 Sea Zone
                1 fighter moved from Southern France to 104 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 88 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers and 2 fighters
                    British defend with 1 destroyer
                    Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Scotland
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Scotland from British, taking Volgograd from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Vologda from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Syria
                    Germans attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Syria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 artillery and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                    British win with 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                Air Battle in United Kingdom
                    Germans attacks with 8 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Battle in Iraq
                    Germans attack with 1 artillery and 2 mech_infantrys
                    British defend with 2 infantry
                    British win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 armour
                    Germans win, taking Samara from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 6,7,8,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 23 damage total.  Damaged units is as follows: airfield = 3, factory_major = 20
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
                EDIT: Turning off Edit Mode
                6 infantry and 6 mech_infantrys moved from Western Germany to 113 Sea Zone
                6 infantry, 6 mech_infantrys and 6 transports moved from 113 Sea Zone to 111 Sea Zone
                6 infantry and 6 mech_infantrys moved from 111 Sea Zone to Scotland
                4 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
                4 mech_infantrys and 4 transports moved from 105 Sea Zone to 110 Sea Zone
                4 infantry moved from Holland Belgium to 110 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
                4 infantry and 4 mech_infantrys moved from 111 Sea Zone to Scotland
                2 transports moved from 105 Sea Zone to 110 Sea Zone
                2 infantry moved from Holland Belgium to 110 Sea Zone
                2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 105 Sea Zone to 111 Sea Zone
                3 fighters moved from United Kingdom to 111 Sea Zone
                1 tactical_bomber moved from United Kingdom to 111 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                5 bombers moved from 110 Sea Zone to Western Germany
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Western Germany
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from 88 Sea Zone to Spain
                1 bomber moved from Vologda to Western Ukraine
                1 bomber moved from Volgograd to Rostov
                1 bomber moved from Samara to Western Ukraine
                1 mech_infantry moved from Russia to Archangel
                5 aaGuns and 15 artilleries moved from Turkey to Caucasus
                4 armour and 5 mech_infantrys moved from Turkey to Rostov
                17 armour and 44 mech_infantrys moved from Turkey to Caucasus
                3 destroyers and 1 submarine moved from 113 Sea Zone to 111 Sea Zone
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Western Germany
                3 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 artillery placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                9 infantry placed in Western Germany
                10 infantry placed in Germany
                3 infantry placed in France
                2 infantry placed in Russia
                Germans undo move 6.
                2 infantry placed in Russia
                Germans undo move 4.
                1 infantry placed in Novgorod
                9 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 111 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Germans to 107 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 102 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 117 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Southern Italy to United Kingdom

    Combat - Japanese
                Air Battle in United Kingdom
                    Japanese attacks with 1 units heading to United Kingdom
                    British launches 4 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,6,5,5,2,3,1
                Japanese collect 3 PUs (9 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Americans take Yenisey from Italians
                      Americans take Evenkiyskiy from Italians
                1 armour moved from Nenetsia to Archangel
                2 armour moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Vologda
                1 bomber moved from Kazakhstan to Samara
                1 bomber moved from Kazakhstan to Vologda
                1 fighter moved from 106 Sea Zone to 117 Sea Zone
                1 fighter moved from 106 Sea Zone to 107 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 fighter moved from Eastern United States to 107 Sea Zone
                1 fighter moved from Eastern United States to 117 Sea Zone
                1 destroyer moved from 106 Sea Zone to 117 Sea Zone
                1 destroyer moved from 106 Sea Zone to 107 Sea Zone
                1 destroyer moved from 106 Sea Zone to 102 Sea Zone

    Combat - Americans
                Battle in 102 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 117 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 107 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Vologda
                    Americans attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Samara
                    Americans attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Samara from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Americans attack with 1 armour
                    Germans defend with 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in Volgograd
                    Americans attack with 2 armour
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Americans win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans
                1 bomber moved from Samara to Urals
                2 mech_infantrys moved from Dzavhan to Timguska
                1 mech_infantry moved from Tsagaan Olom to Olgiy
                1 mech_infantry moved from Olgiy to Timguska
                1 armour and 2 mech_infantrys moved from Szechwan to Tsinghai
                1 bomber moved from Urals to Timguska
                1 bomber moved from Vologda to Timguska
                1 carrier, 2 fighters, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                10 bombers moved from French Central Africa to United Kingdom
                1 fighter moved from 117 Sea Zone to United Kingdom
                1 fighter moved from 107 Sea Zone to United Kingdom
                1 fighter moved from 102 Sea Zone to 106 Sea Zone
                1 fighter moved from 107 Sea Zone to 106 Sea Zone
                1 fighter moved from 117 Sea Zone to 106 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                9 infantry moved from Central United States to 101 Sea Zone
                1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
                1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Trans-Jordan to Eastern Persia
                3 fighters moved from Egypt to Morocco

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Korea
                1 bomber, 3 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 80 PUs; end with 80 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 7 infantry moved from Kansu to Tsinghai
                2 artilleries and 7 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - British
                British repair 18 damage on 18 factory_majors; Remaining resources: 33 PUs;
                British buy 10 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Turkey
                      British take Turkey from Germans
                1 infantry moved from 99 Sea Zone to Cyprus
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Trans-Jordan to Syria
                18 fighters moved from Trans-Jordan to Syria
                2 fighters moved from 99 Sea Zone to Morocco
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Trans-Jordan to Syria

    Combat - British
                Battle in Cyprus
                Battle in Syria
                    British attack with 18 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    British win, taking Cyprus from Italians, taking Syria from Germans with 18 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Greece

    Non Combat Move - British
                16 fighters moved from Syria to Iraq
                2 aaGuns, 16 armour, 7 artilleries, 1 bomber, 5 infantry, 54 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Northwest Persia to Greece
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                2 fighters moved from Syria to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Brazil to Suriname
                1 infantry moved from Chile to Bolivia
                      British take Bolivia from Neutral_True
                1 infantry moved from Chile to Peru
                      British take Peru from Neutral_True
                1 infantry moved from Chile to Bolivia

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 49 PUs; end with 52 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 6 mech_infantrys


  • Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

  • '19 '13

    @seththenewb:

    Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

    I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.

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