Need input on how cp can win, or is it just sheer luck if they do?


  • @aidancole:

    how many territories did Germany lose while trying to take out Russia?. in a game i played i send both a large German force and most of the Austrians against Russia and i still could not take it had it to Moscow but could not defeat them as they can build there every turn right in the battle.  The reason i ask how many territories Germany lost in the west is my line with France was secure the whole time, did not lose a German Provence, dose this mean i should of send much more Germans? i just find its hard to conceive Germany doing Russia in without Austrian help and still holding against France and Britain.

    In the game we played which was a victory for the Central Powers, the Allies re-took Belgium, Alsace, Munich and also the Ruhr before the CP turned their strength back to the west after totally occuping Russia. Once the CP had tipped the total ICPs in their favor though, then the war of attrition went in their favor.

    One thing to keep in mind, unlike the WWII games where the US comes in with big money and a big fleet, in this game the US has only $20 and really no way to make it larger. Once the IPC total in europe goes in the CP favor, there is no way to get it back. Once Russia is out, its out. Italy is next and then how ever long it takes to win in the west is just a question of time and patience.

    Kim


  • @KimRYoung:

    Once Russia is out, its out. Italy is next and then how ever long it takes to win in the west is just a question of time and patience.

    Kim

    and dice


  • The Central Powers can absolutely win this game.  Allies will probably win more often than not, but it’s not so one-sided like WWII 1942.  A detailed description of how my game went is here:

    http://www.axisandallies.org/forums/index.php?topic=30705.0

    Bottom line: CP needs to be aggressive.  Major push towards Russia and Italy by Germany, A-H, and a little bit of Ottoman.  Let the U.S. stay neutral until the 4th turn.  Germany should build tanks once they become available, and maintain a formidable supply line all along the northern coast throughout the game.


  • @aidancole:

    how many territories did Germany lose while trying to take out Russia?. in a game i played i send both a large German force and most of the Austrians against Russia and i still could not take it had it to Moscow but could not defeat them as they can build there every turn right in the battle.  The reason i ask how many territories Germany lost in the west is my line with France was secure the whole time, did not lose a German Provence, dose this mean i should of send much more Germans? i just find its hard to conceive Germany doing Russia in without Austrian help and still holding against France and Britain.

    Alsace and Belgium were almost constantly contested and were even taken by France a few times.  Austria helped out by distracting Russia in the Ukraine and Romania with the Ottomans did the same is Sevastopol.  Russia probably could have held out another round or two if they had retreated more forces to Moscow but only being 4 spaces away from Berlin is rough!


  • kim is right, you have to be super patient with the CP’s in this game. i am currenttly playing a game as the cp, i sent the majority of germany’s forces west, feigning a big push for paris, and sent the rest east to take russia with austria. i should mention that we are playing the russian revolution rules, otherwise this might not have gone well. i basically left enough west with austria to mess with italy so they couldnt gain much ground. by the time of the revolution it looked BLEAK. However, by the time france got done killing off my initial forces and started puching west, germany was throwing down 47 ipcs a turn worth of inf/art/tanks for a counter attack. the rest of the forces in russia i sent down to a HEAVILY contested persia. the game is in round 8 now and the CPs are lookin pretty god damn buff. i think people get discouraged as the CPs at around turn 5 or 6, but if its going to be a CP victory, turn 5 or 6 is too early to tell. remember, the french and british have to walk ALL THE WAY to berlin, just like germany does to paris, but they have the disadvantage of attacking seperately and fighting multiple fronts. if you took russia or forced a RR, you only have to start marching west and building battleships. just make sure that as you move west, to try and let your reinforcements catch up every once in a while. be patient, and try to back them into a corner and do it in places where you can counter attck when tts are contested or they attack you. also, very important to mention, i was playing with larry’s  2 move rule from the tournament rules. waaaaaay better. ill never play with the OOB movement rules again. good luck man.  :-D


  • It’s still broken if must use an ‘optional’ rule to keep it balanced
    In my opinion


  • Play with RR rules
    Limit production capacity in India to 5 land units
    Trade the France battleship and one transport for a cruiser in the Mediterranean and the game is balanced


  • had my ass kicked by my mate yesterday, he was the CP and had absolutely no problems at all. he simply was patient did not get lost in useles battles, made retreats when needed and bloody captured india despite the fact that I had spent 90 points in the course of 3 rounds there!!! better dice on his part sure but I really do not think the game is as lobsided to the allies as one might think also granted it was my first allied command as well so slight mistakes were made on my part but nothing disastrous. so I really think you can win as the cp but you’re in it for the looooooooooooooooooong run and need jedi-like patience :p


  • With the OOB the centrals never won one game. With the tournament rules it is about 50/50. And the only house rule we use is impassable Switzerland.


  • @Tavenier:

    With the OOB the centrals never won one game. With the tournament rules it is about 50/50. And the only house rule we use is impassable Switzerland.Â

    Played a lot with the Tournament Rules and no one even bothered to go there as you can get around it with the 2-moves quite easy. Its not worth slowing down the offensive with the CP. Just an observation from my group.

    FYI, we have had the CP get wins with OOB rules, but its a grind and that was WITHOUT using the RR rules too! 2-move rule makes for a more dynamic game.

    Kim

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