L13 G40 PGMatt (axis) vs Wheatbeer (allies +9) game 2

  • '17

    @PGMatt:

    No scramble.  Sorry for the delay, we lost power with a bit of an ice storm here yesterday.

    No problem.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 armour and 1 infantry moved from Albania to Greece
                2 fighters moved from Southern Italy to Greece
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Northern Italy to Greece
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 97 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 :  4/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 1 :  1/4 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Greece to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 3 infantry
        Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Bulgaria : 1 flag, 5 infantry
        Greece : 1 flag, 1 armour and 1 artillery
        97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Yugoslavia : 1 flag, 1 armour, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 39 / 67
        Russians : 34 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery and 2 infantry moved from Queensland to South Australia
                2 aaGuns moved from New South Wales to South Australia
                1 cruiser moved from 63 Sea Zone to 61 Sea Zone
                1 fighter moved from New Zealand to Western Australia
                1 destroyer moved from 62 Sea Zone to 52 Sea Zone
                1 fighter moved from New Zealand to Western Australia
                1 fighter moved from Queensland to Western Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 39 / 67
        Russians : 34 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  2/2 hits
                        Germans roll dice for 3 mech_infantrys in Southern France, round 1 :  1/3 hits
                        1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
                        French roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        French roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                    French win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 36 / 67
        Russians : 34 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    2@2 beat 3@2…wanna use your mulligan on that?  :-D

  • '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Southern France
                1 fighter moved from Northern Italy to Southern France
                1 artillery moved from France to Southern France
                2 artilleries moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 armour moved from Slovakia Hungary to Baltic States
                      Germans take Eastern Poland from Russians
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

  • '16

    scramble for 110 please

  • '17

    No scramble

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Southern France
                1 fighter moved from Northern Italy to Southern France
                1 artillery moved from France to Southern France
                2 artilleries moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 armour moved from Slovakia Hungary to Baltic States
                      Germans take Eastern Poland from Russians
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

    Combat - Germans
                Battle in Archangel
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 1 :  1/3 hits
                        French roll dice for 1 artillery in Southern France, round 1 :  0/1 hits
                        1 artillery owned by the French lost in Southern France
                    Germans win, taking Archangel from Russians, taking Southern France from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  5/8 hits
                        British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser and 1 destroyer

    Non Combat Move - Germans
                2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                2 aaGuns moved from Poland to Baltic States
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Western Germany to Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Germany to Poland
                6 armour moved from France to Western Germany
                2 infantry moved from Norway to Finland

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 armour and 7 infantry placed in Germany
                Germans undo move 2.
                3 infantry placed in France
                3 armour, 1 bomber, 1 fighter and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 6 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 tactical_bombers
        Poland : 1 artillery and 1 infantry
        Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory_major, 1 fighter and 4 infantry
        Karelia : 1 flag, 5 infantry
        Baltic States : 1 flag, 2 aaGuns, 3 armour, 3 artilleries and 14 infantry
        Archangel : 1 flag, 2 artilleries and 2 infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
        Bessarabia : 1 flag, 1 infantry
        112 Sea Zone : 1 submarine
        127 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 45 / 49
        Russians : 30 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    I’m in the middle of rolling the Soviets … attacked Amur and did very poorly round 1, before I decide whether to press or retreat … are you sure you want to give me a mulligan carried over from our last match (because I’ll might want to cash it on on this battle)?

  • '17

    Here’s the map if you’re curious … Amur isn’t a total catastrophe yet… but it could easily become one if there’s a round 2.

  • '16

    @wheatbeer:

    I’m in the middle of rolling the Soviets … attacked Amur and did very poorly round 1, before I decide whether to press or retreat … are you sure you want to give me a mulligan carried over from our last match (because I’ll might want to cash it on on this battle)?

    yep, you earned it.  Your’s to call in anytime you want.

  • '17

    Well, I’ll see how this one turns out first … sometimes weird stuff happens, but I kind expect the Japanese to thrash me again  :lol:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 7 infantry moved from Novgorod to Karelia
                1 artillery and 12 infantry moved from Belarus to Archangel
                1 infantry moved from Western Ukraine to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Bessarabia
                18 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 12 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Russians roll dice for 1 artillery and 12 infantry in Archangel, round 1 :  3/13 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery and 10 infantry in Archangel, round 2 :  1/11 hits
                        Germans roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 2 artilleries and 7 infantry
                    Germans defend with 5 infantry
                        Russians roll dice for 2 artilleries and 7 infantry in Karelia, round 1 :  2/9 hits
                        Germans roll dice for 5 infantry in Karelia, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 2 :  1/8 hits
                        Germans roll dice for 3 infantry in Karelia, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 3 :  2/8 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 21 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 10 infantry
                        Russians roll dice for 21 infantry in Amur, round 1 :  1/21 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Amur, round 1 :  5/11 hits
                        5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
                        Russians roll dice for 16 infantry in Amur, round 2 :  2/16 hits
                        Japanese roll dice for 1 artillery and 10 infantry in Amur, round 2 :  2/11 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 14 infantry in Amur, round 3 :  1/14 hits
                        Japanese roll dice for 1 artillery and 8 infantry in Amur, round 3 :  2/9 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 12 infantry in Amur, round 4 :  3/12 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Amur, round 4 :  5/8 hits
                        5 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 7 infantry in Amur, round 5 :  1/7 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Amur, round 5 :  1/5 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 6 infantry in Amur, round 6 :  0/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Amur, round 6 :  1/4 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 5 infantry in Amur, round 7 :  1/5 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Amur, round 7 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 4 infantry in Amur, round 8 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Amur, round 8 :  0/3 hits
                        Russians roll dice for 4 infantry in Amur, round 9 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Amur, round 9 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 3 infantry in Amur, round 10 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Amur, round 10 :  1/2 hits
                        1 infantry owned by the Russians lost in Amur
                    2 infantry owned by the Russians retreated to Buryatia
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 aaGun and 9 infantry
                    Casualties for Russians: 19 infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Sikang to Yunnan
                2 fighters moved from Russia to Yunnan
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 tactical_bomber moved from Bessarabia to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 aaGun moved from Novgorod to Karelia
                1 aaGun moved from Belarus to Archangel
                1 artillery, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Caucasus
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 32 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    @wheatbeer:

    Well, I’ll see how this one turns out first … sometimes weird stuff happens, but I kind expect the Japanese to thrash me again  :lol:

    Dice can be weird.  I know they always average out over the game but when you get them can be so critical.

  • '17

    I assume low luck like we handled Taranto last time. Should I also assume aa gun as first casualty?

    AMU1

    R 21 inf = 3r3
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    J 1 aa, 10 inf, 1 art = 3r4
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '16

    @wheatbeer:

    I assume low luck like we handled Taranto last time. Should I also assume aa gun as first casualty?

    yes please.

  • '17

    AMU2

    R 17 inf = 2r5
    DiceRolls: 1@5; Total Hits: 11@5: (5)

    J 7 inf, 1 art = 2r4
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '17

    AMU3

    R 14 inf = 2r2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    J 4 inf, 1 art = 1r4
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '17

    AMU4

    R 13 inf = 2r1
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    J 2 inf, 1 art = 1
    works out even

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