13L G40.2 AllWeNeedIsLove vs Infrastructure (Allies +11)

  • TripleA

    i guess you deserved trans-jordan

  • TripleA

    panzers ready to roll, is the french squadron going to make it out of moscow?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Queensland to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from Russia to Samara

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Bryansk to Tambov
                2 armour moved from Ukraine to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                2 mech_infantrys moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                2 mech_infantrys moved from Novgorod to Karelia
                1 bomber moved from Western Germany to 112 Sea Zone
                1 artillery, 1 bomber and 2 infantry moved from Western Germany to Holland Belgium
                5 bombers moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter and 2 tactical_bombers moved from Bryansk to Karelia
                3 mech_infantrys moved from Belarus to Novgorod
                9 armour, 21 artilleries, 19 infantry and 15 mech_infantrys moved from Bryansk to Russia
                1 armour moved from Ukraine to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 5 bombers and 3 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                        Germans roll dice for 5 bombers and 3 mech_infantrys in Volgograd, round 1 :  4/8 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Karelia, round 1 :  1/5 hits
                        Russians roll dice for 1 armour in Karelia, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Russia
                    Germans attack with 10 armour, 21 artilleries, 19 infantry and 15 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_major and 6 infantry
                        Germans roll dice for 10 armour, 21 artilleries, 19 infantry and 15 mech_infantrys in Russia, round 1 :  26/65 hits
                        Russians roll dice for 1 armour and 6 infantry in Russia, round 1 :  4/7 hits
                        6 infantry owned by the Russians , 1 armour owned by the Russians and 4 infantry owned by the Germans lost in Russia
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 10 armour, 21 artilleries, 15 infantry and 15 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 armour and 6 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 1 :  3/6 hits
                        Russians roll dice for 2 infantry in Rostov, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Belarus to Novgorod
                5 mech_infantrys moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
                5 bombers moved from Volgograd to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                1 fighter and 2 tactical_bombers moved from Karelia to Novgorod
                1 bomber moved from Holland Belgium to Western Germany
                1 bomber moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                7 infantry placed in Germany
                3 artilleries placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 85 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Germany : 1 factory_major and 7 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag
        Karelia : 1 flag, 2 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
        Vyborg : 1 flag, 1 mech_infantry
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 10 armour, 21 artilleries, 1 factory_minor, 15 infantry and 20 mech_infantrys
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour, 6 mech_infantrys and 4 tactical_bombers
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 100
        Russians : 19 / 0
        Japanese : 46 / 66
        Americans : 64 / 84
        Chinese : 8 / 8
        British : 35 / 45
        UK_Pacific : 8 / 5
        Italians : 14 / 16
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                2 fighters and 1 tactical_bomber moved from Samara to Tambov
                3 infantry moved from Finland to Karelia
                1 fighter moved from Finland to Karelia

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 fighter and 3 infantry in Karelia, round 1 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Karelia, round 1 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Karelia
                    3 infantry owned by the Russians retreated to Finland
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Karelia to Norway
                1 aaGun moved from Finland to Norway
                1 artillery and 2 infantry moved from Finland to Norway
                2 fighters and 1 tactical_bomber moved from Tambov to Kazakhstan
                1 infantry moved from Samara to Vologda
                4 aaGuns, 2 armour, 2 artilleries, 50 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
                2 aaGuns and 12 infantry moved from Timguska to Kansu

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 6 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 fighters moved from Sumatra to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 infantry moved from Jehol to Anhwe
                4 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from French Indo China to Malaya
                1 bomber moved from French Indo China to India
                1 infantry moved from Burma to India
                2 mech_infantrys moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 bomber moved from French Indo China to Anhwe
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from Philippines to 44 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Chahar
                    Japanese attack with 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 infantry in Chahar, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 3 infantry in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 44 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 1 :  3/5 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans , 1 transport owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from French with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 aaGun, 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA guns fire in India :  0/3 hits
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 1 :  1/6 hits
                        UK_Pacific roll dice for 1 aaGun, 1 artillery and 1 infantry in India, round 1 :  0/2 hits
                        1 aaGun owned by the British lost in India
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 :  1/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 :  0/2 hits
                        1 infantry owned by the British lost in India
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 :  4/6 hits
                        UK_Pacific roll dice for 1 artillery in India, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 aaGun, 1 artillery and 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Jehol to Chahar
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 bomber moved from Anhwe to French Indo China
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 44 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from 43 Sea Zone to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                6 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 armour and 3 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag, 1 aaGun and 3 infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 2 infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 4 infantry
        French Indo China : 1 flag, 2 bombers, 1 factory_minor, 5 fighters, 3 mech_infantrys and 5 tactical_bombers
        Sumatra : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        17 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 6 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 100
        Russians : 20 / 0
        Japanese : 57 / 67
        Americans : 64 / 84
        Chinese : 3 / 8
        British : 35 / 45
        UK_Pacific : 2 / 0
        Italians : 14 / 16
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from 39 Sea Zone to India

    Combat - Americans
                Battle in Iraq
                    Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Iraq
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Iraq
                        Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Iraq, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Iraq
                    Americans win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in India
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Americans roll dice for 1 battleship and 1 cruiser in India, round 1 :  1/2 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 1 :  2/3 hits
                        Japanese roll dice for 2 mech_infantrys in India, round 1 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in India
                    Americans win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Denmark

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 destroyers moved from 92 Sea Zone to 110 Sea Zone
                3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from Eastern United States to Iceland
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 armour and 3 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Brazil to French Guiana
                1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
                1 infantry and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Tunisia to Libya
                1 aaGun and 3 infantry moved from Algeria to Tunisia
                1 bomber moved from Iraq to Egypt
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from India to 39 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                2 infantry and 1 mech_infantry placed in Brazil
                1 destroyer placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Chahar, round 1 :  2/3 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 armour moved from West India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
                2 armour and 2 mech_infantrys moved from Egypt to Syria
                1 fighter and 1 tactical_bomber moved from Egypt to Syria
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Syria
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                2 fighters moved from Persia to Syria
                1 bomber moved from Persia to Syria

    Combat - British
                Battle in Syria
                    British attack with 3 armour, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Italians defend with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys
                        British roll dice for 3 armour, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Syria, round 1 :  7/15 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys in Syria, round 1 :  3/11 hits
                        2 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 1 mech_infantry owned by the British , 1 bomber owned by the Italians and 3 infantry owned by the Italians lost in Syria
                        British roll dice for 3 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Syria, round 2 :  4/12 hits
                        Italians roll dice for 1 artillery and 3 fighters in Syria, round 2 :  2/4 hits
                        3 fighters owned by the Italians , 1 artillery owned by the Italians and 2 mech_infantrys owned by the British lost in Syria
                    British win, taking Syria from Italians with 3 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
                    Casualties for British: 2 infantry and 3 mech_infantrys
                    Casualties for Italians: 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys
                Battle in Holland Belgium
                    British attack with 3 fighters and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 1 :  0/1 hits
                        British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 1 :  2/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 :  2/7 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - British
                3 fighters moved from Holland Belgium to United Kingdom
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Syria to Persia
                1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Syria to Egypt
                1 fighter and 1 tactical_bomber moved from Syria to Persia
                1 fighter moved from Syria to 80 Sea Zone
                1 fighter moved from Syria to Persia
                2 aaGuns, 1 armour, 2 fighters and 1 infantry moved from West India to India
                1 artillery and 1 infantry moved from Persia to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from Algeria to Tunisia
                1 artillery moved from Libya to Tobruk
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                2 infantry and 1 mech_infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,4,2,2,4,1,6
                British collect 43 PUs (1 lost to blockades); end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Syria
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 3 armour
                        Italians roll dice for 1 battleship and 2 cruisers in Syria, round 1 :  2/3 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Syria, round 1 :  0/4 hits
                        British roll dice for 3 armour in Syria, round 1 :  1/3 hits
                        2 armour owned by the British and 1 infantry owned by the Italians lost in Syria
                        Italians roll dice for 2 artilleries and 1 infantry in Syria, round 2 :  1/3 hits
                        British roll dice for 1 armour in Syria, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from British with 2 artilleries remaining. Battle score for attacker is 12
                    Casualties for British: 3 armour
                    Casualties for Italians: 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  1/1 hits
                    Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 3 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 infantry in Southern France, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        Italians roll dice for 3 infantry in Southern France, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Syria

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag, 1 aaGun, 2 artilleries and 1 infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Bessarabia : 1 flag
        99 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 48 / 100
        Russians : 20 / 0
        Japanese : 52 / 67
        Americans : 66 / 86
        Chinese : 4 / 6
        British : 40 / 48
        UK_Pacific : 6 / 6
        Italians : 12 / 10
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                3 fighters moved from 39 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Sumatra, round 1 :  2/5 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Sumatra to 39 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Samara to Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Tunisia to Libya
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 12 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 mech_infantrys moved from Ukraine to Tambov
                1 bomber moved from Novgorod to Tambov
                1 armour moved from Russia to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 bomber moved from Novgorod to Vologda
                9 armour, 21 artilleries, 15 infantry and 19 mech_infantrys moved from Russia to Samara
                1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Novgorod to Finland
                1 mech_infantry moved from Vyborg to Finland
                1 mech_infantry moved from Karelia to Finland
                1 tactical_bomber moved from Novgorod to 112 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 artillery and 2 infantry moved from Western Germany to Denmark
                2 fighters and 2 tactical_bombers moved from Novgorod to Denmark
                3 bombers moved from Novgorod to Holland Belgium
                2 bombers moved from Western Germany to Holland Belgium
                2 fighters moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 5 bombers, 2 fighters and 2 infantry
                    British defend with 4 infantry
                        Germans roll dice for 2 artilleries, 5 bombers, 2 fighters and 2 infantry in Holland Belgium, round 1 :  7/11 hits
                        British roll dice for 4 infantry in Holland Belgium, round 1 :  3/4 hits
                        4 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 5 bombers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 4 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 fighter, 8 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Finland, round 1 :  5/10 hits
                        Russians roll dice for 3 infantry in Finland, round 1 :  0/3 hits
                        3 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Vologda
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 1 bomber in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Germans win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Denmark, round 1 :  1/7 hits
                        Americans roll dice for 2 infantry in Denmark, round 1 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Denmark, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Samara
                    Germans attack with 9 armour, 21 artilleries, 15 infantry and 19 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 21 artilleries, 15 infantry and 19 mech_infantrys in Samara, round 1 :  22/64 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 9 armour, 21 artilleries, 14 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Samara
                2 armour and 1 mech_infantry moved from Rostov to Samara
                1 aaGun moved from Rostov to Volgograd
                1 bomber moved from Tambov to Novgorod
                1 bomber moved from Vologda to Novgorod
                1 mech_infantry moved from Archangel to Karelia
                1 fighter and 1 tactical_bomber moved from Finland to Western Germany
                7 infantry moved from Germany to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                5 bombers moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 fighters moved from Denmark to Western Germany
                2 tactical_bombers moved from Denmark to Western Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                8 infantry and 2 mech_infantrys placed in Germany
                1 artillery, 1 infantry and 1 mech_infantry placed in France
                Germans undo move 6.
                Germans undo move 5.
                1 artillery and 2 infantry placed in France
                1 mech_infantry placed in Western Germany
                Germans undo move 6.
                7 infantry and 3 mech_infantrys placed in Germany
                3 artilleries placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 5 bombers, 1 factory_major, 5 fighters, 1 harbour, 7 infantry and 4 tactical_bombers
        Germany : 1 factory_major, 7 infantry and 3 mech_infantrys
        Denmark : 1 artillery and 1 infantry
        Holland Belgium : 1 artillery
        Belarus : 1 flag
        Karelia : 1 flag, 1 mech_infantry
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 2 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 11 armour, 21 artilleries, 14 infantry and 22 mech_infantrys
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 8 mech_infantrys

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 13 / 0
        Japanese : 48 / 67
        Americans : 64 / 86
        Chinese : 4 / 6
        British : 37 / 48
        UK_Pacific : 6 / 6
        Italians : 12 / 10
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                1 artillery and 5 infantry moved from Kazakhstan to Volgograd
                2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Volgograd
                1 artillery and 18 infantry moved from Kazakhstan to Caucasus
                18 infantry moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 artillery and 36 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 36 infantry in Caucasus, round 1 :  4/37 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 artillery and 36 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Sikang
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 1 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 6 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                        Russians roll dice for 1 artillery and 6 infantry in Volgograd, round 1 :  2/7 hits
                        Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery and 5 infantry in Volgograd, round 2 :  0/6 hits
                        Germans roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 3 :  0/5 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 4 :  0/4 hits
                        Germans roll dice for 2 infantry in Volgograd, round 4 :  1/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 5 :  1/3 hits
                        Germans roll dice for 2 infantry in Volgograd, round 5 :  0/2 hits
                        1 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 6 :  2/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Caucasus
                3 aaGuns moved from Kazakhstan to Caucasus
                1 aaGun moved from Kazakhstan to Sikang
                2 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
                3 infantry moved from Kazakhstan to Sikang
                2 fighters and 1 tactical_bomber moved from Sikang to Shensi
                2 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 aaGun and 6 infantry moved from Kansu to Suiyuyan
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 17 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                2 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Hopei to Chahar
                2 bombers moved from French Indo China to Chahar
                1 armour and 3 mech_infantrys moved from Yunnan to Burma
                5 fighters, 3 mech_infantrys and 5 tactical_bombers moved from French Indo China to Burma
                3 mech_infantrys moved from Malaya to Burma
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from 41 Sea Zone to Sumatra
                2 battleships and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 4 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 1 :  2/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  2/2 hits
                        1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 5 fighters, 9 mech_infantrys and 5 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 1 armour, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in Burma, round 1 :  6/20 hits
                        UK_Pacific roll dice for 1 armour in Burma, round 1 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 5 fighters, 8 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Chahar
                    Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Chahar, round 1 :  3/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 1 :  0/3 hits
                        1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                2 fighters moved from Philippines to Hunan
                2 bombers moved from Chahar to Hunan
                5 fighters and 5 tactical_bombers moved from Burma to Shan State
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                6 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 10 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 factory_minor placed in Malaya
                3 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 53 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 bombers and 2 fighters
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 2 infantry and 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 5 fighters and 5 tactical_bombers
        Burma : 1 flag, 1 armour and 8 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 10 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 7 destroyers, 1 submarine and 1 transport
        37 Sea Zone : 1 flag
        38 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 3 destroyers and 3 submarines

    Production/PUs Summary :

    Germans : 56 / 80
        Russians : 17 / 0
        Japanese : 52 / 53
        Americans : 64 / 86
        Chinese : 5 / 6
        British : 37 / 48
        UK_Pacific : 5 / 6
        Italians : 12 / 10
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 aaGun, 2 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                1 fighter moved from 39 Sea Zone to 38 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 38 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 38 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 38 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 38 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 38 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to India
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Libya to Tobruk
                1 aaGun and 3 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Iceland to Norway
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
                1 infantry moved from Brazil to French Guiana
                3 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 armour and 3 infantry moved from French West Africa to French Central Africa
                1 armour and 1 infantry moved from French Central Africa to French Equatorial Africa

    Place Units - Americans
                1 aaGun, 1 armour and 1 fighter placed in Norway
                1 armour, 1 artillery and 1 infantry placed in Brazil
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 3 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from Persia to Syria
                1 artillery and 2 infantry moved from Iraq to Syria
                2 mech_infantrys moved from Egypt to Syria
                1 fighter and 1 tactical_bomber moved from Egypt to Syria
                1 fighter moved from 80 Sea Zone to Syria

    Combat - British
                Battle in Syria
                    British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 aaGun, 2 artilleries and 1 infantry
                        AA guns fire in Syria :  0/3 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Syria, round 1 :  5/9 hits
                        Italians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Syria, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 aaGun owned by the Italians , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 aaGun, 2 artilleries and 1 infantry
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 cruiser in Holland Belgium, round 1 :  0/1 hits
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                3 fighters moved from Holland Belgium to United Kingdom
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 aaGun and 1 infantry moved from 126 Sea Zone to Norway
                1 artillery moved from Tunisia to Libya
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Persia to India
                1 bomber moved from Syria to Persia
                1 mech_infantry moved from Persia to West India
                2 infantry moved from Persia to Eastern Persia
                1 fighter moved from Syria to Persia
                1 fighter and 1 tactical_bomber moved from Syria to Persia

    Place Units - British
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,6,6,4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
                British collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from India: 1 factory_minor
                EDIT: Adding units owned by UK_Pacific to India: 1 factory_minor
                EDIT: Turning off Edit Mode
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 infantry
                EDIT: Turning off Edit Mode


  • I hope you dont minf edit.  I forgot that the india complex was a minor…  If not cool just edit back.

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