scramble in normandy?
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i guess you deserved trans-jordan
panzers ready to roll, is the french squadron going to make it out of moscow?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
1 fighter moved from Russia to Samara
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
2 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Novgorod to Karelia
1 bomber moved from Western Germany to 112 Sea Zone
1 artillery, 1 bomber and 2 infantry moved from Western Germany to Holland Belgium
5 bombers moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 2 tactical_bombers moved from Bryansk to Karelia
3 mech_infantrys moved from Belarus to Novgorod
9 armour, 21 artilleries, 19 infantry and 15 mech_infantrys moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
Combat - Germans
Battle in Volgograd
Germans attack with 5 bombers and 3 mech_infantrys
Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 5 bombers and 3 mech_infantrys in Volgograd, round 1 : 4/8 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Karelia, round 1 : 1/5 hits
Russians roll dice for 1 armour in Karelia, round 1 : 0/1 hits
1 armour owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 10 armour, 21 artilleries, 19 infantry and 15 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_major and 6 infantry
Germans roll dice for 10 armour, 21 artilleries, 19 infantry and 15 mech_infantrys in Russia, round 1 : 26/65 hits
Russians roll dice for 1 armour and 6 infantry in Russia, round 1 : 4/7 hits
6 infantry owned by the Russians , 1 armour owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 21 artilleries, 15 infantry and 15 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour and 6 infantry
Battle in Rostov
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Belarus to Novgorod
5 mech_infantrys moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
5 bombers moved from Volgograd to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 fighter and 2 tactical_bombers moved from Karelia to Novgorod
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 infantry placed in Germany
3 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 85 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major and 7 infantry
Holland Belgium : 1 artillery and 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag, 2 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 10 armour, 21 artilleries, 1 factory_minor, 15 infantry and 20 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour, 6 mech_infantrys and 4 tactical_bombers
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 54 / 100
Russians : 19 / 0
Japanese : 46 / 66
Americans : 64 / 84
Chinese : 8 / 8
British : 35 / 45
UK_Pacific : 8 / 5
Italians : 14 / 16
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Samara to Tambov
3 infantry moved from Finland to Karelia
1 fighter moved from Finland to Karelia
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Karelia, round 1 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Karelia, round 1 : 0/2 hits
1 mech_infantry owned by the Germans lost in Karelia
3 infantry owned by the Russians retreated to Finland
Germans win with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Karelia to Norway
1 aaGun moved from Finland to Norway
1 artillery and 2 infantry moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Tambov to Kazakhstan
1 infantry moved from Samara to Vologda
4 aaGuns, 2 armour, 2 artilleries, 50 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Sumatra to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Chahar, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 1 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans , 1 transport owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from French with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA guns fire in India : 0/3 hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 1 : 1/6 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 1 infantry in India, round 1 : 0/2 hits
1 aaGun owned by the British lost in India
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 1/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/6 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Jehol to Chahar
1 bomber, 1 fighter and 1 tactical_bomber moved from India to French Indo China
1 bomber moved from Anhwe to French Indo China
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
6 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour and 3 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 aaGun and 3 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 4 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 5 fighters, 3 mech_infantrys and 5 tactical_bombers
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
17 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 6 destroyers and 1 submarine
Production/PUs Summary :
Germans : 53 / 100
Russians : 20 / 0
Japanese : 57 / 67
Americans : 64 / 84
Chinese : 3 / 8
British : 35 / 45
UK_Pacific : 2 / 0
Italians : 14 / 16
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
Combat - Americans
Battle in Iraq
Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 1 : 1/4 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Iraq
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Iraq
Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Iraq
Americans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in India
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in India, round 1 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 1 : 2/3 hits
Japanese roll dice for 2 mech_infantrys in India, round 1 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in India
Americans win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Denmark
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 3 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to French Guiana
1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
1 infantry and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 aaGun and 3 infantry moved from Algeria to Tunisia
1 bomber moved from Iraq to Egypt
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from India to 39 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
2 infantry and 1 mech_infantry placed in Brazil
1 destroyer placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 3 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 3 infantry in Chahar, round 1 : 2/3 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 armour moved from West India to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
2 armour and 2 mech_infantrys moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Syria
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Persia to Iraq
British take Iraq from Italians
2 fighters moved from Persia to Syria
1 bomber moved from Persia to Syria
Combat - British
Battle in Syria
British attack with 3 armour, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys
British roll dice for 3 armour, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Syria, round 1 : 7/15 hits
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys in Syria, round 1 : 3/11 hits
2 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 1 mech_infantry owned by the British , 1 bomber owned by the Italians and 3 infantry owned by the Italians lost in Syria
British roll dice for 3 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Syria, round 2 : 4/12 hits
Italians roll dice for 1 artillery and 3 fighters in Syria, round 2 : 2/4 hits
3 fighters owned by the Italians , 1 artillery owned by the Italians and 2 mech_infantrys owned by the British lost in Syria
British win, taking Syria from Italians with 3 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys
Battle in Holland Belgium
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Syria to Persia
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 fighter moved from Syria to 80 Sea Zone
1 fighter moved from Syria to Persia
2 aaGuns, 1 armour, 2 fighters and 1 infantry moved from West India to India
1 artillery and 1 infantry moved from Persia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Algeria to Tunisia
1 artillery moved from Libya to Tobruk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,4,2,2,4,1,6
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Syria
Italians attack with 2 artilleries and 2 infantry
British defend with 3 armour
Italians roll dice for 1 battleship and 2 cruisers in Syria, round 1 : 2/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Syria, round 1 : 0/4 hits
British roll dice for 3 armour in Syria, round 1 : 1/3 hits
2 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians roll dice for 2 artilleries and 1 infantry in Syria, round 2 : 1/3 hits
British roll dice for 1 armour in Syria, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 2 artilleries remaining. Battle score for attacker is 12
Casualties for British: 3 armour
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry in Southern France, round 1 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 1 aaGun, 2 artilleries and 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bessarabia : 1 flag
99 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transports
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 48 / 100
Russians : 20 / 0
Japanese : 52 / 67
Americans : 66 / 86
Chinese : 4 / 6
British : 40 / 48
UK_Pacific : 6 / 6
Italians : 12 / 10
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from 39 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Sumatra, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Sumatra, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Sumatra to 39 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 fighter moved from Samara to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 12 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Novgorod to Tambov
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
1 mech_infantry moved from Russia to Vologda
1 bomber moved from Novgorod to Vologda
9 armour, 21 artilleries, 15 infantry and 19 mech_infantrys moved from Russia to Samara
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Novgorod to Finland
1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Karelia to Finland
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Denmark
2 fighters and 2 tactical_bombers moved from Novgorod to Denmark
3 bombers moved from Novgorod to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 5 bombers, 2 fighters and 2 infantry
British defend with 4 infantry
Germans roll dice for 2 artilleries, 5 bombers, 2 fighters and 2 infantry in Holland Belgium, round 1 : 7/11 hits
British roll dice for 4 infantry in Holland Belgium, round 1 : 3/4 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 5 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 4 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Finland, round 1 : 5/10 hits
Russians roll dice for 3 infantry in Finland, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 bomber in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Denmark, round 1 : 1/7 hits
Americans roll dice for 2 infantry in Denmark, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Denmark, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Samara
Germans attack with 9 armour, 21 artilleries, 15 infantry and 19 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 21 artilleries, 15 infantry and 19 mech_infantrys in Samara, round 1 : 22/64 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 9 armour, 21 artilleries, 14 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Volgograd to Samara
2 armour and 1 mech_infantry moved from Rostov to Samara
1 aaGun moved from Rostov to Volgograd
1 bomber moved from Tambov to Novgorod
1 bomber moved from Vologda to Novgorod
1 mech_infantry moved from Archangel to Karelia
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
7 infantry moved from Germany to Western Germany
2 fighters moved from Holland Belgium to Western Germany
5 bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from Denmark to Western Germany
2 tactical_bombers moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
1 artillery, 1 infantry and 1 mech_infantry placed in France
Germans undo move 6.
Germans undo move 5.
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
Germans undo move 6.
7 infantry and 3 mech_infantrys placed in Germany
3 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 5 bombers, 1 factory_major, 5 fighters, 1 harbour, 7 infantry and 4 tactical_bombers
Germany : 1 factory_major, 7 infantry and 3 mech_infantrys
Denmark : 1 artillery and 1 infantry
Holland Belgium : 1 artillery
Belarus : 1 flag
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 11 armour, 21 artilleries, 14 infantry and 22 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 8 mech_infantrys
Production/PUs Summary :
Germans : 60 / 80
Russians : 13 / 0
Japanese : 48 / 67
Americans : 64 / 86
Chinese : 4 / 6
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 12 / 10
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 fighters and 1 tactical_bomber moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Volgograd
1 artillery and 18 infantry moved from Kazakhstan to Caucasus
18 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 36 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 36 infantry in Caucasus, round 1 : 4/37 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 36 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 1 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Volgograd, round 1 : 2/7 hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 5 infantry in Volgograd, round 2 : 0/6 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 4 : 0/4 hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 5 : 1/3 hits
Germans roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 6 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Caucasus
3 aaGuns moved from Kazakhstan to Caucasus
1 aaGun moved from Kazakhstan to Sikang
2 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
3 infantry moved from Kazakhstan to Sikang
2 fighters and 1 tactical_bomber moved from Sikang to Shensi
2 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
1 aaGun and 6 infantry moved from Kansu to Suiyuyan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hopei to Chahar
2 bombers moved from French Indo China to Chahar
1 armour and 3 mech_infantrys moved from Yunnan to Burma
5 fighters, 3 mech_infantrys and 5 tactical_bombers moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
Combat - Japanese
Battle in Sumatra
Japanese attack with 4 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 1 : 2/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 5 fighters, 9 mech_infantrys and 5 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 armour, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in Burma, round 1 : 6/20 hits
UK_Pacific roll dice for 1 armour in Burma, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 fighters, 8 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Chahar
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Chahar, round 1 : 3/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 1 : 0/3 hits
1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from Philippines to Hunan
2 bombers moved from Chahar to Hunan
5 fighters and 5 tactical_bombers moved from Burma to Shan State
1 transport moved from 35 Sea Zone to 33 Sea Zone
6 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 10 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Malaya
3 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 bombers and 2 fighters
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 infantry and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 5 fighters and 5 tactical_bombers
Burma : 1 flag, 1 armour and 8 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 10 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 7 destroyers, 1 submarine and 1 transport
37 Sea Zone : 1 flag
38 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 3 submarines
Production/PUs Summary :
Germans : 56 / 80
Russians : 17 / 0
Japanese : 52 / 53
Americans : 64 / 86
Chinese : 5 / 6
British : 37 / 48
UK_Pacific : 5 / 6
Italians : 12 / 10
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 38 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 38 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 38 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to India
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
1 aaGun and 3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Iceland to Norway
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from Brazil to French Guiana
3 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour and 3 infantry moved from French West Africa to French Central Africa
1 armour and 1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 aaGun, 1 armour and 1 fighter placed in Norway
1 armour, 1 artillery and 1 infantry placed in Brazil
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 5 on tech rolls
British roll 3 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Persia to Syria
1 artillery and 2 infantry moved from Iraq to Syria
2 mech_infantrys moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 fighter moved from 80 Sea Zone to Syria
Combat - British
Battle in Syria
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun, 2 artilleries and 1 infantry
AA guns fire in Syria : 0/3 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Syria, round 1 : 5/9 hits
Italians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Syria, round 1 : 1/3 hits
1 infantry owned by the British , 1 aaGun owned by the Italians , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun, 2 artilleries and 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 : 2/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from 126 Sea Zone to Norway
1 artillery moved from Tunisia to Libya
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to India
1 bomber moved from Syria to Persia
1 mech_infantry moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from Syria to Persia
Place Units - British
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,6,6,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 factory_minor
EDIT: Adding units owned by UK_Pacific to India: 1 factory_minor
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Turning off Edit Mode
I hope you dont minf edit. I forgot that the india complex was a minor… If not cool just edit back.