@Daaras Double chance to scramble?
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from BritishCombat - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Spain
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Greece to Caucasus
2 mech_infantrys moved from Bulgaria to Turkey
1 mech_infantry moved from Yugoslavia to GreecePlace Units - Italians
3 infantry placed in Spain
1 artillery and 2 infantry placed in Northern Italy
1 mech_infantry placed in YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Western Germany : 2 aaGuns and 4 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_minor and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 mech_infantry
Turkey : 2 mech_infantrys
Saudi Arabia : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 flag
Iraq : 1 mech_infantry
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
Spain : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 24 / 9
Americans : 67 / 101
Chinese : 11 / 17
British : 33 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 armour moved from Kweichow to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to AnhweAirborne Attack Move - ANZAC
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SBR defense in Kiangsu?
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Negative
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 armour moved from Kweichow to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to AnhweAirborne Attack Move - ANZAC
Combat - ANZAC
Air Battle in Kiangsu
ANZAC attacks with 3 units heading to Kiangsu
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Anhwe
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - ANZAC
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Anhwe to Hunan
1 bomber moved from Kiangsu to Hunan
2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 23 / 9
Americans : 67 / 101
Chinese : 12 / 17
British : 33 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 23 / 9
Americans : 67 / 101
Chinese : 12 / 17
British : 33 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 102 PUs;
Germans buy 6 artilleries, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
3 mech_infantrys moved from Kazakhstan to Kansu
3 mech_infantrys moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
3 bombers moved from Ukraine to Egypt
12 armour, 1 artillery, 2 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Syria to Egypt
3 armour moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 bomber, 6 fighters and 4 tactical_bombers moved from Syria to Egypt
1 infantry moved from Iraq to Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Greece to IraqCombat - Germans
Battle in Persia
Germans attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
Germans win, taking Persia from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for British: 1 artillery and 6 infantry
Battle in Tsinghai
Germans attack with 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Germans attack with 3 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Egypt
Germans attack with 16 armour, 1 artillery, 4 bombers, 7 fighters, 2 infantry, 7 mech_infantrys and 5 tactical_bombers
ANZAC defend with 1 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 2 aaGuns, 3 armour, 1 factory_minor, 9 fighters, 1 harbour and 9 infantry; Americans defend with 1 armour
Germans win, taking Egypt from British with 12 armour, 4 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 92
Casualties for ANZAC: 1 infantry
Casualties for Germans: 4 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys
Casualties for French: 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 aaGuns, 3 armour, 9 fighters and 9 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 bomber moved from Egypt to Greece
3 bombers moved from Egypt to Iraq
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Greece
1 aaGun moved from Trans-Jordan to Egypt
4 fighters and 4 tactical_bombers moved from Egypt to Syria
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Sikang to Kansu
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery and 3 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Southern France to Spain
2 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Spain to Northern Italy
1 fighter moved from Spain to Western Germany
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Sweden
1 fighter moved from Spain to Western Germany
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Caucasus
4 artilleries and 4 infantry placed in Germany
1 artillery and 2 mech_infantrys placed in France
2 mech_infantrys placed in Southern France
1 artillery and 2 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by Germans to Syria: 3 bombers
EDIT: Removing units owned by Germans from Iraq: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 80 PUs (8 lost to blockades); end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 mech_infantry
Kansu : 1 flag, 2 mech_infantrys
Tsinghai : 1 flag, 1 infantry and 3 mech_infantrys
Sikang : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Egypt : 1 flag, 2 aaGuns, 12 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Syria : 1 flag, 3 bombers, 4 fighters and 4 tactical_bombers
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 17 infantry
Poland : 3 infantry
Germany : 4 artilleries, 1 factory_major and 4 infantry
Holland Belgium : 1 infantry
Northern Italy : 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag
112 Sea Zone : 1 submarine
Turkey : 1 flag
Switzerland : 1 flag
93 Sea Zone : 1 flag
Greece : 1 bomber, 1 fighter and 1 tactical_bomber
Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 3 mech_infantrys
Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 mech_infantry
Sweden : 1 flag, 1 infantry
Spain : 2 aaGuns, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys
98 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 88 / 116
Russians : 1 / 0
Japanese : 23 / 9
Americans : 67 / 101
Chinese : 9 / 17
British : 29 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 88 / 116
Russians : 1 / 0
Japanese : 23 / 9
Americans : 67 / 101
Chinese : 9 / 17
British : 29 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Americans
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 fighter moved from Kiangsu to Chahar
2 infantry moved from Jehol to Chahar
1 armour moved from Sikang to Kweichow
Japanese take Kweichow from Chinese
1 tactical_bomber moved from Manchuria to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armourNon Combat Move - Japanese
2 bombers moved from Amur to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Amur to Japan
1 fighter, 1 infantry and 1 tactical_bomber moved from Amur to Manchuria
3 artilleries and 1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 aaGun, 1 artillery and 6 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Sikang to TsinghaiPlace Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,3,4,2,1,4,6,3,3,1,2,3,2,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,5,2,4,6,4,1,3,4,3
Japanese collect 7 PUs (20 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 aaGun, 1 artillery and 6 infantry
Kiangsu : 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
Manchuria : 3 artilleries, 1 factory_minor, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Kweichow : 1 flag, 1 armour
Tsinghai : 1 tactical_bomber
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 88 / 116
Russians : 1 / 0
Japanese : 27 / 7
Americans : 65 / 101
Chinese : 7 / 17
British : 29 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
There aren’t any European VCs in range of an Allied attack this turn, so I’ll call it an official Axis win and skip the satisfaction of having the Chinese retake Shanghai. Thanks for the game!
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Wow - I did not even realize that - until you said something. I guess I should have gone after Egypt earlier - but - forgot the official victory conditions…though, I figured getting Egypt was a huge problem for the Allies.
At any rate - GG to you too - certainly a long one - proving that Germany taking Russia does NOT mean instant win. I am almost afraid to review the game to see how many mistakes I probably made - but need to learn from.
I really should try a game as the Allies sometime - though, I am sure I will fair well - if you are up for a ‘casual’ game - since we hit our 3 game max in league play - let me know - I’d like to take the Allies.
Take care
MM