G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Russians

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Egypt

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 83 / 109
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 67 / 97
        Chinese : 9 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber and 3 fighters moved from Hainan to Kiangsi
                3 tactical_bombers moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Kiangsi
                4 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    retreated to Hopei
                    Chinese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 4 mech_infantrys
                    Japanese win, taking Kiangsi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 4 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Kiangsi to Japan
                1 mech_infantry moved from Amur to Jehol
                2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 tactical_bombers moved from Kiangsi to Kiangsu
                2 fighters moved from Kiangsi to Kiangsu
                1 bomber moved from Kiangsi to Kiangsu
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Manchuria: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1
                Japanese collect 21 PUs (9 lost to blockades); end with 22 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 factory_minor, 5 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag

    Production/PUs Summary :

    Germans : 83 / 109
        Russians : 1 / 0
        Japanese : 30 / 22
        Americans : 67 / 97
        Chinese : 7 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 5 armour, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                4 infantry moved from Spain to Normandy Bordeaux
                3 fighters moved from Spain to Normandy Bordeaux
                1 bomber moved from Spain to Southern France
                2 bombers moved from Spain to 110 Sea Zone
                1 fighter moved from Gibraltar to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 93 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 3 submarines in 93 Sea Zone, round 1 :  2/3 hits
                Battle in Normandy Bordeaux
                    Americans attack with 4 fighters and 4 infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 1 :  4/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/4 hits
                        1 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans winAmericans win with 3 submarines remaining, taking Normandy Bordeaux from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                4 fighters moved from Normandy Bordeaux to Spain
                1 bomber moved from Southern France to Spain
                2 bombers moved from 110 Sea Zone to Spain
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                4 armour and 4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Morocco
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Brazil to Central America
                1 armour moved from Peru to Central America
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                2 submarines moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 harbour placed in Soviet Far East
                3 fighters placed in Spain
                1 armour and 1 infantry placed in Western United States
                4 armour, 5 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Production/PUs Summary :

    Germans : 81 / 109
        Russians : 1 / 0
        Japanese : 29 / 22
        Americans : 70 / 93
        Chinese : 7 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.414
            Median : 4.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Germans
                1 artillery moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 artillery moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 artillery owned by the Chinese lost in Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  2/2 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 78 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.342
            Median : 4.000
            Variance : 0.703
            Standard Deviation : 0.838
            Total rolls : 38

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Germans
                2 artilleries, 5 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans

    Combat - British

    Non Combat Move - British
                2 submarines moved from 71 Sea Zone to 80 Sea Zone
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from Gibraltar to Spain

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Greece to Turkey
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Place Units - Italians
                1 mech_infantry placed in Yugoslavia
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 fighter, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor and 3 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Turkey : 1 infantry
        94 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                1 carrier, 3 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Malaya to Kweichow
                1 armour and 1 infantry moved from Shan State to Yunnan
                3 submarines moved from 45 Sea Zone to 20 Sea Zone
                1 bomber moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt

    Combat - ANZAC
                Battle in Kweichow
                    ANZAC attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kweichow
                    ANZAC win, taking Kweichow from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Hainan
                Strategic bombing raid in Iraq
                        AA guns fire in Iraq :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Iraq causes 0 damage total.

    Non Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                2 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Kweichow to Yunnan

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 26 / 22
        Americans : 70 / 93
        Chinese : 13 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 26 / 22
        Americans : 70 / 93
        Chinese : 13 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 9 damage on 1 factory_major and 8 factory_minors; Remaining resources: 100 PUs;
                Germans buy 3 artilleries, 1 destroyer, 2 fighters, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkey to Iraq
                1 armour moved from Iraq to Saudi Arabia
                      Germans take Saudi Arabia from British
                1 armour moved from Saudi Arabia to Iraq
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Iraq
                3 mech_infantrys moved from Russia to Kazakhstan
                3 mech_infantrys moved from Caucasus to Persia
                3 tactical_bombers moved from Northwest Persia to Persia
                2 artilleries moved from Iraq to Persia
                3 armour moved from Iraq to Persia
                1 artillery moved from Volgograd to Kazakhstan
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Finland to Vyborg
                1 infantry moved from Norway to Finland
                3 artilleries and 2 infantry moved from France to Normandy Bordeaux
                3 armour, 11 artilleries, 7 infantry and 4 mech_infantrys moved from Southern France to Spain
                2 fighters and 2 tactical_bombers moved from Southern Italy to Spain
                4 fighters moved from Western Germany to Spain
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Iraq to Persia
                2 mech_infantrys moved from Turkey to Iraq
                2 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Caucasus to Trans-Jordan
                1 fighter moved from Caucasus to Persia
                1 armour moved from Turkey to Persia
                7 armour moved from Iraq to Persia

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in Spain
                    Germans attack with 3 armour, 11 artilleries, 6 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour; Americans defend with 1 airfield, 8 armour, 1 factory_minor, 7 fighters, 1 harbour and 4 infantry
                    Germans win, taking Spain from Americans with 3 armour, 10 artilleries, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 95
                    Casualties for Germans: 1 artillery, 7 infantry and 4 mech_infantrys
                    Casualties for British: 1 armour
                    Casualties for Americans: 8 armour, 7 fighters and 4 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 bomber and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Persia
                    Germans attack with 11 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
                    British defend with 1 airfield, 2 artilleries, 1 factory_minor, 5 infantry and 5 mech_infantrys
                    Germans win, taking Persia from British with 10 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 2 artilleries and 4 mech_infantrys
                    Casualties for British: 2 artilleries, 5 infantry and 5 mech_infantrys

    Non Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                1 fighter and 3 tactical_bombers moved from Persia to Iraq
                1 aaGun moved from Northwest Persia to Persia
                1 aaGun moved from Northwest Persia to Iraq
                2 infantry moved from Germany to Western Germany
                3 fighters moved from Spain to Southern France
                2 tactical_bombers moved from Spain to Southern France
                3 fighters moved from Spain to Southern France
                1 artillery moved from Western Germany to France
                1 mech_infantry moved from Germany to France
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Western Germany
                1 bomber moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Southern Italy to Southern France
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                2 fighters placed in Western Germany
                1 destroyer placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Iraq
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                1 artillery, 1 infantry and 1 mech_infantry placed in France
                2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Spain: 1 aaGun
                EDIT: Removing units owned by Germans from Southern France: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,4,3,5
                Germans collect 77 PUs (9 lost to blockades); end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 artillery and 2 mech_infantrys
        Buryatia : 1 flag
        Trans-Jordan : 1 flag, 1 mech_infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        Syria : 1 flag
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Norway : 1 infantry
        Northern Italy : 2 infantry
        Southern Italy : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Turkey : 1 flag
        95 Sea Zone : 1 submarine
        Saudi Arabia : 1 flag
        Switzerland : 1 flag
        93 Sea Zone : 1 destroyer
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 3 tactical_bombers
        Northwest Persia : 1 flag, 4 mech_infantrys
        Persia : 1 flag, 1 aaGun, 1 airfield, 10 armour and 1 factory_minor
        Sweden : 1 flag, 1 infantry
        Spain : 1 flag, 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 1 harbour
        98 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 86 / 108
        Russians : 1 / 0
        Japanese : 26 / 22
        Americans : 66 / 93
        Chinese : 13 / 18
        British : 31 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 86 / 108
        Russians : 1 / 0
        Japanese : 26 / 22
        Americans : 66 / 93
        Chinese : 13 / 18
        British : 31 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 1 artillery and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Siberia
                1 bomber moved from Japan to Siberia
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Anhwe to Kweichow
                2 fighters and 2 tactical_bombers moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
                1 armour and 1 mech_infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
                1 bomber moved from Kiangsu to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Chahar

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Siberia from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery
                    Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
                1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
                1 bomber moved from Siberia to Japan
                1 bomber moved from Suiyuyan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Chahar to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 infantry placed in Japan
                2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,5,2,4,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,3,4,6,6,2
                Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 aaGun, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 7 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 factory_minor, 2 fighters, 7 infantry and 2 tactical_bombers
        Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 86 / 108
        Russians : 1 / 0
        Japanese : 32 / 21
        Americans : 65 / 93
        Chinese : 8 / 18
        British : 31 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 3 bombers, 2 fighters and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                4 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                3 bombers moved from Morocco to Spain
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 armour and 2 infantry moved from 92 Sea Zone to Spain
                3 submarines moved from 93 Sea Zone to 94 Sea Zone

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 1 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Siberia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Spain
                    Americans attack with 5 armour, 3 bombers, 7 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 1 harbour
                        AA guns fire in Spain :  0/3 hits
                        Americans roll dice for 2 cruisers in Spain, round 1 :  1/2 hits
                        Americans roll dice for 5 armour, 3 bombers, 7 infantry and 1 mech_infantry in Spain, round 1 :  4/16 hits
                        Germans roll dice for 1 aaGun, 3 armour and 10 artilleries in Spain, round 1 :  4/13 hits
                        1 aaGun owned by the Germans , 4 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Spain
                        Americans roll dice for 5 armour, 3 bombers, 3 infantry and 1 mech_infantry in Spain, round 2 :  4/12 hits
                        Germans roll dice for 3 armour and 6 artilleries in Spain, round 2 :  4/9 hits
                        1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Spain
                        Americans roll dice for 5 armour and 3 bombers in Spain, round 3 :  3/8 hits
                        Germans roll dice for 3 armour and 2 artilleries in Spain, round 3 :  1/5 hits
                        1 armour owned by the Germans , 1 armour owned by the Americans and 2 artilleries owned by the Germans lost in Spain
                        Americans roll dice for 4 armour and 3 bombers in Spain, round 4 :  4/7 hits
                        Germans roll dice for 2 armour in Spain, round 4 :  1/2 hits
                        2 armour owned by the Germans and 1 armour owned by the Americans lost in Spain
                    Americans win, taking Spain from Germans with 3 armour and 3 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 aaGun, 3 armour and 10 artilleries
                    Casualties for Americans: 2 armour, 7 infantry and 1 mech_infantry
                Battle in 94 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 94 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 submarines in 94 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Tunisia to Libya
                3 bombers moved from Spain to Tobruk
                2 armour moved from Central America to Central United States
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 transport moved from 3 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                3 bombers and 2 fighters placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                3 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Americans collect 66 PUs (2 lost to blockades); end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 84 / 108
        Russians : 1 / 0
        Japanese : 31 / 21
        Americans : 68 / 92
        Chinese : 8 / 18
        British : 31 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 26 times
                4 was rolled 24 times
                5 was rolled 26 times
                6 was rolled 20 times
            Average roll : 3.772
            Median : 4.000
            Variance : 1.418
            Standard Deviation : 1.191
            Total rolls : 123

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.226
            Standard Deviation : 0.476
            Total rolls : 54

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                4 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 84 / 108
        Russians : 1 / 0
        Japanese : 29 / 21
        Americans : 68 / 92
        Chinese : 10 / 17
        British : 31 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 18 times
                3 was rolled 30 times
                4 was rolled 26 times
                5 was rolled 33 times
                6 was rolled 20 times
            Average roll : 3.713
            Median : 4.000
            Variance : 1.697
            Standard Deviation : 1.303
            Total rolls : 143

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.226
            Standard Deviation : 0.476
            Total rolls : 54

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 3 armour and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 mech_infantrys
                        British roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 1 :  2/3 hits
                        2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                        British roll dice for 3 armour in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Union of South Africa to Egypt
                1 artillery and 7 infantry moved from India to West India

    Place Units - British
                3 fighters placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 29 / 21
        Americans : 68 / 92
        Chinese : 10 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 18 times
                3 was rolled 30 times
                4 was rolled 36 times
                5 was rolled 34 times
                6 was rolled 22 times
            Average roll : 3.650
            Median : 4.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 163

    Null / Other
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.718
            Median : 4.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 6

    Germans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.718
            Median : 4.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    British Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.226
            Standard Deviation : 0.476
            Total rolls : 54


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Turkey to Syria
                1 fighter, 2 infantry and 1 mech_infantry moved from Southern France to Spain
                3 mech_infantrys moved from Northern Italy to Spain
                1 mech_infantry moved from Yugoslavia to Greece

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 fighter, 2 infantry and 4 mech_infantrys
                    Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Spain from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry and 3 mech_infantrys
                    Casualties for Americans: 3 armour

    Non Combat Move - Italians
                1 fighter moved from Spain to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy
                1 mech_infantry placed in Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Syria : 1 infantry
        Northern Italy : 1 factory_minor, 2 infantry and 3 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        Spain : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 29 / 21
        Americans : 66 / 92
        Chinese : 10 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Formosa
                1 armour moved from Yunnan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Yunnan to Hunan
                1 armour moved from Shan State to Hunan
                1 infantry moved from Shan State to Yunnan
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Formosa
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 66 / 92
        Chinese : 11 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    I forgot to mention that, until further notice, you are free to skip over Russia’s turn and move right on to Japan.  I’ll try to warn you after I do ANZAC/France if I think I might need to make a move with them.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 66 / 92
        Chinese : 11 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 102 PUs;
                Germans buy 1 armour, 2 artilleries, 2 fighters, 9 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Southern France to Portugal
                      Germans take Portugal from Americans
                1 mech_infantry moved from Southern France to Gibraltar
                      Germans take Gibraltar from British
                2 fighters moved from Western Germany to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
                5 fighters and 1 tactical_bomber moved from Southern France to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                      Germans take 93 Sea Zone from Americans
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Iraq to 92 Sea Zone
                3 mech_infantrys moved from Russia to Kazakhstan
                3 mech_infantrys moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Northwest Persia to Eastern Persia
                2 tactical_bombers moved from Iraq to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 2 destroyers and 5 transports
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Americans: 2 destroyers and 5 transports
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 cruisers, 4 destroyers and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 85
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 carrier, 2 cruisers, 4 destroyers and 3 transports
                Battle in Kazakhstan
                    Germans attack with 1 infantry, 6 mech_infantrys and 2 tactical_bombers
                    British defend with 3 armour
                    Germans win, taking Kazakhstan from British with 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 3 armour
                Battle in Eastern Persia
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Romania to Greece
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 mech_infantrys moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                1 aaGun moved from Persia to Iraq
                2 aaGuns, 1 artillery and 1 infantry moved from Southern France to Spain
                3 artilleries moved from Normandy Bordeaux to Spain
                2 mech_infantrys moved from France to Spain
                1 bomber, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Spain
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
                2 artilleries and 1 infantry moved from France to Southern France
                2 infantry moved from Northern Italy to Southern France
                3 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 mech_infantrys moved from Western Germany to Southern France
                1 infantry moved from Finland to Karelia
                1 infantry moved from Sweden to Finland
                5 armour moved from Persia to Iraq
                2 tactical_bombers moved from Kazakhstan to Novosibirsk

    Place Units - Germans
                1 artillery and 2 infantry placed in Iraq
                Germans undo move 1.
                1 fighter and 2 infantry placed in Iraq
                1 fighter, 1 infantry and 1 mech_infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Caucasus
                3 mech_infantrys placed in Volgograd
                Germans undo move 4.
                3 mech_infantrys placed in Russia
                1 submarine placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
                1 tactical_bomber placed in France
                Germans undo move 3.
                Germans undo move 7.
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 75 PUs (10 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 5 mech_infantrys
        Buryatia : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 tactical_bomber
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Norway : 1 infantry
        Southern Italy : 2 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag, 2 tactical_bombers
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag, 1 mech_infantry
        Turkey : 1 flag
        Saudi Arabia : 1 flag
        Switzerland : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Greece : 1 mech_infantry
        Iraq : 1 flag, 2 aaGuns, 7 armour, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
        92 Sea Zone : 2 submarines
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
        Sweden : 1 flag
        Yugoslavia : 1 mech_infantry
        Spain : 2 aaGuns, 4 artilleries, 1 bomber, 8 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        98 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 85 / 106
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 65 / 92
        Chinese : 11 / 17
        British : 31 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 85 / 106
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 65 / 92
        Chinese : 11 / 17
        British : 31 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

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