No scramble
13L G40 PGMatt (axis) vs Eggman (allies +9) game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 45 / 57
Americans : 55 / 72
Chinese : 15 / 23
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Eggman:
@PGMatt:
He doesn’t like playing “zuk”, he likes playing Egg. So I always have to load one of our games for him to play.
Heh heh… what is the difference (to a 5 year old)?
your forum pictures.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Norway
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
6 armour, 8 artilleries and 16 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern France to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to 81 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 submarines
Americans defend with 1 destroyer and 5 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 5 transports
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
3 tactical_bombers moved from Algeria to Egypt
1 bomber moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 91 Sea Zone to Holland Belgium
2 aaGuns, 1 artillery and 2 fighters moved from Western Germany to Holland Belgium
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 105 Sea Zone
1 submarine placed in 93 Sea Zone
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Egypt : 1 armour, 1 bomber, 1 infantry and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 4 infantry
Germany : 2 artilleries, 1 factory_major and 7 infantry
Norway : 6 infantry
Holland Belgium : 2 aaGuns, 1 artillery, 1 bomber and 2 fighters
Baltic States : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 4 aaGuns, 14 armour, 10 artilleries, 28 infantry and 3 mech_infantrys
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
82 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine and 1 transport
91 Sea Zone : 2 submarines
Finland : 1 flag, 1 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 35 / 37
Japanese : 45 / 57
Americans : 55 / 72
Chinese : 15 / 23
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
6 was rolled 9 times
Average roll : 4.000
Median : 4.000
Variance : 2.458
Standard Deviation : 1.568
Total rolls : 25Null / Other
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.571
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Russians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 8 infantry moved from Karelia to Finland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic StatesCombat - Russians
Battle in Finland
Russians attack with 4 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 8 infantry in Finland, round 1 : 1/12 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers
Italians defend with 1 aaGun, 1 artillery and 6 infantry
AA guns fire in Bessarabia : 1/3 hits
1 tactical_bomber owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/11 hits
Italians roll dice for 1 aaGun, 1 artillery and 6 infantry in Bessarabia, round 1 : 2/7 hits
2 infantry owned by the Russians , 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/9 hits
Italians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 0/6 hits
2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/9 hits
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 4 : 3/8 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 4 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 1 artillery and 6 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 fighter
EDIT: Changing ownership of Baltic States from Germans to Russians
EDIT: Adding units owned by Russians to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
7 infantry moved from Belarus to Bryansk
2 aaGuns, 2 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
16 infantry moved from Korea to Manchuria
2 aaGuns moved from Korea to ManchuriaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 45 / 57
Americans : 55 / 72
Chinese : 15 / 23
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.678
Median : 4.000
Variance : 0.584
Standard Deviation : 0.764
Total rolls : 90Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.758
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 62Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.571
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 9 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Sumatra to 41 Sea Zone
3 artilleries and 4 infantry moved from Java to 42 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 carrier and 3 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
3 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 55 Sea Zone
3 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
3 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
4 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone -
I assume you’ll scramble out of Korea. Â I’ll post again for first round OOL depending on my dice? Â If you know what you want, then fire away.
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Yes, full scramble. OOL is max defense every round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 9 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Sumatra to 41 Sea Zone
3 artilleries and 4 infantry moved from Java to 42 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 carrier and 3 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
3 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 55 Sea Zone
3 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
3 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
4 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Northern Territory
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 6 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 1 : 10/12 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 8/14 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans , 2 fighters owned by the Japanese and 4 submarines owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Japanese: 3 fighters, 4 submarines and 4 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 submarines placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,2
Japanese collect 38 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 aaGun, 1 artillery and 3 infantry
Okinawa : 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Northern Territory : 1 flag, 1 armour, 3 artilleries and 6 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 1 carrier and 1 cruiser
39 Sea Zone : 1 flag
6 Sea Zone : 3 submarines
55 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 46 / 44
Americans : 55 / 72
Chinese : 15 / 23
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 2.973
Median : 3.000
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 74Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.160
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.583
Median : 2.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.160
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25 -
@Eggman:
Yes, full scramble. OOL is max defense every round.
Well, that really wasn’t what I expected to happen. Â I rolled exceptionally awesome, and you rolled above average too.
Tell me how you feel about this; this might be a place for a mulligan?
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Test summary from TripleA, engine version: 1.6.1.4, time: 09:31:26
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Korea to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 bomber moved from Gibraltar to Tunisia
4 infantry moved from Morocco to AlgeriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Jehol
Americans attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
AA guns fire in Jehol : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Jehol, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Jehol, round 1 : 1/4 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Jehol
retreated to Jehol
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 1 : 0/3 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Tunisia to Gibraltar
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Johnston Island
1 bomber moved from Jehol to YunnanPlace Units - Americans
1 airfield placed in Johnston Island
3 submarines placed in 6 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,1,4,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 46 / 44
Americans : 57 / 74
Chinese : 15 / 23
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 14 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.674
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.154
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 1 : 3/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to KweichowPlace Units - Chinese
2 artilleries and 5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 14 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.600
Median : 4.000
Variance : 0.130
Standard Deviation : 0.360
Total rolls : 55Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.588
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.588
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.154
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in 91 Sea Zone
British attack with 2 destroyers and 2 submarines
Germans defend with 2 submarines
British roll dice for 2 submarines in 91 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Germans lost in 91 Sea Zone
British win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from India to Eastern Persia
4 mech_infantrys moved from India to Yunnan
3 aaGuns, 1 artillery and 10 infantry moved from India to BurmaPlace Units - British
1 aaGun and 2 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,2,3,1
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 31 / 28
UK_Pacific : 7 / 13
Italians : 14 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.524
Median : 4.000
Variance : 0.048
Standard Deviation : 0.220
Total rolls : 63Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20British Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.154
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
3 fighters moved from Alexandria to Trans-Jordan
1 bomber moved from Alexandria to 81 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/7 hits
British roll dice for 2 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in SyriaNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from 81 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
Syria : 1 flag, 4 infantry
France : 1 aaGun
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 flag
98 Sea Zone : 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 30 / 28
UK_Pacific : 7 / 13
Italians : 16 / 26
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry moved from South Australia to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 3 artilleries and 6 infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Northern Territory, round 1 : 1/8 hits
Japanese roll dice for 1 armour, 3 artilleries and 6 infantry in Northern Territory, round 1 : 3/10 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 armour, 1 artillery and 3 fighters in Northern Territory, round 2 : 4/5 hits
Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in Northern Territory, round 2 : 5/9 hits
4 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 artillery owned by the ANZAC and 3 fighters owned by the ANZAC lost in Northern Territory
Japanese win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -35
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantryNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 50 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 30 / 28
UK_Pacific : 7 / 13
Italians : 16 / 26
ANZAC : 9 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 30 / 28
UK_Pacific : 7 / 13
Italians : 16 / 26
ANZAC : 9 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
sigh… third battle this game where I didn’t retreat after round 1 like I should have. This last one may have been one time too many, but we’ll see.
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Thinking over how the next few rounds are going to play out, I can see I botched the Pacific badly with that ANZAC move (not that my other choices would be a huge improvement). It’s pretty sad that Japan can forfeit China and not be any worse off. Hold the DEI and Malaya to keep your income up and block the Allies’ NOs and you don’t need to do much else all game. This game will end quickly depending on what happens in Europe.
-
@Eggman:
Thinking over how the next few rounds are going to play out, I can see I botched the Pacific badly with that ANZAC move (not that my other choices would be a huge improvement). It’s pretty sad that Japan can forfeit China and not be any worse off. Hold the DEI and Malaya to keep your income up and block the Allies’ NOs and you don’t need to do much else all game. This game will end quickly depending on what happens in Europe.
For what it’s worth, I feel we’re pretty evenly matched. I’ll have time tomorrow to make some observations / start a dialog about the game play.





