13L G40 wheatbeer (Axis) vs Boldfresh (+18) game 2

  • '12

    @wheatbeer:

    Okay … whenever you go, please keep in mind I may be particular about OOL, especially in naval battles.

    z39 is certainly quite tantalizing.  trying to fully wrap my head around it.

  • '17

    That’s a perfect example of where I’d prefer to call OOL round by round.

    I’d prefer not to risk dumping planes into the ocean if I can help it.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 carriers, 4 destroyers and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Paulau Island
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 fighter
                        Americans roll dice for 1 fighter and 1 tactical_bomber in Paulau Island, round 1 :  2/2 hits
                        Japanese roll dice for 1 fighter in Paulau Island, round 1 :  0/1 hits
                        1 fighter owned by the Japanese lost in Paulau Island
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to Caroline Islands
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                3 fighters moved from Midway to Caroline Islands
                2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Brazil to British Guiana
                2 infantry and 2 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                2 carriers, 4 destroyers and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 submarines and 1 transport
        10 Sea Zone : 1 flag, 2 carriers, 4 destroyers and 2 transports
        Central United States : 1 flag, 4 aaGuns, 1 artillery, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 2 fighters
        British Guiana : 1 flag, 1 armour and 1 infantry
        Morocco : 1 flag, 2 infantry
        96 Sea Zone : 1 flag, 1 destroyer
        92 Sea Zone : 1 flag, 2 carriers, 1 cruiser and 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 35 / 35
        Japanese : 47 / 66
        Americans : 52 / 73
        Chinese : 6 / 8
        British : 27 / 31
        UK_Pacific : 10 / 0
        Italians : 16 / 26
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - British
                British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from 77 Sea Zone to Iraq
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France

    Combat - British
                Battle in Southern France
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 :  3/11 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Southern France from Germans, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in India
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 1 :  2/2 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese, taking Burma from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 destroyer moved from 77 Sea Zone to 79 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 77 Sea Zone to 80 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to 83 Sea Zone
                1 bomber moved from 83 Sea Zone to Union of South Africa

    Place Units - British
                3 destroyers placed in 80 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Territory Summary for British :

    Yunnan : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
        India : 1 flag, 1 mech_infantry
        Sumatra : 1 flag, 2 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 armour, 5 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Kenya : 1 flag, 1 infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Ethiopia : 1 flag, 1 infantry
        80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        95 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag, 1 transport
        93 Sea Zone : 1 flag, 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        92 Sea Zone : 1 flag, 1 cruiser
        79 Sea Zone : 1 flag, 1 destroyer
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 35 / 35
        Japanese : 41 / 66
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 34 / 34
        UK_Pacific : 14 / 0
        Italians : 14 / 26
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 30

    Neutral_Axis Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '12

    what’s with all these double hits with 2 infantry on both sides?  scathing defense!

    just a sec, forgot to put the 4 ftr from gib on the 2 US acc’s.  will repost the final map in a sec.

  • '12

    ok here you go

  • '12

    well, i don’t know if i made the best move or not but having thought about it on and off all day, i wanted to make the moves before i forgot about all the factors i was juggling.  VERY COMPLICATED.

    great game.  allies are much more difficult to play.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt
                3 infantry moved from Italian Somaliland to Ethiopia
                2 infantry moved from Romania to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                2 infantry moved from Romania to Eastern Poland
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 4 infantry in Eastern Poland, round 1 :  0/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Italians roll dice for 2 armour and 4 infantry in Eastern Poland, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 95 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 95 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Ethiopia
                    Italians attack with 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 infantry in Ethiopia, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Ethiopia, round 1 :  0/1 hits
                        Italians roll dice for 3 infantry in Ethiopia, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Ethiopia, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Ethiopia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                        Italians roll dice for 2 infantry in Ethiopia, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Ethiopia, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    British win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 artillery moved from Greece to Bulgaria
                1 artillery moved from Greece to 97 Sea Zone
                1 aaGun and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                2 infantry and 2 mech_infantrys placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 34 / 35
        Japanese : 41 / 66
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 32 / 34
        UK_Pacific : 14 / 11
        Italians : 17 / 17
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I forgot SFR … that was silly of me.

  • '17

    It’s ANZAC’s turn in case you missed the Italian post.

  • '12

    @wheatbeer:

    It’s ANZAC’s turn in case you missed the Italian post.

    After jan 1

  • '17

    Okay

  • '12

    F3

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
                2 infantry moved from France to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Northern Italy to Southern France
                2 bombers moved from Southern Italy to Novgorod
                1 tactical_bomber moved from Western Germany to Bessarabia

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 1 :  1/4 hits
                        British roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Germans win, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 93 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 armour moved from Yugoslavia to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland
                4 artilleries and 5 infantry moved from Germany to Poland
                1 aaGun moved from Baltic States to Novgorod
                1 infantry moved from Karelia to Vyborg
                2 artilleries, 5 infantry and 1 mech_infantry moved from Finland to Vyborg
                2 bombers moved from Novgorod to Vyborg
                1 aaGun, 6 armour, 5 artilleries, 19 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
                1 infantry moved from Western Germany to France
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                3 submarines moved from 114 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Northern Italy to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                3 mech_infantrys placed in Finland
                4 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 32 / 35
        Japanese : 41 / 66
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 29 / 34
        UK_Pacific : 14 / 11
        Italians : 17 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I forgot to move the German fighter that’s still in Rome to SZ93 during CM to sink the undefended UK transport.  I used to EDIT to indicate result of the CM I intended for that fighter.

    If you object to EDITing in that CM even though it doesn’t require dice let me know.

  • '12

    I will have a look.  Was there any other possible use for the ftr or possible need for it anywhere in noncom where it couldnt have reached 93?

  • '17

    The fighter didn’t do anything during the turn.  I planned for Germany to sink SZ93 since Italy’s turn, just missed it before I started rolling.

    No Axis territories in range in which it could have landed would need reinforcement.  The odds of UK clearing Egypt is already a tiny fraction of a percent.

  • '12

    ok, no problem.  typically i try to not allow any changes to combat moves once dice have been rolled just as standard practice to avoid having to look at things closely on a case by case basis.  being that you are an overly sporting fellow it’s fine.  i have absolutely no problem with changing noncoms as long as i haven’t started rolling, but changes to combat moves after dice are rolled, please try to limit at all costs.

    cheers

  • '17

    Thanks, and sorry about that … I rarely miss a CM of any sort, so I doubt it’ll come up again.  If it does, I’ll just live with it.

  • '12

    No worries it happens.  I just missed a walkin to fic on j1 against jww because I originally had it done then did a quick reversal of all cm then forgot to do it the second time.  Usually only happens if im in a hurry.  No worries just do your best.  Let me know if you have another issue dont just accept it.

    Cheers

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