Antholin (Axis) vs Infrastructure (Allies)

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                3 fighters moved from Western Germany to 125 Sea Zone
                2 bombers moved from Belarus to Russia
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 tactical_bomber moved from Romania to Western Ukraine
                2 tactical_bombers moved from Belarus to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 1 :  3/5 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 1 :  0/4 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 :  0/4 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 3 :  1/4 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 10 damage total.

    Non Combat Move - Germans
                8 armour and 3 mech_infantrys moved from Bessarabia to Belarus
                3 artilleries and 2 mech_infantrys moved from Baltic States to Belarus
                2 artilleries and 7 infantry moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                3 tactical_bombers moved from Western Ukraine to Belarus
                1 tactical_bomber moved from Archangel to Belarus
                2 bombers moved from Russia to Belarus
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries moved from 115 Sea Zone to Novgorod
                2 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                3 fighters moved from 125 Sea Zone to Western Germany
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 fighters moved from Normandy Bordeaux to Northern Italy
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Place Units - Germans
                3 armour placed in Novgorod
                2 destroyers placed in 97 Sea Zone
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 bomber placed in Western Germany
                Germans undo move 5.
                Germans undo move 1.
                2 armour and 1 bomber placed in Novgorod
                1 armour placed in Germany
                Germans undo move 5.
                Germans undo move 4.
                3 armour placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 4 infantry
        Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 10 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 9 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Germany : 1 flag, 1 artillery, 1 factory_major and 1 infantry
        Northern Italy : 1 flag, 2 fighters and 4 infantry
        Southern Italy : 1 flag, 1 fighter
        Belarus : 1 flag, 3 aaGuns, 8 armour, 17 artilleries, 2 bombers, 22 infantry, 5 mech_infantrys and 4 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        119 Sea Zone : 1 flag
        113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 4 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers
        115 Sea Zone : 1 flag, 2 transports
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 transport
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 32 / 34
        Japanese : 30 / 43
        Americans : 59 / 84
        Chinese : 11 / 17
        British : 27 / 28
        UK_Pacific : 17 / 14
        Italians : 15 / 25
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 12 times
                5 was rolled 3 times
                6 was rolled 14 times
            Average roll : 3.620
            Median : 4.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 50

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.350
            Standard Deviation : 1.162
            Total rolls : 21

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.350
            Standard Deviation : 1.162
            Total rolls : 21

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '11

    I was a little too quick on the end non-com move button. Here is my adjusted map with the transport & 3 Inf moved from Africa.

    G7end.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                3 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/6 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                1 armour moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 aaGun, 2 armour, 3 artilleries, 35 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                4 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total

  • '11

    Do you intercept in India?

    J7cm.tsvg


  • Not only do i not intercept but I call upon the aa dice gods to do something about the fact that the first time I SBR in this game I was shot down and that you have SBRed me 300,007 times and i havent hit yet!

    Do you worse.


  • weird, you not attacking Malaya…
    What are u up to…

  • '11

    Wow, what the hell am I up to. I have no idea why I didn’t attack Malaya. I had every intention to, but somehow overlooked it. Oy.

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factory_minors; Remaining resources: 38 PUs;
                Japanese buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 armour moved from Korea to Amur
                1 artillery moved from Manchuria to Amur
                1 armour moved from Manchuria to Amur
                2 bombers moved from French Indo China to India
                3 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 43 Sea Zone
                1 tactical_bomber moved from Shan State to 41 Sea Zone
                2 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hunan
                1 fighter moved from 19 Sea Zone to Hunan
                1 tactical_bomber moved from 19 Sea Zone to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Chahar
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Chahar, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        Japanese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 2 infantry in Chahar, round 5 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry in Chahar, round 6 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 6 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 infantry in Chahar, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 8 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Amur
                    Japanese attack with 2 armour and 1 artillery
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 artillery in Amur, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Air Battle in India
                    Japanese attacks with 5 units heading to India
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in India
                        AA guns fire in India :  0/2 hits
                    Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Cleaning up after air battles
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                2 infantry moved from Shantung to 19 Sea Zone
                1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries moved from Manchuria to 19 Sea Zone
                1 aaGun, 1 armour and 1 artillery moved from Manchuria to Amur
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 fighters, 4 infantry, 3 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Shan State
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from 41 Sea Zone to Shan State
                3 fighters moved from India to Shan State
                2 bombers moved from India to French Indo China
                2 armour moved from Kwangsi to Shan State
                1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
                2 mech_infantrys moved from French Indo China to Shan State
                1 mech_infantry moved from Kwangsi to Shan State
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 armour and 1 mech_infantry placed in Shantung
                Japanese undo move 2.
                2 armour and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 3 armour, 2 artilleries, 3 fighters, 5 infantry, 6 mech_infantrys and 3 tactical_bombers
        Kwangtung : 1 flag, 1 harbour
        Amur : 1 flag, 1 aaGun, 3 armour and 2 artilleries
        French Indo China : 1 flag, 2 armour, 6 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 7 transports
        19 Sea Zone : 1 flag, 1 submarine
        16 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 30 / 31
        Japanese : 35 / 33
        Americans : 59 / 84
        Chinese : 10 / 17
        British : 27 / 28
        UK_Pacific : 17 / 14
        Italians : 15 / 25
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.724
            Median : 4.000
            Variance : 2.070
            Standard Deviation : 1.439
            Total rolls : 58

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.696
            Median : 4.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.696
            Median : 4.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians

    Combat - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Morocco to Algeria
                2 artilleries and 4 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun and 5 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 5 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries and 6 infantry placed in Central United States
                1 fighter placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone
                Americans undo move 5.
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow
                3 artilleries and 15 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - British
                1 fighter moved from Iraq to 81 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 fighter moved from Iraq to 76 Sea Zone
                1 tactical_bomber moved from Iraq to 76 Sea Zone
                1 bomber moved from India to French Indo China

    Combat - British
                Battle in 76 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 cruiser in 76 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Italians lost in 76 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in 81 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 81 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Strategic bombing raid in French Indo China
                        AA guns fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
                1 fighter moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Iraq to India
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from 81 Sea Zone to Iraq
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
                3 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 105 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in Malaya change ownership: 1 harbour

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Egypt to 93 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                4 artilleries, 2 fighters and 7 infantry moved from Egypt to Trans-Jordan
                6 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 4 artilleries, 2 fighters and 13 infantry
                    British defend with 1 infantry
                        Italians roll dice for 4 artilleries, 2 fighters and 13 infantry in Trans-Jordan, round 1 :  5/19 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 4 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from 93 Sea Zone to Southern Italy
                2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                1 submarine moved from 76 Sea Zone to 71 Sea Zone
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 armour, 4 artilleries and 13 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Southern France : 1 flag, 1 aaGun
        Northern Italy : 1 flag, 1 aaGun, 1 airfield and 1 factory_major
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
        Bryansk : 1 flag, 1 artillery
        Eastern Poland : 1 flag
        93 Sea Zone : 1 flag, 1 destroyer
        71 Sea Zone : 1 flag, 1 submarine
        98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 29 / 31
        Japanese : 33 / 33
        Americans : 60 / 85
        Chinese : 12 / 18
        British : 27 / 28
        UK_Pacific : 17 / 17
        Italians : 15 / 25
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.621
            Median : 3.000
            Variance : 0.464
            Standard Deviation : 0.681
            Total rolls : 29

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.208
            Standard Deviation : 0.456
            Total rolls : 25

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                3 fighters moved from Java to India
                1 armour and 2 infantry moved from Persia to Iraq
                1 transport moved from 82 Sea Zone to 84 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales
                1 artillery and 2 infantry placed in Persia

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 2 armour, 15 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                2 mech_infantrys moved from Belarus to Bessarabia
                2 mech_infantrys moved from Belarus to Ukraine
                5 armour moved from Belarus to Ukraine
                2 tactical_bombers moved from Belarus to Ukraine
                1 bomber moved from Belarus to Volgograd
                1 armour moved from Belarus to Ukraine
                1 bomber moved from Western Germany to Bessarabia
                1 tactical_bomber moved from Belarus to Ukraine
                1 bomber moved from Belarus to Bessarabia
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 tactical_bomber moved from Belarus to Bessarabia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 6 armour, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
                        Germans roll dice for 6 armour, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 1 :  5/11 hits
                        Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ukraine, round 1 :  3/5 hits
                        3 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans , 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 :  3/6 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 1 :  2/3 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 5 damage total.

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                6 infantry moved from Western Germany to Northern Italy
                2 armour moved from Belarus to Ukraine
                3 tactical_bombers moved from Ukraine to Belarus
                2 bombers moved from Bessarabia to Belarus
                1 tactical_bomber moved from Bessarabia to Belarus
                1 bomber moved from Volgograd to Belarus
                3 armour moved from Novgorod to Belarus
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                2 bombers moved from Belarus to Novgorod
                2 fighters moved from Western Germany to Novgorod
                1 fighter moved from Northern Italy to Western Germany
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Western Germany
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 carrier moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                1 transport placed in 97 Sea Zone
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                9 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 6 infantry
        Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 12 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 11 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Germany : 1 flag, 1 factory_major
        Northern Italy : 1 flag, 1 fighter and 9 infantry
        Southern Italy : 1 flag, 1 fighter
        Belarus : 1 flag, 3 aaGuns, 3 armour, 18 artilleries, 1 bomber, 23 infantry and 4 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 2 infantry
        Bessarabia : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 7 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        119 Sea Zone : 1 flag
        113 Sea Zone : 1 flag, 4 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport
        115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        Yugoslavia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 24 / 31
        Japanese : 33 / 33
        Americans : 60 / 85
        Chinese : 12 / 18
        British : 27 / 28
        UK_Pacific : 17 / 17
        Italians : 15 / 25
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 12 times
            Average roll : 3.096
            Median : 3.000
            Variance : 3.882
            Standard Deviation : 1.970
            Total rolls : 52

    Null / Other
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.095
            Median : 3.000
            Variance : 2.350
            Standard Deviation : 1.533
            Total rolls : 21

    Germans Combat
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.095
            Median : 3.000
            Variance : 2.350
            Standard Deviation : 1.533
            Total rolls : 21

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs;
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery in Bryansk, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Rostov
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 3 infantry in Rostov, round 1 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Szechwan to Sikang
                1 aaGun moved from Szechwan to Kweichow
                1 aaGun moved from Szechwan to Kweichow

    Place Units - Russians
                1 armour and 7 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 3 infantry
                EDIT: Adding units owned by Russians to Tambov: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 artillery and 1 infantry
                EDIT: Adding units owned by Russians to Tambov: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • '11

    Unbeknownst to me, A&A.org was down when I went to post my end phase as Japan. As such, I was hit with an error message that I could not post. Here is the final map at the start of America’s turn.

    J8end.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 5 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Queensland to 37 Sea Zone
                7 fighters moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone


  • your not going to like this.  I feel a little bad, I need your OOL in SZ37.  I got 2 more hits than I should have…  …so I need 6hits allocated.

    map attached

    UScom8end.tsvg

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