Updated Africa: https://github.com/VictoryFirst2/north_africa
C V C 2
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You know, Triple A has a multiplicity of games on it that we can play, A&A being but one.
I’m playing ‘Napoleonic Empires’ in another tournament; just figuring it out for the first time.
You fancy a bash at that one? Same principles, different units / stats.
Just to cleanse the palate and level the playing field… :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 cruiser, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
7 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 infantry moved from Southern France to Northern Italy
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 1 : 0/3 hits
British roll dice for 2 infantry in Bulgaria, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
British roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Bulgaria
British win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Southern France
2 infantry placed in Western Germany
1 cruiser and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
10 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to BelarusCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 cruiser and 1 submarine; British loiter and taunt with
Germans defend with 1 cruiser and 2 destroyers
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 : 1/3 hits
2 destroyers owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
Russians roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 2 destroyers
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Russians attack with 1 armour and 11 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 11 infantry in Belarus, round 1 : 5/12 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 5 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 : 2/8 hits
Germans roll dice for 7 infantry in Bessarabia, round 1 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 5 infantry in Bessarabia, round 2 : 4/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
Germans win with 4 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 5 infantryNon Combat Move - Russians
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/6 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kiangsi to Kwangtung
1 infantry moved from Korea to AmurPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total -
Other games sound good…. Just as I’m getting near to whooping your ass, you want to change games. I’m sure there’s a falacy there somewhere :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 3 armour, 6 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
3 armour moved from Southern Italy to Northern Italy
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
6 fighters moved from Manchuria to Kwangtung
2 bombers moved from Midway to KwangtungCombat - Americans
Battle in Kwangtung
Americans attack with 2 bombers and 6 fighters
Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Americans roll dice for 2 bombers and 6 fighters in Kwangtung, round 1 : 5/8 hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 : 4/9 hits
4 fighters owned by the Americans , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Americans roll dice for 2 bombers and 2 fighters in Kwangtung, round 2 : 3/4 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Kwangtung
Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits
Americans roll dice for 1 bomber in Kwangtung, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is -19
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Casualties for Americans: 2 bombers and 6 fighters
Battle in Northern Italy
Americans attack with 3 armour and 4 infantry
Germans defend with 1 artillery and 6 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
Americans roll dice for 3 armour and 4 infantry in Northern Italy, round 1 : 2/7 hits
Italians roll dice for 1 artillery and 6 infantry in Northern Italy, round 1 : 3/7 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 2/5 hits
1 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 2/3 hits
1 armour owned by the Americans lost in Northern Italy
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 4 infantry
Casualties for Americans: 3 armour and 4 infantryNon Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to ManchuriaPlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
3 armour placed in Southern Italy
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 7 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Denmark to 113 Sea Zone
3 infantry moved from Denmark to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 114 Sea Zone to Poland
1 infantry moved from 114 Sea Zone to Poland
2 infantry moved from 113 Sea Zone to Germany
1 artillery moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Norway to Karelia
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Albania to Bulgaria
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Alexandria to Tobruk
1 armour moved from Kwangsi to Kwangtung
2 armour moved from Yunnan to Kwangtung
2 armour moved from Yunnan to Hopei
4 armour moved from India to Yunnan
1 submarine moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 6 Sea Zone from JapaneseCombat - British
British creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 4 destroyers
Germans defend with 1 cruiser
British roll dice for 4 destroyers in 112 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 3 destroyers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Poland
Battle in Germany
British captures 46PUs while taking Germans capital
British converts factory_major into different units
Battle in Karelia
British attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Karelia, round 1 : 4/4 hits
Germans roll dice for 2 infantry in Karelia, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia
British win, taking Poland from Germans, taking Germany from Germans, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 2 aaGuns and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 2 aaGuns owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 1 armour and 2 fighters
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_major
British roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
British roll dice for 1 armour and 2 fighters in Northern Italy, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 2/3 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Northern Italy
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northern Italy
Italians win with 1 artillery remaining. Battle score for attacker is -20
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 fightersNon Combat Move - British
3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Karelia to Norway
1 fighter moved from Karelia to NorwayPlace Units - British
1 factory_minor placed in Norway
1 factory_minor placed in Finland
3 armour placed in Greece
1 artillery placed in United KingdomTurn Complete - British
British collect 59 PUs; end with 105 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
3 transports placed in 20 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 20 Sea Zone change ownership: 3 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
2 armour moved from Marianas to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 armour, 2 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Libya to TunisiaCombat - ANZAC
Battle in Japan
ANZAC attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 1 : 2/6 hits
Japanese roll dice for 3 aaGuns and 5 infantry in Japan, round 1 : 0/5 hits
2 aaGuns owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 5 infantry in Japan, round 2 : 1/5 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Japan, round 3 : 1/5 hits
Japanese roll dice for 4 infantry in Japan, round 3 : 1/4 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in Japan, round 4 : 2/4 hits
Japanese roll dice for 3 infantry in Japan, round 4 : 1/3 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour and 1 artillery in Japan, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Japan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
ANZAC captures 16PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Japanese: 3 aaGuns and 5 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 66 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 71 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
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I took JAPAN down with ANZAC!!! Hardly an ass-whooping in my books…… :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to NovgorodCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 1 : 0/6 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 1 : 0/3 hits
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 1/5 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Romania, round 1 : 0/3 hits
British roll dice for 2 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
British roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery in Romania, round 3 : 1/1 hits
British roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Germany, round 1 : 2/4 hits
British roll dice for 2 infantry in Germany, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
Germans win, taking Germany from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,6,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 35 PUs (6 lost to blockades); end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 8 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Western Ukraine, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 armour and 8 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 1 armour and 8 infantry in Novgorod, round 1 : 0/9 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 1 : 2/6 hits
2 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour and 6 infantry in Novgorod, round 2 : 4/7 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 3 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 3 infantry in Novgorod, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
3 infantry moved from Smolensk to Belarus
9 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total -
Test summary from TripleA, engine version: 1.6.1.2, time: 23:22:56
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We can grind down A&A to the nub, or call it here. Up to you…
Here’s that other game I mentioned: it’s pretty easy to grab hold of because the rules are printed on the left side of the map.
Turns alternate between one side and the other; we get 4 powers each, and no multiple plays for either player.
I’ll let you start of as Napoleon himself… Bon chance mon ami!
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Take it you gave up then…you were doing so well too tut tut
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Hey, I’ll finish it off proper if that’s what you like. If not, get yer bloody turn up ya clonker!
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soz bra…
I studies a little and made my move in beirut, but the internet twonked out. I need some time here to know whats what! Just got back to Riyadh & alls a little mental so will do either tonight or tomoz ok hunny bun x