Yes to the latest revision from LH.
You are bold! And I was risky. So it is. We fight, and electronic units die.
And yes - I’m cool with any and all changes until dice are rolled. The game is better that way… just like we’re standing over a table.
Combat
SZ110
a
Rolls: 2@2, 2@3, 3@4; Total Hits: 32@2,: (1, 3)2@3,: (4, 4)3@4: (5, 3, 1)
d
Rolls: 1@3, 4@4; Total Hits: 41@3,: (6)4@4: (4, 4, 3, 4)Your battleship will be the final 4.
SZ112
a
Rolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (2, 1)1@4: (4)
d
Rolls: 2@3; Total Hits: 02@3: (4, 4)
SZ106
a
Rolls: 2@2; Total Hits: 02@2: (4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Normandy
a
Rolls: 4@1, 2@3, 2@4; Total Hits: 34@1,: (6, 3, 5, 3)2@3,: (1, 1)2@4: (4, 6)
d
Rolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (6, 2)1@3,: (6)1@4: (2)
France
AA
Rolls: 1@1; Total Hits: 01@1: (5)If it hits, remove the roll at 4 below… I sent in Stukas! Aggressive, and risky.
a: aaa 4@1, 6@2, 5@3, 1@4:
d
Rolls: 9@2, 2@3, 1@4; Total Hits: 59@2,: (4, 1, 1, 5, 6, 4, 3, 3, 2)2@3,: (3, 4)1@4: (3)
Yugoslavia
a
Rolls: 5@1, 4@2, 3@3; Total Hits: 35@1,: (6, 2, 6, 4, 5)4@2,: (1, 3, 2, 5)3@3: (6, 3, 6)
d
Rolls: 5@2; Total Hits: 25@2: (3, 2, 5, 4, 2)
In my normal playing group, we use our own revised (much improved and limited) version of low luck… it’s been a long time since I’ve rolled this many dice. Exciting! If you’re interested I’ll explain it to you - simple and easy to use, and you still roll a lot of dice. I don’t care for straight LL, and I don’t care for the insanity of straight dice. Nothing worse than putting 26 hours into a game (when now playing in and of itself is a challenge - I ain’t young no more), and having a single crazy run of dice make or break a game. I prefer skill to do the trick. To outskill or be outskilled, both are fine. To outluck or be outlucked… well… anyone can be lucky.
Enough. To the dice.