You seem to have it all correct. Your planes can not hit the subs because you do not have a destroyer in the battle. Japan may not remove them as a casualty, if you hit with your planes.
The Japanese subs also don’t get to shoot, if all you have fighting in the naval portion of this attack are planes.
In case of an allies capital being captured: (Correct me if I’m wrong)
Say The Gilbert Isles are in Jap hands, along with India (UK capital). If the US liberates Gilbert, then on the US next turn (If India has not been liberated) the US can place an AB/NB there. Gilbert would (temporarily) belong to the US. If India (UK capital) is liberated, Gilbert and its new base would go back to UK. It would be the same for tt that are eligible for IC’s (say Kwangtung).
So - I trust you pay for the upgrade during the Purchase & Repair Units phase, and then the upgrade actually takes place during the Mobilize New Units phase. Is this correct?
If this is correct, then I assume that the newly upgraded IC (now a Major Industrial Complex) cannot begin to mobilize its full quota of 10 units until the owning player’s next turn. Is that right? It can still only build 3 units during the turn in which it was upgraded. Please advise if I am wrong.
Thanks guys…my friend and I believe this rule is huge for Japan since it allows Japan to build fully loaded carriers quite easily at crucial times in the game, so many extra planes that can land on new carriers.
Makes it tough on the Allies whenever they get in close.
Thanks that’s kind of worded oddly, but I understand now thanks. Lol on an unrelated note, I can’t help but notice that everybody who’s posted on this thread is either Artillery or Infantry. I say thank you to all of you Artillery who give us support in times of need. :lol: :mrgreen: