Use second save, forgot to move sub in 126
16L G40 Ozymandiac(Axis) v Koala(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Bryansk
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to BelarusCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Novgorod to Archangel
4 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Alexandria to Southern Italy
4 infantry moved from Bulgaria to Romania
6 armour, 3 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
7 infantry moved from Germany to Poland
1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
4 infantry placed in Germany
Germans undo move 3.
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 aaGuns, 1 armour, 4 artilleries, 4 fighters and 25 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
7 infantry moved from Smolensk to Bryansk
1 armour and 3 mech_infantrys moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 armour moved from Novosibirsk to Russia
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 harbour, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Shensi
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi -
Hi Koala, you may scramble around India.
Ozy
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Hi Koala, you may scramble around India.
Ozy
No scramble :)
I’m sorry for the delay, but I have some stuff to sort out.
It’s possible, that you have to wait a bit longer between my posts.Just so you know, that I haven’t lost interest in our game :evil:
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No problem :-) I thought you might not know it was your ‘turn’.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 harbour, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Shensi
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to ShensiCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship and 1 cruiser
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Shensi
3 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from 39 Sea Zone to French Indo China
1 carrier moved from 41 Sea Zone to 37 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
5 artilleries and 4 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 harbour placed in French Indo China
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
I will be away for holidays starting this week, so I won’t commit any turns for some time (2-3 weeks). :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
4 infantry placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,714
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
5 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,909
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 11Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,750
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Chinese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 2 infantry and 1 submarine; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters moved from West India to Persia
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield and 2 infantry placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3,750
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3,900
Median : 4,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 10Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2,333
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Chinese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
Have fun on your holidays :-)
I’m back in the game now.
And thanks for the waiting!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern Italy to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Ukraine to Western UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total -
Hi, back again. And I didn’t mind waiting of course :-D
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Would be nice to get some progress in the game now…
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I’m declaring this game a draw. It’s been long since the last move, but the game keeps active in the back of my mind without ever progressing (e.g. I still check this site very day).
Cheers, ozy
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I’m declaring this game a draw. It’s been long since the last move, but the game keeps active in the back of my mind without ever progressing (e.g. I still check this site very day).
Cheers, ozy
Hey Ozymandiac,
your are right, that a lot of time has passed since the last progress of our game. (I had to look in the title bar if I was on the axis or allied side… :roll:) I’m sorry for the inconveniences and my lack of endurance especially after the summer break.
I appreciate the declared draw as the outcome of the war, but in consideration of the circumstances (military as well as waiting time), I’ll post my surrender notice in the game results thread, following this post.
Good luck for the future and
best regards,Koala
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Hi Koala,
That’s all right. Now we know the summer isn’t the best time to start a game :-)
Cheers, Ozy





