@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
16L G40 Majikforce (Axis) vs Ktylu (Allies +25) REMATCH
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Sikang to Shensi
1 mech_infantry moved from Timguska to Shensi
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from French Indo China to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 2 artilleries
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 79 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the ANZAC
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 fighters moved from 38 Sea Zone to India
2 fighters moved from 79 Sea Zone to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in French Indo China
3 armour placed in India
1 bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Japanese undo move 5.
1 artillery placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from Iceland: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Removing units owned by Americans from Queensland: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 8 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Queensland to Java
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 7 transports
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 8 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan ManitobaPlace Units - Americans
1 harbour placed in Midway
2 submarines placed in 10 Sea Zone
2 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from West India to India
2 infantry moved from West India to India
1 artillery moved from West India to India
1 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to India
1 armour moved from Persia to West India
6 armour moved from Iraq to Eastern PersiaCombat - British
British creates battle in territory 97 Sea Zone
British creates battle in territory 98 Sea Zone
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 4 fighters and 1 harbour
retreated to India
Japanese win, taking 97 Sea Zone from Italians with 2 armour and 4 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters moved from India to West IndiaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea Zone
2 armour moved from Bryansk to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to France
3 infantry moved from Southern France to France
2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy
2 armour and 2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Caucasus to UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Normandy BordeauxNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 artilleries and 8 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Novgorod to Normandy Bordeaux
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 5 bombers, 5 fighters and 8 infantry
French defend with 1 fighter; Americans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Germans win, taking Scotland from British, taking Normandy Bordeaux from Americans with 3 artilleries, 5 bombers and 5 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 8 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 aaGun, 2 armour, 2 artilleries, 9 infantry and 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 artilleries and 8 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
2 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in France
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Vologda
1 armour moved from Russia to Samara
1 armour moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 armour and 4 fighters moved from India to West India
2 bombers moved from French Indo China to West India
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 bomber moved from Japan to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in West India
Japanese attack with 2 armour, 2 bombers and 4 fighters
British defend with 1 armour, 2 fighters and 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 armour
Casualties for British: 1 armour, 2 fighters and 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 8 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 8 infantryNon Combat Move - Japanese
4 fighters moved from West India to India
2 bombers moved from West India to India
1 bomber moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from Kiangsu to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 infantry moved from Sakha to Amur
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Anhwe to HopeiPlace Units - Japanese
1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 4.
1 artillery and 2 infantry placed in India
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 fighter moved from United Kingdom to 111 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 25 Sea Zone to 8 Sea Zone
2 fighters moved from Java to CeylonCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans win with 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 3 artilleries
Casualties for Americans: 2 fighters
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 103 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 6 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
6 armour moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Iraq to Northwest Persia
2 armour moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaCombat - British
British creates battle in territory 98 Sea Zone
Battle in Normandy Bordeaux
Battle in West India
British attack with 6 armour and 3 mech_infantrys
Japanese defend with 1 armour
British win, taking Normandy Bordeaux from Germans, taking West India from Japanese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrys
Battle in Scotland
British attack with 3 infantry
Germans defend with 1 airfield and 2 infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Ukraine to 98 Sea Zone
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Ukraine to Caucasus
1 artillery and 4 infantry moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 submarine
Italians win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Tambov
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 3 fighters and 4 infantry
British defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to France
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 9 infantry moved from Northern Italy to France
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Western Australia
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,4
ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to Scotland
British take Scotland from GermansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Bryansk to Smolensk
1 armour moved from Volgograd to Samara
2 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
3 tactical_bombers moved from Bryansk to Samara
1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
2 bombers moved from France to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone -
Scramble?
-
yeah, its a loss either way…
if it can fly throw it up there:/
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Bryansk to Smolensk
1 armour moved from Volgograd to Samara
2 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
3 tactical_bombers moved from Bryansk to Samara
1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
2 bombers moved from France to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 6 bombers, 1 destroyer, 6 fighters and 2 submarines
British defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Germans win with 6 bombers and 3 fighters remaining. Battle score for attacker is 85
Casualties for Germans: 1 destroyer, 3 fighters and 2 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 2 transports
Battle in Smolensk
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 armour and 1 infantry
Germans win, taking Samara from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
3 tactical_bombers moved from Samara to Bryansk
2 artilleries and 5 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
6 bombers moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs





