@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
16L G40 Majikforce (Axis) vs Ktylu (Allies +25) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Persia
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 artilleries and 9 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Norway to Vyborg
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Belarus to Smolensk
5 tactical_bombers moved from Eastern Poland to SmolenskCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Smolensk
Germans attack with 2 mech_infantrys and 5 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Russia to Western Ukraine
5 tactical_bombers moved from Smolensk to Western Ukraine
1 aaGun, 6 armour, 10 artilleries, 2 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
2 aaGuns, 3 artilleries and 14 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Baltic States to Belarus
5 armour moved from Germany to Eastern Poland
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Baltic States
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 armour moved from Yugoslavia to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
2 transports placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery moved from Archangel to Smolensk
1 infantry moved from Bryansk to Smolensk
27 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
18 infantry moved from Archangel to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
1 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from Jehol to Amur
1 armour moved from Manchuria to Amur
1 artillery and 2 infantry moved from Manchuria to Amur
2 fighters moved from 6 Sea Zone to Amur
1 armour, 2 artilleries and 2 infantry moved from Shan State to Burma
3 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 36 Sea Zone to Burma
3 armour moved from Kiangsu to Kwangsi
2 bombers moved from Kiangsu to BurmaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in India
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangsi
Japanese attack with 3 armour
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
2 bombers moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
2 fighters moved from Burma to 38 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western Australia to Queensland
4 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
2 armour, 2 artilleries, 2 fighters, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
2 artilleries and 1 infantry moved from Hunan to Kwangsi
1 artillery and 6 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 2 armour
Chinese win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Battle in Burma
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour and 2 artilleries
Chinese win, taking Burma from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 2 artilleriesNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Burma
1 infantry placed in Yunnan
1 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Persia to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 armour moved from Trans-Jordan to Persia
3 armour moved from Egypt to Iraq
1 fighter moved from Tambov to Russia
1 fighter moved from Tambov to Eastern PersiaCombat - British
Battle in India
British attack with 2 fighters
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from India to Eastern Persia
1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from 79 Sea Zone to West India
2 artilleries moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in Persia
1 submarine placed in 98 Sea Zone
3 armour placed in Iraq
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 infantry moved from Western Ukraine to BryanskCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Bryansk
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 infantry moved from Western Ukraine to Ukraine
5 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 3 infantry and 5 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 mech_infantry moved from Vyborg to Belarus
1 artillery moved from Vyborg to 115 Sea Zone
1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 artilleries and 8 infantry moved from Vyborg to Novgorod
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Germany to Western Germany
3 fighters moved from Western Germany to Southern Italy
3 aaGuns, 6 armour, 13 artilleries, 13 infantry and 6 mech_infantrys moved from Western Ukraine to Bryansk
7 armour moved from Eastern Poland to Bryansk
5 tactical_bombers moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Western Germany
2 bombers moved from Smolensk to Novgorod
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from Romania to BulgariaPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Vologda to Russia
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - Russians
Place Units - Russians
6 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Sikang to Shensi
1 mech_infantry moved from Timguska to Shensi
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from French Indo China to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 2 artilleries
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 79 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the ANZAC
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 fighters moved from 38 Sea Zone to India
2 fighters moved from 79 Sea Zone to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in French Indo China
3 armour placed in India
1 bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Japanese undo move 5.
1 artillery placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Queensland to India
2 fighters moved from Queensland to Western Australia
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Gibraltar to Egypt
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 8 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 carrier and 2 fighters moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Soviet Far East
Battle in Norway
Battle in 8 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking Soviet Far East from Japanese, taking Norway from Germans with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 7 transports
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 4 fighters and 1 harbour
Japanese win, taking Normandy Bordeaux from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 25 Sea Zone to MidwayPlace Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 bomber, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 6 infantry moved from Burma to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Russia to West India
2 fighters moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
6 armour moved from Iraq to Eastern Persia
1 armour and 1 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
British creates battle in territory 97 Sea Zone
British creates battle in territory 98 Sea ZoneNon Combat Move - British
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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Looks like we have an issue with the map. The US seems to have spawned new units in places they shouldnt be. According to the last posted Japanese map you had no transports in the pacific. And the transport with the tank and inf at iceland was not there at the end of Germany 6. Not sure whats going on? :? :? :?
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So I went through the history of the whole game and it seems there were two edits done for the US. One on turn 6 after Germany had gone: US added to sz 123 (1 destroyer, 1 sub, 1 transport), US added to iceland (1 infantry, 1 armor), US added to EUS (1 bomber), US added to Queensland (2 bombers)
And then another edit at the end of Japans turn 6: US added to sz 101 (2 fighters), US added to WUS (2 infantry, 1 artillery, 1 armor), US added to sz 10 (2 transports), US added to Hawaii (2 fighters), US added to sz 26 (2 destroyers, 2 subs).
Please load the map I am posting now. It has the extra units removed from the US. The please redo US, China, UK turn 6. Don’t know how this happenend. Strange? Oh well the battle carries on!!!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Sikang to Shensi
1 mech_infantry moved from Timguska to Shensi
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from French Indo China to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 2 artilleries
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 79 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the ANZAC
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 fighters moved from 38 Sea Zone to India
2 fighters moved from 79 Sea Zone to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in French Indo China
3 armour placed in India
1 bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Japanese undo move 5.
1 artillery placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from Iceland: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Removing units owned by Americans from Queensland: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 8 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Queensland to Java
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 7 transports
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 8 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan ManitobaPlace Units - Americans
1 harbour placed in Midway
2 submarines placed in 10 Sea Zone
2 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs





