Oh I forgot the walk to Alexandria. I will add that on NCM.
16L G40 Stalingradski (Axis) vs. Talleyrand19 (Allies +23)
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Please use this one instead - some NCM for Italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Syria to TurkeyTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Spain
2 bombers and 3 mech_infantrys moved from France to Spain
9 artilleries, 17 infantry and 7 mech_infantrys moved from Southern France to Spain
8 armour moved from Northern Italy to Spain
1 fighter moved from Western Germany to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Spain
2 bombers and 3 mech_infantrys moved from France to Spain
9 artilleries, 17 infantry and 7 mech_infantrys moved from Southern France to Spain
8 armour moved from Northern Italy to Spain
1 fighter moved from Western Germany to SpainCombat - Germans
Battle in Spain
Germans attack with 8 armour, 9 artilleries, 2 bombers, 1 fighter, 19 infantry and 10 mech_infantrys
British defend with 1 armour, 1 bomber and 4 infantry; Americans defend with 1 airfield, 2 armour, 10 artilleries, 1 factory_minor, 1 fighter and 19 infantry
Germans win, taking Spain from Americans with 8 armour, 6 artilleries, 2 bombers, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 68
Casualties for Germans: 3 artilleries, 19 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 1 bomber and 4 infantry
Casualties for Americans: 2 armour, 10 artilleries, 1 fighter and 19 infantryNon Combat Move - Germans
1 fighter moved from Spain to France
2 bombers moved from Spain to Western Germany
2 infantry moved from Holland Belgium to Normandy Bordeaux
6 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 aaGun moved from Southern France to Spain
3 submarines moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from Sweden to 113 Sea Zone
3 infantry moved from Sweden to Norway
4 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Yugoslavia to Bulgaria
4 aaGuns and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
game over, wasn’t strong enough to take Spain and Russia fell too fast, I continue my trend of handing out wins haha
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 10 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 infantry moved from Afghanistan to West India
1 infantry moved from Eastern Persia to West India
2 bombers moved from French Indo China to West India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 10 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 infantry moved from Afghanistan to West India
1 infantry moved from Eastern Persia to West India
2 bombers moved from French Indo China to West India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Queensland
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Japanese win, taking Caroline Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in West India
Japanese attack with 2 bombers and 3 infantry
British defend with 2 infantry
Japanese win, taking West India from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Japanese attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Northwest Persia from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyersNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 56 Sea Zone
2 bombers moved from West India to Yunnan
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Turkmenistan to Caucasus
2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour, 1 artillery and 2 infantry moved from Volgograd to Caucasus
2 armour moved from Sikang to Caucasus
1 armour and 2 mech_infantrys moved from Kweichow to Sikang
3 mech_infantrys moved from Kiangsu to Kweichow
2 destroyers moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from French Indo China to Caucasus
2 fighters and 1 tactical_bomber moved from French Indo China to PhilippinesPlace Units - Japanese
3 infantry placed in Volgograd
3 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in French Indo China
1 fighter placed in French Indo China
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
game over, wasn’t strong enough to take Spain and Russia fell too fast, I continue my trend of handing out wins haha
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Your neutral crush had me nervous, and was a good response to Russia falling. I was surprised at how fast Germany was able to turn and build a strong enough force to take Spain. I think the key was that Japan was doing the heavy lifting in Asia after Russia fell.
Remember when I said the key (IMO) to a strong Japan is destroyer blockers? I think this game was a good way to see it in action. You can never have enough. With the air power you start with, a few extra carriers at the right time, and a very determined effort to build at least three per round, you can hold off Allied fleets for a long time.
It’s all a learning process… I’ve played one version or another of A&A since I was 13, and I’m 44 (an old man), and I still take my lumps and learn new things all the time :roll:
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the neutral strategy needs you to sort of ignore Japan early though because you have to get in there and be really strong AND have Russia still alive (i.e. bring back all the men from the Eastern border)…so it was sort of a panic move by me…I think if I built all Atlantic early except for a few cheap ships and moved in sooner, then maybe there’s hope and after establishing very strong US position in Europe, have a delayed reaction to Japan and start building more in Pacific…but once Russia falls you are just way too rich to be stopped unless I can come in really strong…
when I play Axis I need to get used to the idea of sitting on things…just because I can try to wipe out a 40-person army (but take a lot of damage in doing so) doesn’t mean I should, because they are stronger on defense and I will lose a lot of my planes in doing so…an unfortunate inaccuracy of this game is that time is sort of on the Axis side, especially since slow-moving German units are very hard to stop in Russia, and like I said, after you grab Russia, you are stupid wealthy, so there is almost never any reason for a large-scale attack when you play as the Axis (except when you’re sure you’re going to take a capital)…
oh well, only way I can get better is to keep playing people better than me, and since they are league games I know I am playing against people who care so I can pick up on actual strategies…
thanks and good game!
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Thanks to you too!
A way to capitalize on what you were saying earlier… buy more infantry with the Axis, and Germany in particular. There are a lot of articles on this site that will help with the ratio.
Armor are sleek, fast, fun, and powerful… but eventually the math catches up with you if your opponent is buying two infantry for every armor you’re purchasing. Look at it this way… two infantry attacks at a 2, defends at a 4, and takes 2 hits to kill, and moves 1. An armor attacks on a 3, defends on a 3, takes one hit to kill, and moves 2.
I’ve bolded the most important part, from my perspective… it means everything.





