Forgot the walk in on Guam, so edited it in
16L G40 Stalingradski (Axis) vs. Talleyrand19 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 armour, 1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for Italians: 1 artillery
Casualties for Americans: 3 infantry
Battle in Morocco
Americans attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
10 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 10 infantry
Japanese defend with 2 armour, 1 infantry and 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea Zone
6 fighters moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
1 bomber moved from Algeria to 95 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern ItalyCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
British attack with 1 infantry
Italians defend with 1 aaGun and 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 mech_infantry moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
6 fighters moved from 95 Sea Zone to Tunisia
1 bomber moved from 95 Sea Zone to Tunisia
1 tactical_bomber moved from 95 Sea Zone to Tunisia
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,5,5,2,6,2,2
British collect 30 PUs (7 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
assumptions I made but we can reroll if need be…no scramble by German fighters cause I had all my british ones go to that seazone to protect transport…and no kami to try to save your destroyer on america’s turn
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Those sound like good assumptions, sir - I don’t worry too much when it’s pretty clear what a person would do.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Belarus to Archangel
1 bomber moved from Eastern Poland to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Belarus to Archangel
1 bomber moved from Eastern Poland to ArchangelCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
British defend with 1 transport
Italians win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Archangel to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Belarus to Archangel
2 fighters moved from Northern Italy to 95 Sea ZonePlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Germany to 114 Sea Zone
3 tactical_bombers moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Smolensk
1 bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Germany to 114 Sea Zone
3 tactical_bombers moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Smolensk
1 bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Novgorod
2 tactical_bombers moved from Smolensk to Novgorod
3 tactical_bombers moved from Bryansk to Ukraine
2 fighters moved from Belarus to Western Germany
1 bomber moved from Southern Italy to Western Germany
4 infantry moved from Novgorod to Belarus
3 artilleries and 2 infantry moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
2 armour moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Belarus to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 2 armour
EDIT: Removing units owned by Germans from Belarus: 2 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 infantry moved from Buryatia to Sakha
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Sakha
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Buryatia to SakhaPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour and 4 mech_infantrys moved from Kweichow to Shensi
2 artilleries and 2 infantry moved from Shan State to Malaya
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 fighter and 3 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from Yunnan to Malaya
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour and 4 mech_infantrys moved from Kweichow to Shensi
2 artilleries and 2 infantry moved from Shan State to Malaya
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 fighter and 3 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from Yunnan to Malaya
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Shensi to Yunnan
1 fighter moved from Malaya to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Korea to Manchuria
2 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 bombers moved from Shensi to French Indo ChinaPlace Units - Japanese
1 airfield placed in French Indo China
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 7 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Tunisia to Southern France
1 tactical_bomber moved from Tunisia to Southern France
1 bomber moved from Tunisia to Southern France
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 39 Sea Zone to 44 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
6 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 infantry placed in Egypt
2 transports placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 27 PUs (6 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
2 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
2 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Ukraine to Southern Italy
1 aaGun moved from Archangel to NovgorodPlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Bump! :-D
I saw you around a lot today and didn’t know if you missed this…
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my bad, I did, doing it up now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs





