@dawgoneit scramble 3 in 110
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 infantry moved from Korea to Amur
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 bomber moved from Japan to Amur
1 bomber moved from Japan to Manchuria
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour, 4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 infantry, 1 tactical_bomber and 5 transports moved from 6 Sea Zone to 20 Sea Zone
5 infantry moved from 20 Sea Zone to Kwangtung
4 artilleries moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
3 fighters moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
3 tactical_bombers moved from Novosibirsk to BryanskCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Japanese attack with 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 armour
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Americans: 1 armour
Casualties for Japanese: 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 5 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
3 fighters moved from Kwangtung to 20 Sea Zone
1 bomber moved from Manchuria to Japan
1 bomber moved from Amur to Japan
1 fighter moved from 5 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Bryansk to UkrainePlace Units - Japanese
2 armour, 2 bombers, 2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6,5,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 30 PUs (7 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 armour moved from Norway to Finland
Americans take Finland from Germans
3 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Yenisey to Olgiy
1 mech_infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 armour and 2 mech_infantrys moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 armour, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Amur
Americans attack with 4 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 armour and 2 mech_infantrys moved from Sakha to Yakut S.S.R.
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
6 transports moved from 1 Sea Zone to 10 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 108 Sea Zone to 106 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Smolensk to Russia
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 111 Sea Zone to 110 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
4 fighters placed in Eastern United States
3 armour placed in Norway
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
Americans undo move 4.
1 infantry and 1 mech_infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
3 artilleries and 4 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Chinese win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 4 artilleries and 3 infantry
Casualties for Chinese: 1 artillery and 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
The sick rolling continues
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Malta to Southern Italy
2 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Southern Italy
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea ZoneCombat - British
Battle in Southern Italy
British attack with 2 armour, 2 artilleries, 4 fighters and 3 infantry
Italians defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
British captures 10PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrysNon Combat Move - British
4 fighters moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Kazakhstan to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
1 armour moved from Kazakhstan to Tambov
1 mech_infantry moved from Iraq to Caucasus
4 armour moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from India to Yunnan
3 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Scotland to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter moved from Volgograd to RussiaPlace Units - British
1 tactical_bomber and 3 transports placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,6,5,6,2,5,2,6,2,4,1,2,6,1,1,1,4,3
UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern ItalyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangsi to Kiangsi
1 bomber moved from Shan State to KiangsiCombat - ANZAC
Battle in Celebes
Battle in Kiangsi
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Kiangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kiangsi to Kwangsi
2 fighters moved from Western Australia to Borneo
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 armour moved from New South Wales to Western Australia
1 transport moved from 62 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Syria to IraqNon Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
7 mech_infantrys moved from Southern France to Southern Italy
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
11 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 12 mech_infantrys
British defend with 1 infantry
Germans win, taking Bryansk from Russians with 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern Italy
Germans attack with 2 artilleries, 2 infantry and 7 mech_infantrys
British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from British with 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 artilleryNon Combat Move - Germans
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from Germany to Ukraine
1 bomber moved from Rostov to Ukraine
1 armour moved from Ukraine to BryanskPlace Units - Germans
2 infantry placed in France
1 armour and 2 mech_infantrys placed in Ukraine
2 bombers placed in Germany
Germans undo move 1.
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 48 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 armour placed in Russia
3 infantry placed in Volgograd
Russians undo move 2.
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory_minor and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery and 1 infantry moved from Manchuria to Amur
1 armour, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports moved from 20 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
4 infantry moved from Japan to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
4 bombers and 2 fighters moved from Japan to AmurCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 armour, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 5 transports
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 artillery, 4 bombers, 2 fighters and 1 infantry
Americans defend with 4 infantry
Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 armour, 4 infantry and 5 transports
EDIT: Turning off Edit Mode
2 fighters moved from Amur to Korea
4 bombers moved from Amur to KoreaPlace Units - Japanese
1 factory_minor placed in Manchuria
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Japanese collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 3 armour and 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 5 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 armour, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
3 armour moved from Karelia to NovgorodCombat - Americans
Battle in Novgorod
Americans attack with 3 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Novgorod from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern FranceNon Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 armour moved from Norway to Karelia
1 armour moved from Novosibirsk to Russia
1 mech_infantry moved from Evenkiyskiy to Vologda
2 mech_infantrys moved from Timguska to Samara
1 mech_infantry moved from Kansu to Samara
1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Timguska
2 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 aaGun moved from 2 Sea Zone to Alaska
1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kwangsi to Kwangtung
6 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
3 artilleries and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
2 fighters moved from 95 Sea Zone to France
2 fighters moved from 97 Sea Zone to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Russia to RostovCombat - British
Battle in Rostov
British attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win, taking Rostov from Germans with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Western Germany
Battle in Holland Belgium
Battle in France
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
retreated to France
Germans win, taking Western Germany from Germans, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Battle in Normandy BordeauxNon Combat Move - British
1 fighter and 1 tactical_bomber moved from France to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 armour moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Tambov
3 armour moved from Caucasus to Tambov
1 armour moved from Iraq to Caucasus
1 armour moved from Yunnan to Sikang
3 armour moved from India to Eastern Persia
3 aaGuns moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Shan State to Yunnan
2 transports moved from 95 Sea Zone to 97 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 mech_infantry placed in Egypt
2 transports placed in 110 Sea Zone
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 mech_infantry placed in India
1 fighter and 2 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,2,4,4,2
Italians collect 0 PUs (6 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 bomber moved from Kwangsi to ManchuriaCombat - ANZAC
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Manchuria to Chahar
1 armour moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Borneo to Kwangtung
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from New South Wales to Western AustraliaPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 artillery and 2 infantry moved from Germany to Western Germany
1 artillery moved from France to Western Germany
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Germany to 95 Sea Zone
1 bomber moved from Germany to Russia
1 mech_infantry moved from Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern ItalyCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Italy
Germans attack with 2 artilleries, 1 infantry and 5 mech_infantrys
Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Western Germany
Germans attack with 2 artilleries and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 2 armour, 2 bombers, 3 fighters and 14 mech_infantrys
British defend with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 1 armour and 2 fighters; Russians defend with 1 airfield, 3 armour and 1 factory_minor
Germans captures 26PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 bomber and 12 mech_infantrys
Casualties for British: 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour and 2 fighters
Casualties for Russians: 3 armourNon Combat Move - Germans
1 bomber moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
1 bomber moved from 95 Sea Zone to GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
2 artilleries, 2 fighters and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,5,5,4
Germans collect 39 PUs (2 lost to blockades); end with 65 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to RostovTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 16 PUs;
Japanese buy 1 artillery and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 tactical_bombers moved from Ukraine to Caucasus
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Korea to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
4 carriers moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 6 Sea Zone to 26 Sea Zone
2 cruisers moved from 6 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 2 tactical_bombers
British defend with 1 armour
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Manchuria
4 infantry moved from Korea to Manchuria
3 bombers moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Caucasus to UkrainePlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Japanese collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs





