Use second save, forgot to move sub in 126
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Tambov to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 bomber moved from Hopei to Jehol
2 mech_infantrys moved from Chahar to Jehol
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Shantung
1 fighter moved from Japan to KiangsuCombat - Japanese
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 3 transports
Americans defend with 3 transports
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 3 transports remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsu
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kiangsu to 19 Sea Zone
2 fighters moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 mech_infantrys moved from Suiyuyan to Novosibirsk
1 bomber moved from Jehol to Novosibirsk
1 bomber and 4 tactical_bombers moved from Hopei to Novosibirsk
4 bombers moved from Japan to NovosibirskPlace Units - Japanese
3 infantry placed in Japan
1 artillery and 2 infantry placed in Kwangtung
2 bombers placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 factory_minor, 5 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Norway to 125 Sea Zone
1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
4 fighters moved from 125 Sea Zone to Novgorod
1 transport moved from 125 Sea Zone to 119 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 125 Sea Zone to 127 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour moved from Southern France to 93 Sea Zone
2 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
2 armour and 4 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Sakha
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
3 mech_infantrys moved from Manchuria to Ulaanbaatar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 factory_minor, 5 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Norway to 125 Sea Zone
1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
4 fighters moved from 125 Sea Zone to Novgorod
1 transport moved from 125 Sea Zone to 119 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 125 Sea Zone to 127 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour moved from Southern France to 93 Sea Zone
2 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
2 armour and 4 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Sakha
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
3 mech_infantrys moved from Manchuria to UlaanbaatarCombat - Americans
Battle in Novgorod
Americans attack with 1 armour, 4 fighters and 1 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Novgorod from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 2 armour and 4 infantry
Germans defend with 1 bomber; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win with 1 aaGun, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 aaGuns
Casualties for Americans: 2 armour and 4 infantry
Battle in Northern Italy
Americans attack with 3 armour and 1 infantry
Italians defend with 1 factory_major and 2 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Southern France
4 fighters moved from Novgorod to 127 Sea Zone
3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Olgiy
1 battleship, 2 carriers, 2 cruisers and 2 submarines moved from 5 Sea Zone to 3 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 armour and 1 mech_infantry placed in Southern France
Americans undo move 2.
2 armour and 1 fighter placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
2 infantry placed in Kwangsi
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Southern France to France
French take France from Germans
French take French Indo China from ANZAC
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
4 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 1 transport; Italians defend with 2 transports
Units damaged: 1 carrier owned by the Germans
British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 39
Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
Casualties for British: 1 submarine
Casualties for Italians: 2 transports
Battle in Trans-Jordan
British attack with 4 armour and 1 mech_infantry
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Trans-Jordan from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 fighter moved from 98 Sea Zone to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 aaGuns moved from Burma to Shan State
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Norway to Novgorod
1 fighter moved from United Kingdom to Vyborg
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
3 armour moved from Belgian Congo to Egypt
3 fighters and 1 tactical_bomber moved from Southern France to Cyprus
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to TambovPlace Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 fighter and 1 transport placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 mech_infantrys moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Americans defend with 2 armour and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 armourNon Combat Move - Italians
1 mech_infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Bessarabia to Romania
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Western Australia to Shan State
3 fighters and 1 tactical_bomber moved from Burma to PersiaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern FranceTurn Complete - French
French collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Russia
4 bombers moved from Germany to Russia
1 bomber moved from Southern Italy to 95 Sea Zone
2 armour, 3 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to FranceCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in France
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor
Germans captures 18PUs while taking French capital
Germans win, taking France from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 2 armour, 3 artilleries, 4 bombers, 2 fighters, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 fighters and 1 infantry; Russians defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
retreated to Russia
Russians win with 3 fighters remaining. Battle score for attacker is -55
Casualties for Germans: 2 armour, 3 artilleries, 3 bombers, 2 fighters, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Russians: 1 artillery, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Holland Belgium to Western Germany
1 bomber moved from 95 Sea Zone to Western Germany
1 bomber moved from Russia to BryanskPlace Units - Germans
4 mech_infantrys placed in Germany
3 infantry placed in Western Germany
1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 45 PUs; end with 63 PUs total -
sigh, fuck this, 75% chance of winning in moscow and I get destroyed again by the dice…if you want to get rid of two british fighters and put back two russian fighters then go for it
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Russia
1 mech_infantry moved from Samara to Russia
1 armour moved from Samara to Russia
6 bombers moved from Novosibirsk to Russia
2 mech_infantrys moved from Novosibirsk to Russia
4 tactical_bombers moved from Novosibirsk to Russia
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
5 fighters moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Japanese attack with 1 armour, 1 artillery, 6 bombers, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 fighters; Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Japanese captures 21PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 1 armour, 6 bombers and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 3 fighters
Casualties for Russians: 1 artillery and 5 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
4 tactical_bombers moved from Russia to Novosibirsk
6 bombers moved from Russia to Novosibirsk
2 bombers moved from Korea to Japan
5 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 armour and 4 artilleries placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,6,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Japanese collect 47 PUs (2 lost to blockades); end with 68 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 4 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 armour moved from Novgorod to Belarus
Americans take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 fighter moved from 127 Sea Zone to Bryansk
1 armour moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
3 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
3 fighters and 1 tactical_bomber moved from Olgiy to Novosibirsk
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 infantry moved from Amur to Manchuria
3 infantry moved from Siberia to Sakha
1 armour and 2 mech_infantrys moved from Soviet Far East to Sakha
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
3 fighters moved from Southern France to Northern Italy
1 bomber moved from Southern France to Northern Italy
1 transport moved from 119 Sea Zone to 108 Sea Zone
2 fighters moved from 127 Sea Zone to Russia
1 fighter moved from 127 Sea Zone to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 4 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 armour moved from Novgorod to Belarus
Americans take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 fighter moved from 127 Sea Zone to Bryansk
1 armour moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
3 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
3 fighters and 1 tactical_bomber moved from Olgiy to Novosibirsk
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 infantry moved from Amur to Manchuria
3 infantry moved from Siberia to Sakha
1 armour and 2 mech_infantrys moved from Soviet Far East to Sakha
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
3 fighters moved from Southern France to Northern Italy
1 bomber moved from Southern France to Northern Italy
1 transport moved from 119 Sea Zone to 108 Sea Zone
2 fighters moved from 127 Sea Zone to Russia
1 fighter moved from 127 Sea Zone to NovosibirskCombat - Americans
Battle in Novosibirsk
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 6 bombers and 4 tactical_bombers
Japanese win with 3 bombers and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 bombers
Casualties for Americans: 4 fighters and 1 tactical_bomber
Battle in Russia
Americans attack with 2 fighters
Japanese defend with 1 airfield, 1 armour and 1 factory_minor
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Americans attack with 1 armour and 1 fighter
Germans defend with 1 bomber
Americans win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for Americans: 1 fighter
Battle in Northern Italy
Americans attack with 2 armour, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 4 mech_infantrys
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -37
Casualties for Italians: 1 aaGun and 4 mech_infantrys
Casualties for Americans: 2 armour, 1 bomber, 3 fighters and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Russia to Smolensk
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 submarines and 6 transports moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
4 fighters moved from Western United States to 1 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to YeniseyPlace Units - Americans
3 armour placed in Norway
2 artilleries and 4 infantry placed in Eastern United States
1 battleship and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 7 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Chinese win, taking Kwangtung from Japanese with 5 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Shensi
1 artillery placed in Kwangsi
1 infantry placed in Shensi
Chinese undo move 3.
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
4 armour moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Cyprus to Iraq
1 infantry moved from Tambov to Samara
British take Samara from Japanese
1 infantry moved from Tambov to Russia
Russians take Russia from Japanese
Russians take Yenisey from Americans
Russians take Yakut S.S.R. from Americans
Russians take Belarus from Americans
Russians take Bryansk from Americans
Russians take Samara from British
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter moved from Persia to Iraq
1 artillery and 1 infantry moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Iraq
British attack with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 infantry and 1 mech_infantry
British win, taking Iraq from Italians with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from India to Kwangtung
1 fighter moved from Iraq to Volgograd
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
2 fighters moved from Cyprus to 98 Sea Zone
1 fighter moved from Egypt to Malta
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Vyborg to Bryansk
1 fighter moved from Novgorod to Scotland
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns moved from Shan State to YunnanPlace Units - British
1 carrier and 2 transports placed in 98 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Romania to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,6,5
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters and 1 tactical_bomber moved from Persia to NovosibirskCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 bombers and 4 tactical_bombers
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 bombers and 1 tactical_bomber
Casualties for ANZAC: 3 fighters and 1 tactical_bomber
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Shan State
1 fighter moved from Shan State to Kwangtung
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
French take Syria from Italians
1 infantry moved from Southern France to Northern Italy
French take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Non Combat Move - French
Turn Complete - French





