TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
3 legionaires and 3 velitess moved from Arretium to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 cavalrys, 3 legionaires, 1 trireme and 1 velites; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 5 legionaires and 6 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 21
Casualties for Neutral: 3 cavalrys and 3 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
1 velites moved from Arretium to Roma
1 cavalry, 2 legionaires and 2 velitess moved from Capua to SZ 28
2 legionaires and 1 velites moved from Roma to SZ 28
2 biremes, 1 cavalry, 4 legionaires, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
1 cavalry, 3 legionaires and 3 velitess moved from SZ 34 to Messana
1 legionaire moved from SZ 34 to Messana
1 bireme moved from SZ 44 to SZ 35
2 legionaires and 1 velites moved from Tarentum to Salapia
2 legionaires and 2 velitess moved from Salapia to Roma
1 legionaire and 1 velites moved from Croton to Capua
1 legionaire and 1 velites moved from Croton to Capua
1 velites moved from Croton to Capua
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 28
2 cavalrys, 3 legionaires and 1 velites placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 48 PUs total