TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Burma to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 bomber moved from Burma to 35 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
9 artilleries and 17 infantry moved from Burma to India
1 bomber moved from Burma to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 9 artilleries and 17 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 artilleries and 17 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Americans defend with 1 factory_minor and 1 mech_infantry
Japanese win, taking French Indo China from Americans with 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Burma
1 bomber moved from 35 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
2 tactical_bombers moved from Burma to 39 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,6,5,4,2,6,5,3,6,2,2,6,4,1,3,1,3,5,5,4,1,3,5,2,2,2,6,4,6,2,1,3,2,2,2,5,4,5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,4,3,3,6,2
Japanese collect 13 PUs (15 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs