Ok, sounds like you will have fun though.
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Tsinghai to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour moved from Eastern Persia to Persia
1 fighter moved from India to Persia
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Nigeria to 82 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to West India
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,6,4
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 transports moved from 98 Sea Zone to 99 Sea Zone
5 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
1 factory_minor placed in Egypt
3 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to 34 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery, 1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Trans-Jordan to Syria
French take Syria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Rhodesia to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Trans-Jordan to Syria
French take Syria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Rhodesia to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
French win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Belgian Congo to KenyaTurn Complete - French
-
If I catch you before you take your turn - I had a very important Anzac NCM to do, forgot it and just caught it… if not I understand.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 2 bombers; Remaining resources: 4 PUs;Combat Move - Germans
Non Combat Move - Germans
4 fighters moved from Western Germany to Egypt
18 armour moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
3 artilleries moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 armour placed in Romania
3 artilleries placed in Finland
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
just tell me what it is and you can make it, not going to be a stickler with so much stuff going on on a small screen…you owe me one later though haha…but actually
-
I was just going to write and say that!
I certainly owe you one. Since this is in writing, it’s now a contract :-D
My plan was solid all along, but between doing dishes, laundry, and taking care of my kid I missed it. Thank you.
-
My Anzac destroyer needed to act as a blocker in SZ 55, rather than go to the Carolines.
-
fair enough, and don’t sweat it, so easy to have too much stuff going on to remember one unit move
-
Thank you - and you can collect on your debt however you feel you should - NCM change, or reroll a small battle or something - just name it.
I usually play in a very forgiving style, like we’re standing over the game board. One of the problems with scrolling on a computer screen is you can’t take in the entire board in a single glance.
-
totally agree
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Belarus to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Belarus to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia HungaryCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 tactical_bombers and 1 transport
1 submarine owned by the Russians Submerged
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Slovakia Hungary
Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 fighter, 1 infantry and 3 mech_infantrys
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 aaGun and 4 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
You had great dice that round ~