Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
2 Kamikaze on the cruiser, the fighter scrambles and the sub submerges.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese defend with 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 35 Sea Zone from Japanese with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield and 1 harbour
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 5 artilleries, 3 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
2 mech_infantrys moved from Rostov to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber and 5 tactical_bombers moved from Western Ukraine to Russia
2 fighters moved from Eastern Poland to Russia
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to Russia
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 8 armour, 5 artilleries, 3 bombers, 2 fighters, 3 infantry, 17 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major and 18 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 3 bombers, 2 fighters, 8 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 5 artilleries, 3 infantry and 9 mech_infantrys
Casualties for Russians: 2 aaGuns, 9 artilleries and 18 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer; Americans defend with 3 transports
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer
Casualties for Americans: 3 transports
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
7 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
7 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Bessarabia to Belarus
1 mech_infantry moved from Bessarabia to Belarus
4 tactical_bombers moved from Russia to Belarus
2 armour moved from Bessarabia to Belarus
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Russia to Rostov
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Southern Italy to Trans-Jordan
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
2 bombers and 2 fighters placed in Western Germany
1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 57 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
3 armour and 12 infantry moved from Novgorod to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 armour and 12 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery, 1 infantry, 8 mech_infantrys and 4 tactical_bombers
5 infantry owned by the Russians and 3 armour owned by the Russians retreated to Novgorod
Germans win with 3 armour, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 7 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship, 4 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Malaya to 35 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Hunan to Kweichow
4 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Philippines
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from Burma to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports
ANZAC defend with 1 carrier, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 50
Casualties for ANZAC: 1 carrier, 2 fighters and 2 transports
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 4 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 3 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 3 destroyers, 11 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Casualties for Japanese: 1 battleship, 4 carriers, 3 destroyers, 6 fighters and 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Australia
Non Combat Move - Japanese
2 fighters could not land in 25 Sea Zone and were removed
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 39 Sea Zone to 56 Sea Zone
4 infantry moved from 56 Sea Zone to Western Australia
2 artilleries moved from 56 Sea Zone to Western Australia
1 fighter moved from Burma to 56 Sea Zone
1 tactical_bomber moved from Burma to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from Kweichow to Burma
1 infantry moved from Sakha to Siberia
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 35 Sea Zone to Kiangsi
1 bomber moved from 35 Sea Zone to Kiangsi
Place Units - Japanese
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 fighter placed in Japan
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Btw: This time I played sloppily. I should have taken air craft down and save ships because now 2 planes had to crash.
Btw: This time I played sloppily. I should have taken air craft down and save ships because now 2 planes had to crash.
do you want me to change it for you?
Thanks for asking but nope, I just chose the wrong OOL as I clicked to fast throught the battle. It would not be legal to make any changes now (only the last round could have been changed but that was too late already)
So please proceed with the posted map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 4 mech_infantrys moved from Egypt to Trans-Jordan
Combat - British
Battle in 98 Sea Zone
British attack with 1 carrier, 1 destroyer and 2 fighters
Italians defend with 2 transports
British win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 4 mech_infantrys
Germans defend with 2 fighters; Italians defend with 1 artillery and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 4 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Algeria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to 109 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
Sir, you really make me curious :)
I give you lots of advice in order to help you. Very basic things. In the other game I just told you to not let air idle that could fight because this did cost you the battle at Holland.
Now you attack the sub at 91 and leave the 2 US bombers idle at Gibraltar. Don’t you look at the air? Do you play too fast? Don’t you care? :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Syria to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Northwest Persia to Persia
Italians take Persia from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
retreated to 98 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -34
Casualties for Italians: 3 fighters and 2 submarines
Casualties for British: 1 destroyer
2 fighters owned by the British forced to land in Egypt
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Sir, you really make me curious :)
I give you lots of advice in order to help you. Very basic things. In the other game I just told you to not let air idle that could fight because this did cost you the battle at Holland.
Now you attack the sub at 91 and leave the 2 US bombers idle at Gibraltar. Don’t you look at the air? Do you play too fast? Don’t you care? :)
I do care :) . As far as I know I don’t play too fast, it usually takes me a while to complete my turn. I will say that playing here makes me pay way more attention to detail (which is great).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Trans-Jordan
French attack with 1 fighter and 2 infantry
Germans defend with 1 fighter
French win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 1 carrier and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
3 armour and 6 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 bomber moved from Rostov to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 bombers moved from Bryansk to Novgorod
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
6 armour and 8 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from Belarus to Novgorod
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,6,3,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Novgorod
Germans attack with 3 armour, 2 bombers, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -41
Casualties for Germans: 3 armour, 1 bomber, 8 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 3 armour and 5 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the British
2 submarines owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Volgograd
Germans attack with 6 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 6 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 carrier
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier
Cleaning up after air battles
1 fighter owned by the British forced to land in United Kingdom
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Adding units owned by Germans to Urals: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Finland to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Belarus to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from Novgorod to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
Place Units - Germans
1 carrier and 5 transports placed in 112 Sea Zone
2 artilleries and 2 bombers placed in Western Germany
1 bomber placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to France: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Forgot the obv walkin at Ural. Assume you dont mind.
And crazy dice at Novo:D
Are you btw familiar with victory conditions in the Pacific?
You left New South Wales pretty alone now. If I capture it Axis have met victory conditions (assuming I will kill the Chinese at Kwangsi)
And you have no chance to recapture after I took it.
So in order to not lose in the next turn you should have put the fighters and inf to NSW.
As an alternative you could put the carrier to sz61 in order to block the Japanese fleet off.
Feel free to edit Anzac if you like.