TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 unit repaired.
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 5 tactical_bombers moved from Philippines to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 bombers moved from Szechwan to 19 Sea Zone
8 mech_infantrys moved from Jehol to Shantung
1 armour moved from Sikang to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
2 infantry and 3 mech_infantrys moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 3 infantry moved from Sikang to Szechwan
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 carrier, 2 destroyers and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 21 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 21 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 10 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Japanese roll dice for 2 bombers, 10 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 14/19 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 19 Sea Zone, round 2 : 5/10 hits
4 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 carriers owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 fighters owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Battle in Shantung
Japanese attack with 8 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 8 mech_infantrys in Shantung, round 2 : 0/8 hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
Japanese roll dice for 8 mech_infantrys in Shantung, round 3 : 1/8 hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Guam
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
2 fighters moved from 19 Sea Zone to Kweichow
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
Place Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,6
Japanese collect 49 PUs (3 lost to blockades); end with 54 PUs total