@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 General Sir Douglas Haig(allies) v Lord Plagueis(Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser and 4 transports remaining. Battle score for attacker is -12
Casualties for Italians: 2 fighters
Casualties for British: 1 destroyerNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in SumatraNon Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from Burma to French Indo China
2 fighters moved from India to French Indo China
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 cruisers moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 armour, 5 artilleries, 20 infantry and 9 mech_infantrys moved from Baltic States to Eastern Poland
3 armour moved from Romania to Eastern Poland
4 infantry moved from Bulgaria to Romania
6 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
3 artilleries moved from Germany to Poland
2 armour moved from Holland Belgium to Germany
2 mech_infantrys moved from Holland Belgium to Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
5 artilleries and 1 fighter placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 7 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
5 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 7 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
5 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Non Combat Move - Russians
1 artillery moved from Norway to Finland
2 artilleries moved from Karelia to Novgorod
9 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
4 artilleries moved from Bryansk to UkrainePlace Units - Russians
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Russians collect 39 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
4 tactical_bombers moved from Japan to Soviet Far East
3 fighters moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
2 battleships, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 carriers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
7 mech_infantrys moved from Kweichow to Yunnan
5 artilleries moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Yunnan
6 fighters moved from 36 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
4 tactical_bombers moved from Japan to Soviet Far East
3 fighters moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
2 battleships, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 carriers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
7 mech_infantrys moved from Kweichow to Yunnan
5 artilleries moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Yunnan
6 fighters moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 19 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport
Americans defend with 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 5 artilleries, 5 infantry and 10 mech_infantrys
British defend with 4 infantry and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in Celebes
Battle in Soviet Far East
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 aaGun, 2 armour and 3 infantry
Japanese win, taking Celebes from ANZAC, taking Soviet Far East from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 1 aaGun, 2 armour and 3 infantry
Casualties for Japanese: 2 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in Soviet Far East and were removed
6 fighters could not land in 35 Sea Zone and were removedPlace Units - Japanese
1 bomber and 2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
22 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Burma to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 armour moved from Tobruk to 96 Sea Zone
2 mech_infantrys moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 1 infantry, 2 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 battleship and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 bombers moved from French Indo China to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 infantry and 3 transports; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 armour moved from Tobruk to 96 Sea Zone
2 mech_infantrys moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 1 infantry, 2 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 battleship and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 bombers moved from French Indo China to KwangtungCombat - British
Strategic bombing raid in Kwangtung
1 bomber killed by AA
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kwangtung causes 3 damage total.
Battle in 44 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in GreeceNon Combat Move - British
2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Egypt to Trans-Jordan
3 fighters moved from United Kingdom to Gibraltar
3 fighters and 1 tactical_bomber moved from Alexandria to Iraq
2 infantry moved from Tanganyika Territory to Kenya
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - British
3 transports placed in 71 Sea Zone
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
French defend with 2 cruisers
French win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiserNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Iraq to Persia
ANZAC take Persia from Neutral_Allies
1 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
1 fighter moved from Egypt to Greece





