Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 artilleries and 1 infantry moved from Tunisia to Libya
Italians take Libya from British
Combat - Italians
Non Combat Move - Italians
2 cruisers moved from 94 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 8 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern France
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
in the event that you invade Gibraltar, I’d like to consider OOL to save my AA gun
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Russia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 fighter and 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 bombers moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
2 infantry moved from Norway to Finland
2 infantry moved from Vyborg to Finland
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from 125 Sea Zone to Western Germany
1 aaGun and 2 artilleries moved from Holland Belgium to France
1 fighter moved from Holland Belgium to Western Germany
7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 infantry placed in France
1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 2.
1 infantry placed in France
1 bomber and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
based on your choices the last few turns, I assumed you would not intercept Moscow.
If you want to fight that one fighter vs 3 bombers, feel free to roll it in the forum. If you get a hit, my third dice roll was “6” for bombing damage.
You are correct, no intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 26 Sea Zone to 63 Sea Zone
Japanese take 63 Sea Zone from ANZAC
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 bombers, 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 2 destroyers; British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 42 Sea Zone from Neutral with 3 bombers, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is 38
Casualties for Japanese: 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Java from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Borneo
3 bombers moved from 42 Sea Zone to Borneo
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Dzavhan to Ulaanbaatar
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
3 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
4 artilleries and 7 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery, 6 infantry and 4 mech_infantrys moved from Alaska to 1 Sea Zone
1 artillery, 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys, 7 submarines and 7 transports moved from 1 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Non Combat Move - Americans
1 artillery, 6 infantry and 4 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Alaska to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
3 infantry placed in Alaska
2 artilleries and 2 infantry placed in Eastern United States
1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Egypt: 4 infantry
EDIT: Turning off Edit Mode
3 artilleries and 9 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 28 PUs;
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 fighters and 2 tactical_bombers moved from West India to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Northwest Persia
6 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
5 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to India
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 6 mech_infantrys
British roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/11 hits
Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 2/6 hits
3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 6/9 hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 3 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 6 mech_infantrys
Casualties for British: 3 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Kiangsi to Kiangsu
1 aaGun moved from Kwangsi to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 5 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
2 artilleries and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Algeria
Battle in 81 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win, taking Algeria from French with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from 81 Sea Zone to Greece
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Hopei to Chahar
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
5 bombers moved from Novgorod to 110 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
scramble for sz110?
Yep.
two hits from my subs, tips or lose your subs?
Yea put the 2 hits on the carriers.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
5 bombers moved from Novgorod to 110 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
Combat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Caucasus
Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 1 battleship, 7 bombers, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines
British defend with 1 battleship, 1 carrier, 3 fighters and 2 transports; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British