Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                3 fighters and 1 tactical_bomber moved from Belarus to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                4 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Novgorod
                1 infantry moved from Ukraine to Western Ukraine
                1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                4 artilleries and 1 infantry moved from Russia to Smolensk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                3 artilleries placed in Novgorod
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • Am I supposed to edit in 10 IPCs for America every turn? I did not do that on turn 2. 10 seems like an absolutely absurd bonus.

  • 15

    Better to start too high and then dial it down. But yes, 10 every turn. Do it, pussy.

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 bomber, 8 fighters and 8 tactical_bombers moved from Kwangsi to India
                2 fighters moved from Yunnan to India
                1 bomber moved from Anhwe to India
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                3 artilleries moved from Kwangsi to 36 Sea Zone
                3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 battleships moved from 36 Sea Zone to 37 Sea Zone
                3 destroyers moved from 36 Sea Zone to 39 Sea Zone
                3 carriers moved from 36 Sea Zone to 39 Sea Zone
                1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Malaya

    Combat - Japanese

  • 15

    I need scrambles off of India. I think I just javascript:void(0);got Calcutta. On J3. Bad show, UK Pac, bad show.

    You’re going to need that 10/turn with the USA. And we’re lucky Germany is getting its shit wrecked.


  • No scramble. I  guess I didn’t realize you had 4 transports in range. Not much I could have done about it though.

  • 15

    You could have thrown your UK Pac destroyer in to block, would have saved you a turn.

  • 15

    3 AA casualties.

    I hate your ass. A lot.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 bomber, 8 fighters and 8 tactical_bombers moved from Kwangsi to India
                2 fighters moved from Yunnan to India
                1 bomber moved from Anhwe to India
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                3 artilleries moved from Kwangsi to 36 Sea Zone
                3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 battleships moved from 36 Sea Zone to 37 Sea Zone
                3 destroyers moved from 36 Sea Zone to 39 Sea Zone
                3 carriers moved from 36 Sea Zone to 39 Sea Zone
                1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Malaya

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 infantry
                    British defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 4 artilleries, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                    Casualties for Japanese: 3 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers

    Non Combat Move - Japanese
                1 bomber moved from India to Kwangsi
                1 bomber moved from India to Yunnan
                1 fighter moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                5 infantry moved from Anhwe to Hopei
                1 aaGun moved from Chahar to Hopei
                1 artillery and 2 infantry moved from Suiyuyan to Hopei
                1 artillery and 1 infantry moved from Kweichow to Hopei
                1 infantry moved from Hunan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                4 fighters and 3 tactical_bombers moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 36 Sea Zone
                1 factory_minor placed in Kwangtung
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 72 to 82
                EDIT: Turning off Edit Mode
                Americans buy 2 armour, 1 carrier, 3 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                      Americans take 26 Sea Zone from Neutral


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 72 to 82
                EDIT: Turning off Edit Mode
                Americans buy 2 armour, 1 carrier, 3 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                      Americans take 26 Sea Zone from Neutral

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 4 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Algeria
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 infantry moved from 101 Sea Zone to Eastern United States
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States
                1 tactical_bomber placed in Western United States
                2 armour placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 12 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 destroyers and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
                1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Eastern Persia to West India

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 4 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                6 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia
                1 armour moved from Eastern Poland to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Syria
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Bessarabia
                    Italians attack with 2 artilleries and 6 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Romania
                1 aaGun moved from Romania to Bessarabia
                1 fighter moved from Bulgaria to Southern Italy
                1 armour moved from Greece to Romania
                1 aaGun moved from Romania to Bessarabia
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 15

    You’re bringing the heat to both maps at the same time as America? That’s ballsy.

    Be very careful with how you handle Japan. Very careful.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French


  • I won’t be able to take another turn today.

  • 15

    Neither will I, so no problem. I might not even be able to do Germany’s before we leave. Have some stupid baby shower to go to, and then a wedding, which might be fun.

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