@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
3 infantry moved from 59 Sea Zone to Iwo Jima
1 artillery moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 56 Sea Zone to Iwo Jima
2 destroyers moved from 56 Sea Zone to 59 Sea Zone
1 carrier moved from 56 Sea Zone to 59 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 23 Sea Zone to 8 Sea Zone
2 fighters moved from 11 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to 8 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
2 fighters moved from 8 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to United Kingdom
1 artillery moved from French West Africa to 23 Sea Zone
2 infantry moved from French West Africa to 23 Sea Zone
1 armour moved from French West Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
2 fighters moved from Iwo Jima to 59 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
5 infantry moved from Evenki National Okrug to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters and 5 infantry
Germans defend with 5 infantry
3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
3 infantry moved from Novosibirsk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 bombers and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Novosibirsk
Germans take Kazakh S.S.R. from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Caucasus
2 armour moved from Karelia S.S.R. to Caucasus
1 armour moved from Caucasus to Trans-Jordan
Germans take Persia from British
Germans take Trans-Jordan from British
1 armour moved from Caucasus to 16 Sea Zone
1 armour and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Morocco
2 carriers moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from 15 Sea Zone to Morocco
1 fighter moved from 15 Sea Zone to Morocco
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 fighter moved from Karelia S.S.R. to 8 Sea Zone
1 bomber moved from Southern Europe to 8 Sea Zone
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 8 Sea Zone to France
1 bomber moved from 8 Sea Zone to Germany
Place Units - Germans
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
1 bomber and 2 infantry placed in Italy
Germans undo move 3.
2 infantry placed in Italy
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Russia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 2 fighters
Germans defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 artillery
Non Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 23 Sea Zone to 21 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Trans-Jordan to India
Place Units - British
3 fighters placed in India
1 infantry placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships moved from 36 Sea Zone to 60 Sea Zone
2 destroyers moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 36 Sea Zone to 60 Sea Zone
2 carriers moved from 36 Sea Zone to 60 Sea Zone
1 cruiser moved from 36 Sea Zone to 60 Sea Zone
4 fighters moved from Burma to 60 Sea Zone
5 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 armour moved from Kwangtung to Kazakh S.S.R.
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 armour moved from Soviet Far East to Evenki National Okrug
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Manchuria to Szechwan
1 infantry moved from Burma to Yunnan
3 artilleries moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 transport moved from 61 Sea Zone to 62 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
2 armour placed in Kwangtung
2 armour placed in Manchuria
2 infantry placed in Japan
1 bomber placed in Manchuria
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - Americans
1 fighter moved from 11 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 bomber moved from Eastern United States to 14 Sea Zone
1 fighter moved from 59 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 2 bombers and 3 fighters
Germans defend with 1 battleship, 2 carriers and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 2 carriers and 1 transport
Casualties for Americans: 2 bombers and 2 fighters
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 fighter moved from 62 Sea Zone to 64 Sea Zone
1 carrier moved from 59 Sea Zone to 64 Sea Zone
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
1 destroyer moved from 59 Sea Zone to 58 Sea Zone
3 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Iwo Jima to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 59 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from 59 Sea Zone to 64 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 59 Sea Zone to 64 Sea Zone
1 fighter moved from 14 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
Place Units - Americans
1 battleship and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - Americans
1 fighter moved from 11 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 bomber moved from Eastern United States to 14 Sea Zone
1 fighter moved from 59 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 2 bombers and 3 fighters
Germans defend with 1 battleship, 2 carriers and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 2 carriers and 1 transport
Casualties for Americans: 2 bombers and 2 fighters
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 fighter moved from 62 Sea Zone to 64 Sea Zone
1 carrier moved from 59 Sea Zone to 64 Sea Zone
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
1 destroyer moved from 59 Sea Zone to 58 Sea Zone
3 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Iwo Jima to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 59 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from 59 Sea Zone to 64 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 59 Sea Zone to 64 Sea Zone
1 fighter moved from 14 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
Place Units - Americans
1 battleship and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
9 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 9 infantry
Germans defend with 2 armour, 1 factory and 5 infantry
2 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 5 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 2 Sea Zone
2 bombers moved from Germany to 2 Sea Zone
1 fighter moved from France to Gibraltar
3 fighters moved from Morocco to Gibraltar
2 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 artillery moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Italy to France
1 infantry moved from Italy to Germany
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Vologda to Archangel
1 armour moved from Caucasus to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 4 fighters
Americans defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for Americans: 1 fighter
Battle in 2 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports
Germans win with 2 bombers remaining. Battle score for attacker is 62
Casualties for Germans: 1 bomber
Casualties for Americans: 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports
Non Combat Move - Germans
2 bombers moved from 2 Sea Zone to Norway
3 fighters moved from Gibraltar to Algeria
Place Units - Germans
4 submarines placed in 5 Sea Zone
2 armour and 2 infantry placed in Caucasus
2 armour placed in Karelia S.S.R.
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Persia
British take Persia from Germans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
Combat - British
Non Combat Move - British
2 armour, 2 fighters and 5 infantry moved from Egypt to Libya
1 fighter moved from India to Libya
1 fighter moved from India to Libya
3 fighters moved from India to Russia
2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 cruiser and 1 submarine moved from 43 Sea Zone to 56 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in India
2 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Manchuria to Russia
2 armour moved from Kazakh S.S.R. to Russia
6 infantry moved from Kazakh S.S.R. to Russia
3 armour moved from Szechwan to Russia
1 armour moved from Evenki National Okrug to Russia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Manchuria to Szechwan
2 armour moved from Kwangtung to Szechwan
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Russia
Japanese attack with 6 armour and 6 infantry
British defend with 3 fighters; Russians defend with 1 armour, 1 factory, 2 fighters and 9 infantry; Americans defend with 1 fighter
Russians win with 1 armour, 6 fighters and 3 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 6 armour and 6 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Japanese
1 bomber moved from Russia to Karelia S.S.R.
Place Units - Japanese
3 armour placed in Manchuria
2 armour placed in Japan
1 destroyer placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Non Combat Move - Americans
1 cruiser moved from 64 Sea Zone to 56 Sea Zone
1 battleship moved from 64 Sea Zone to 56 Sea Zone
1 artillery moved from Alaska to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 56 Sea Zone
2 fighters moved from 64 Sea Zone to 56 Sea Zone
1 carrier moved from 64 Sea Zone to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 56 Sea Zone
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 destroyer moved from 63 Sea Zone to 65 Sea Zone
1 battleship moved from 11 Sea Zone to 19 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
1 armour moved from Kazakh S.S.R. to Caucasus
2 fighters moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 2 armour, 1 factory and 2 infantry
1 armour owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novosibirsk to Russia
3 infantry moved from Archangel to Russia
2 armour moved from Karelia S.S.R. to Russia
2 infantry moved from West Russia to Russia
2 armour moved from Caucasus to Russia
2 bombers moved from Norway to Russia
3 fighters moved from Algeria to France
1 artillery moved from Algeria to Morocco
2 armour moved from Algeria to Morocco
3 infantry moved from Algeria to Morocco
Combat - Germans
Battle in Russia
Germans attack with 5 armour, 2 bombers and 5 infantry
British defend with 3 fighters; Russians defend with 1 armour, 1 factory, 2 fighters and 3 infantry; Americans defend with 1 fighter
Russians win with 5 fighters remaining. Battle score for attacker is -44
Casualties for Germans: 5 armour, 2 bombers and 5 infantry
Casualties for Russians: 1 armour and 3 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Germans
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 infantry placed in Caucasus
1 battleship and 2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Libya to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Libya
Combat - British
Non Combat Move - British
2 infantry moved from Egypt to Libya
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Persia
8 infantry moved from India to Persia
Place Units - British
1 armour and 1 infantry placed in India
7 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 2 PUs;
Combat Move - Japanese
3 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 armour moved from Szechwan to Burma
2 armour moved from Szechwan to Kazakh S.S.R.
3 infantry moved from Evenki National Okrug to Novosibirsk
3 armour moved from Manchuria to Szechwan
1 bomber moved from Karelia S.S.R. to Russia
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
4 fighters moved from 62 Sea Zone to Szechwan
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Non Combat Move - Japanese
Place Units - Japanese
3 bombers placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total