@ArtofWar1947 No no, leave them. It will be easier to remember after this.
Thanks anyway.
No Scramble sir
Scramble 1 Tactical. I missed the attack
For some reason I thought you were talking about somewhere else. I thought you took Italy already, lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
British attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Germans defend with 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is 19
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 artilleries, 1 bomber and 4 infantry
Casualties for Italians: 3 fighters and 2 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Algeria
2 fighters and 1 tactical_bomber moved from Shan State to India
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
3 transports placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 52 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry
Ack! I missed your desire to scramble one tac. Want to redo or something?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
British attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Germans defend with 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is 19
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 artilleries, 1 bomber and 4 infantry
Casualties for Italians: 3 fighters and 2 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Algeria
2 fighters and 1 tactical_bomber moved from Shan State to India
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
3 transports placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 52 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French Equatorial Africa to French Central Africa
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Southern Italy
Italians attack with 5 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern Italy from British with 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 armour moved from Romania to Northern Italy
1 artillery moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
No your fine. I should have paid attention to your attack. Silly me. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 109 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
10 armour moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Eastern Poland to Smolensk
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 11 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 11 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 3 bombers and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans win, taking Smolensk from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Interceptors in Moscow?
I’m sending 3 bombers
You have one fighter to intercept
No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
10 armour moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Eastern Poland to Smolensk
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 11 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 11 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 3 bombers and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans win, taking Smolensk from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
3 bombers moved from Smolensk to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
3 bombers moved from Russia to Western Ukraine
2 fighters moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
2 fighters and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Smolensk
1 fighter moved from Russia to Smolensk
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
1 aaGun and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Tsinghai to Sikang
1 armour moved from Yunnan to Sikang
3 mech_infantrys moved from Kweichow to Sikang
1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
4 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
5 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 bombers moved from French Indo China to Sikang
2 tactical_bombers moved from French Indo China to Sikang
3 fighters moved from Java to Shan State
1 tactical_bomber moved from Java to Shan State
1 artillery moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 5 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Sikang
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 11 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 19 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 2 artilleries, 11 infantry and 5 mech_infantrys
Casualties for Chinese: 1 fighter and 19 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
2 bombers moved from Sikang to Bryansk
1 tactical_bomber moved from Sikang to French Indo China
2 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
5 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Shantung to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 transports placed in 36 Sea Zone
2 armour and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs