@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,4,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 mech_infantrys moved from Poland to Western Germany
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
2 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Ukraine to Western Ukraine
3 fighters moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Western Germany
3 tactical_bombers moved from Western Ukraine to Western Germany
4 bombers moved from Russia to Western Ukraine
1 fighter moved from Russia to Western UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Normandy Bordeaux
1 mech_infantry placed in France
4 armour and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;Combat Move - Russians
12 infantry moved from Archangel to Vologda
3 armour moved from Archangel to Urals
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;Combat Move - Russians
12 infantry moved from Archangel to Vologda
3 armour moved from Archangel to Urals
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to TobrukCombat - Russians
Battle in Urals
Russians attack with 3 armour
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
3 armour, 4 artilleries, 4 fighters, 20 infantry and 6 tactical_bombers moved from Shantung to Kiangsu
6 fighters moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
3 armour moved from Manchuria to 19 Sea Zone
3 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
3 armour and 2 mech_infantrys moved from Kansu to Hopei
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
3 armour, 4 artilleries, 4 fighters, 20 infantry and 6 tactical_bombers moved from Shantung to Kiangsu
6 fighters moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
3 armour moved from Manchuria to 19 Sea Zone
3 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
3 armour and 2 mech_infantrys moved from Kansu to Hopei
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to HopeiCombat - Japanese
Battle in Kiangsu
Japanese attack with 6 armour, 4 artilleries, 1 bomber, 12 fighters, 23 infantry and 8 tactical_bombers
British defend with 3 armour, 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber; Chinese defend with 4 artilleries and 23 infantry
Japanese win with 1 bomber, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 6 armour, 4 artilleries, 4 fighters and 23 infantry
Casualties for British: 3 armour, 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber
Casualties for Chinese: 4 artilleries and 23 infantry
Battle in Hopei
Japanese attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 3 armour
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 3 armourNon Combat Move - Japanese
3 artilleries moved from Kansu to Suiyuyan
1 bomber moved from Kiangsu to Manchuria
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
5 tactical_bombers moved from Kiangsu to Manchuria
5 fighters moved from Kiangsu to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
1 cruiser and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from ItaliansCombat - Americans
Non Combat Move - Americans
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 armour, 5 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 carriers moved from 93 Sea Zone to 91 Sea Zone
9 transports moved from 93 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 cruisers moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
5 fighters moved from 93 Sea Zone to Southern France
3 armour moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 infantry and 1 mech_infantry placed in Southern France
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
1 armour and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
Combat - British
Non Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
5 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Alexandria to Tobruk
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
4 armour moved from India to Eastern PersiaPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 infantry moved from Greater Southern Germany to Northern ItalyCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 cruisers and 3 fighters
British defend with 1 destroyer
Italians win, taking 93 Sea Zone from Americans with 1 cruiser and 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Northern Italy
Italians attack with 4 armour, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Southern FranceTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from France to Southern France
4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
4 bombers moved from Western Ukraine to Southern France
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from France to Southern France
4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
4 bombers moved from Western Ukraine to Southern France
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to VolgogradCombat - Germans
Battle in Southern France
Germans attack with 4 armour, 20 bombers, 3 fighters, 17 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter; British defend with 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 5 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
retreated to Southern France
Americans win with 8 armour, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is -78
Casualties for Germans: 4 armour, 3 fighters, 17 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 9 infantry and 2 mech_infantrysNon Combat Move - Germans
16 bombers moved from Southern France to Western Germany
4 bombers moved from Southern France to Northern Italy
3 tactical_bombers moved from Southern France to Western Germany
3 armour moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
7 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
5 armour moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 transport moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
4 armour, 2 bombers and 4 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 1.
4 armour, 2 bombers and 3 mech_infantrys placed in Western Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 61 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs





