What to do with British fighter off of India?


  • Usually you drop the bomber in . . . I forget, one of the zones southwest or south of Anglo-Egypt Sudan.  If you leave it in Trans-Jordan, Germany will DEFINITELY smash the bomber with its Med transport.

    You don’t stop Germany from getting a free bomber kill.

    That’s the point, using a bomber on Africa almost certainly means a dead bomber.


  • If the transport is off Gibralter land bomber in Trans-Jordan. Cover with a Russian tank. (R1 have one in Kazah of Caucus if you atack Belo. Build one in Caucus if you attack Ukraine. Have one in Caucus if you strafe Ukraine.) This makes it 55% to kill fighter, 50% to kill bomber. You lose 2 IPC on average but by taking out egypt you’ve gained ~20IPC. I suppose if you have no Russian tank and you don’t want to leave India with 1 Infantry you’ll only gain 5 IPC trading bomber for Africa and landing in Hawaii would be better.

    If the transport (and Battleship) is off Egypt and the German sub is not off Gibralter I’m not as worried about Africa because allies can do a combined landing in Algeria and dare the Luftwafe to suicide against them.

    Even with the sub the landing is still favorable for the allies unless the Germans have bomber and four fighters in position to hit the landing.

    If Germans have air, 3 in Egypt, transport/BB off Egypt and sub off Gibralter then the only chance to save is the suicide bomber and you’ll have to decide if it’s worth it.

  • '18 '17 '16 '11 Moderator

    Okay, you put it in Italian East Africa.  As Germany I take the fighter I landed in Libya and kill it.  You put it in Kenya, I kill it.  You put it in Trans-Jordan, I kill it.  You put it in French Equitorial Africa I kill it.

    I just don’t see anywhere to land that bomber safely.  It really helps retake Egypt, and that’s great and all, but you just secured 6 IPCs at the cost of 15 and you’ll loose those 6 anyway if Germany reinforces Africa before America get’s in securely.


  • And that is 1 less FIG that can be used elsewhere, and if the BOM lands in FEA, then that FIG is stuck ANOTHER round in Africa instead of going back to Europe to help with the “main” attacks" after being used to take Egypt on G1.

    Also, if you are using the FIG to kill the BOM in FEA, then that FIG also is not being used to re-take Egypt on G2, increasing German casualties for the attack there.


  • Could the fighter actually reach the US carrier?  What path does it take?


  • 0ff India-Off East Indies- Off New Guinea-Off Solomon to attack - Off Hawaii

  • '18 '17 '16 '11 Moderator

    Problem with that is you still loose the fleet in the Pac.  You MIGHT actually get a kill, but you’re trading 10 IPCs for 8-10 and no better position.

    You land in Bury and you force Japan to protect new transports off Japan, means less on Hawaii.  Means he cannot attack Bury on J1 either.  That’s +1 IPC for Russia, potentially +8 IPCs for America and no cost to England.


  • Actually, if the FIG goes to hawaii, the cost to Japan will be 10-16, maybe even 24 IPC’s.  The core Pearl Fleet can kill the sub and DST and wound the BB (in a typical fight).  Add another 2 probable hits from 2 rounds of that FIG, and you start taking out Japan FIGs, or the AC, or a BOM… or with some really hot Allied dice, A BB.

  • '18 '17 '16 '11 Moderator

    I usually only get 1 hit with the Pearl fleet.  That’s a damaged BB.

    Now, let’s assume the fighter missed the Sub on passing.  We have 1 SS, 1 BB, 1 AC, 2 FIG, 1 BMB vs 1 AC, 2 FIG, 1 SS.  Japan get’s 4 hits on round 1.  Allies get 2 hits.  That’s 1 damaged BB and one dead sub.  Cost 8, Reward 44.

    Though, personally I hope to get at least hte American sub out before it dies if I can.  So maybe Cost 8, Reward 36.  Without british plane it could be Cost 0, Reward 26.  Net 2 saved by the Allies.  Meanwhile, that plane can be used to harass Germany or Japan.


  • I can;t remember the last time that Japan did not lose 2 ships to just the US fleet.  3 hits out of 4 rolls has been so prevalent in my last several games that I assume Japan will lose the SUB and DST.


  • Now, let’s assume the fighter missed the Sub on passing.  We have 1 SS, 1 BB, 1 AC, 2 FIG, 1 BMB vs 1 AC, 2 FIG, 1 SS.  Japan get’s 4 hits on round 1.  Allies get 2 hits.  That’s 1 damaged BB and one dead sub.  Cost 8, Reward 44.

    Hmm, this becomes a complicated discussion. A few things here:

    I think you meant to say 1 dest as well in the Japan attack force.

    1 ss + 1 bb + 1 ac + 2 fig + 1 bmb + 1 dest = 20 dice points = 3 and 1/3 hits
    1 ac 2 fig 1 ss = 13 = 2 hits and 1/6 hits

    I think the majority of the time you will see the Americans surviving to round 2 to hit with their fighter, incurring 3 hits total, reducing the Japanese force to 2 fig 1 car 1 bb 1 bomb. The Americans are favored to counter Pearl in this case, so the Japanese would likely instead wish to lose their bomber to keep the destroyer alive.

    A majority of the time, the sub in Solomons will not survive, making the Japanese attack force that more fragile.

    But the Japanese can bring in between 3-4 fighters total, if they really need to. 4 fighters arrive if the Indies carrier moves out east, and 3 is easily achieved just by sending the caroline carrier - the fighter from carolines can land on wake, while a fighter from mainland Japan and 1 from Indies lands on the caroline carrier.

    But the Japanese bringing that much force loses out somewhere. Even bringing the BB as proposed, exposes transports to the Allied airforce. You could compensate by bringing the Indies BB/car to SZ60 to defend, but that leaves the Kwang UK fleet alive, which may later link with the US navy.

    A reinforced Pearl, especially when the Solomon sub is destroyed, and combined with Russian/UK consolidation about Japanese territories, causes the Japanese to give up something. If they go after Pearl, it is no longer an easy decision, they must give up somewhere else or their attack force isn’t generally strong enough, or they have to lose bombers/a fighter in order to preserve the occupying force from a counterattack.

    I

  • '18 '17 '16 '11 Moderator

    Yea, I did forget the Jap DD.

    And yes, IF you kill the Sub in solomons and it doesn’t just submerge.  And IF you get 3 hits in Hawaii you can do damage.

    More often then not I never get hits on the sub and I only get 1 hit with the fighter at Hawaii, if I’m lucky.

    Then again, if I do get 3 or 4 hits, then hellz ya, I’m bringing that BB to Hawaii and sinking the rest of that fleet.  1 Less BB for Japan, maybe even a carrier kill if it’s there.


  • More often then not I never get hits on the sub and I only get 1 hit with the fighter at Hawaii, if I’m lucky.

    Hmm, maybe you just need to play more. It’s 66% chance of sinking the sub if you attack with sub/fighter. You are certainly going to see a number of games where the sub survives, but you should more often than not sink it over many games. And it’s more often than not that the Japs get 3 hits instead of 4, which opens up a nearly 100% chance that the Americans score a 3rd hit.

  • '18 '17 '16 '11 Moderator

    Yea, Tri, no offense man, but 66% to me in my games means 5% chance of success.  I have the absolute worst luck with dice…except in my game against Fox.  Poor man, he got nothing, lost a ton.

    You wanna find out, go look.  I’m not going to post it here.  But suffice to say, it left me aweful tempted to try a KJF strat.


  • He slightly underpowered a couple of fights, but he did get hammered by Dice.  Gibraltar BB still alive, Egypt still UK’s, UK fleet in the Med, and he had to pull back from Western… all on G1.

    It will take a LOT of work to fight back from that.

    Of course Jen then did another option for the UK fighter… it is in SZ15 with a major UK fleet :-)

  • '18 '17 '16 '11 Moderator

    Yea.  I figured 4 British Fighters over Europe was a force to be reckoned with.  Also lets England split it’s navy for a change…since Germany’s down to 3 fighters, Carrier, DD, 2 SS, 2 Trn, 1 BB now.

    Of course, it left me weak against Japan and with Japan having a stronger then normal navy.  We’ll just have to see how it plays out.

  • 2007 AAR League

    I’m with Trihero on this one. I go with the retaking of Egypt. My policy is to also bring the UK bomber. Make Germany work for Africa’s IPC’s.

    You guys were discussing what to do with the bomber afterward. My plan following that attack is to package the bomber and fighter together and land them in Congo. Germany will need at least 2 fighters and a bomber in Libya for them to have a significant advantage. If it comes down to having only 1 unit left after the Egypt attack then I lose the bomber because the fighter can land out of range of Germany’s ability to kill it which is exactly what happened in my game against jsp last time I did it.

    The attack on the Japanese sub and landing in sz52 is also a good move. It reinforces the idea that, as Japan, you either come strong to sz52 or you don’t come at all. Anything short of overkill there is just asking for trouble.

  • '18 '17 '16 '11 Moderator

    I think the land in SZ52 and the land in Bury are similar in rational.

    In the former you are attempting to force Japan to use more navy then normal in Hawaii in an effort to weaken them.  In the latter you are trying to force Japan to use less navy or forgo the attack and thus strengthen America.

    Both achieve the same objective.  America is stronger compared to Japan then if the British fighter just landed in India and thumbed it’s nose at the whole war.


  • Just hit Hawaii with fodder sub (if survived), destroyer, lots of air.  Most of rest of Jap fleet parks at Solomons.

    You can lose a fighter or two in exchange for not committing the Jap fleet to a counterattack by US battleship, transport, two fighters, and bomber.


  • I prefer to lose those FIGs, along with an AC, taking out the BB, TRN, and some US AF on the counter-attack.  Make them treat my AC and FIGs as a defense total of 11 instead of an attack total of 7.

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