@simon33 Vive La France!
15L Soulblighter (Axis - Dark Skies) vs rpg44 (Allies +18)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malta to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone -
need intercept orders for Italy and kamikaze and scramble orders for Japan
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need intercept orders for Italy and kamikaze and scramble orders for Japan
No intercept. No kamikaze. No scramble.
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need casualty choice:
1st round I missed everything you hit my sub
2nd round I hit twice do you want to lose 1 sub and the DD or 2 subs?I have 1 dd 3 ftgs and 1 tac left
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need casualty choice:
1st round I missed everything you hit my sub
2nd round I hit twice do you want to lose 1 sub and the DD or 2 subs?I have 1 dd 3 ftgs and 1 tac left
lose 1 sub and the dd.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malta to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea ZoneCombat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Cleaning up after air battlesNon Combat Move - Americans
1 carrier moved from 33 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 16 Sea Zone
1 cruiser moved from 33 Sea Zone to 16 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 cruiser moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to Malta
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from British Guiana to Brazil
1 mech_infantry moved from Western United States to Southeast Mexico
1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico
1 submarine moved from 96 Sea Zone to 93 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 bombers placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag
New Zealand : 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
16 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
7 Sea Zone : 1 carrier and 2 fighters
6 Sea Zone : 1 flag, 1 destroyer
63 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Central United States : 1 factory_major and 1 infantry
Southeast Mexico : 1 armour and 2 mech_infantrys
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 armour, 2 artilleries and 3 infantry
Malta : 1 bomber, 2 fighters and 2 infantry
Morocco : 1 aaGun and 1 infantry
Tunisia : 2 mech_infantrys
Libya : 1 flag
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
93 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 58
Russians : 27 / 30
Japanese : 62 / 67
Americans : 54 / 74
Chinese : 6 / 8
British : 32 / 33
UK_Pacific : 5 / 7
Italians : 15 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
14 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 15 infantry
Tsinghai : 4 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 27 / 30
Japanese : 62 / 67
Americans : 54 / 74
Chinese : 6 / 8
British : 32 / 33
UK_Pacific : 5 / 7
Italians : 15 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
3 submarines moved from 96 Sea Zone to 97 Sea Zone
3 cruisers moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma -
scramble Yugo?
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No.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
3 submarines moved from 96 Sea Zone to 97 Sea Zone
3 cruisers moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 5 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/12 hits
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 3/7 hits
1 carrier owned by the Italians, 3 submarines owned by the British, 3 submarines owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 9/12 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Italians, 1 submarine owned by the British, 2 transports owned by the Italians, 2 fighters owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 88
Casualties for British: 1 destroyer and 4 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transportsNon Combat Move - British
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Persia to Northwest PersiaPlace Units - British
1 airfield placed in Malta
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs totalTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 5 infantry
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 infantry
96 Sea Zone : 1 fighter and 2 transports
97 Sea Zone : 1 flag, 1 carrier, 3 cruisers, 2 fighters and 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 armour, 2 artilleries and 6 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 27 / 30
Japanese : 61 / 67
Americans : 54 / 74
Chinese : 6 / 8
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
on the first casualty choice I could have saved your DD instead of a Cruiser but keeping the DD would have let me take hits on my subs from your planes. So if you want to switch that, I’d switch my casualty choice and replace my sub with my DD and then you’d have 1 shot @ 2 to shoot at it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Baltic States to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,4,3,4,2,1,4
Italians collect 5 PUs (11 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 16 Sea Zone
1 cruiser moved from 33 Sea Zone to 16 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Queensland
1 infantry moved from New Zealand to 63 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 aaGun and 1 infantry
Hawaiian Islands : 1 fighter
Dutch New Guinea : 1 flag
16 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
63 Sea Zone : 1 carrier, 1 destroyer and 1 infantry
62 Sea Zone : 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 25 / 30
Japanese : 61 / 67
Americans : 54 / 74
Chinese : 6 / 8
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EthiopiaTurn Complete - French
Territory Summary for French :
Gibraltar : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Ethiopia : 1 infantry
96 Sea Zone : 1 destroyer
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 25 / 30
Japanese : 61 / 67
Americans : 54 / 74
Chinese : 6 / 8
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 6 PUs;Combat Move - Germans
8 armour and 7 mech_infantrys moved from Belarus to Ukraine
Germans take Bryansk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber, 1 fighter and 4 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Eastern Poland to 97 Sea Zone
3 fighters moved from Yugoslavia to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 3 bombers, 4 fighters and 5 tactical_bombers; Italians loiter and taunt
British defend with 1 carrier, 3 cruisers, 2 fighters and 1 submarine
1 submarine owned by the British Submerged
Germans win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 3 cruisers and 2 fighters
Battle in Ukraine
Germans attack with 8 armour and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 armour, 3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Belarus
3 bombers moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Yugoslavia
1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Samara
1 armour moved from Russia to Samara
2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Timguska to Kansu
4 infantry moved from Timguska to Kansu
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Yenisey
4 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 infantry placed in Volgograd
6 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Kansu : 1 aaGun and 6 infantry
Tsinghai : 2 infantry
Yenisey : 1 aaGun and 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Anglo Egyptian Sudan : 1 mech_infantry
Rostov : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 4 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
Samara : 2 armour, 5 infantry and 3 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 67
Russians : 22 / 22
Japanese : 61 / 67
Americans : 54 / 74
Chinese : 6 / 8
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 6 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Japan to 7 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 7 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Kweichow to Burma
1 fighter moved from Yunnan to India
1 bomber moved from Kweichow to India
3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 7 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 2 fighters
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Americans: 1 carrier and 2 fighters
Battle in 6 Sea Zone
Japanese attack with 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 6 Sea Zone from Americans with 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Shan State
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Sakha to Buryatia
2 artilleries moved from Amur to Buryatia
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
4 transports moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from India to Shan State
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 armour and 2 mech_infantrys moved from Manchuria to ChaharPlace Units - Japanese
4 artilleries and 1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries and 3 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Malta to Saudi Arabia
1 fighter moved from 96 Sea Zone to Saudi Arabia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour and 2 mech_infantrys moved from Southeast Mexico to Venezuela
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Eastern United States to Chile
1 bomber moved from Eastern United States to Venezuela
1 infantry moved from Brazil to Venezuela
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
1 fighter moved from Malta to Spain
1 fighter moved from Malta to SpainCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Saudi Arabia
Americans attack with 1 bomber, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Saudi Arabia, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Saudi Arabia, round 3 : 2/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Saudi Arabia
Americans win, taking 93 Sea Zone from Italians, taking Saudi Arabia from Neutral_True with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Chile, round 2 : 3/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 4 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 4 infantry in Spain, round 2 : 5/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
5 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 3 infantry in Spain, round 3 : 5/11 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Venezuela
Americans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Venezuela, round 2 : 0/5 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Venezuela, round 3 : 2/5 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Venezuela to Gibraltar
1 bomber moved from Chile to Brazil
1 carrier moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Spain to Gibraltar
1 fighter moved from Saudi Arabia to Iraq
1 bomber moved from Saudi Arabia to Iraq
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Americans
1 infantry and 1 mech_infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
3 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag
New Zealand : 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
63 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 bomber and 2 fighters
Tobruk : 2 mech_infantrys
Libya : 1 flag
Chile : 1 flag, 1 artillery
65 Sea Zone : 2 transports
Saudi Arabia : 1 flag, 1 infantry
106 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Iraq : 1 bomber and 1 fighter
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
101 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 bomber
Venezuela : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Spain : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 4 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 67
Russians : 20 / 22
Japanese : 67 / 73
Americans : 62 / 82
Chinese : 3 / 8
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 16 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
13 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 16 infantry
Kansu : 1 fighter
Tsinghai : 2 infantryProduction/PUs Summary :
Germans : 49 / 67
Russians : 20 / 22
Japanese : 65 / 73
Americans : 62 / 82
Chinese : 5 / 7
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 16 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0