@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
15L Buckman (Axis) vs Mrcunego (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
2 fighters and 6 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 bombers, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Samara to Tambov
British take Tambov from Italians
1 armour moved from Tambov to Samara
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Samara
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 bombers moved from Samara to India
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Battle in Greece
Battle in India
British attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 bombers and 2 mech_infantrys in India, round 2 : 2/4 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking Greece from Italians, taking India from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 bombers moved from India to West India
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Egypt to Caucasus
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Kansu to Tsagaan Olom
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Finland
1 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
1 fighter moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
1 bomber and 8 infantry placed in United Kingdom
1 bomber, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 infantry moved from Tunisia to Algeria
Italians take Algeria from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 infantry
British defend with 2 infantry
Italians win, taking Greece from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Russia to Belarus
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,2,1,2
Italians collect 12 PUs (11 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in BurmaNon Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Philippines to Buyant-UhaaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from British
1 armour moved from Vologda to Russia
1 armour moved from Russia to Tambov
Germans take Tambov from British
1 armour moved from Tambov to Russia
2 armour moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to 127 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 2 armour
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Karelia from Americans with 2 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour moved from Ukraine to Rostov
3 infantry moved from Germany to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
6 artilleries placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from British
1 armour moved from Vologda to Russia
1 armour moved from Russia to Tambov
Germans take Tambov from British
1 armour moved from Tambov to Russia
2 armour moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to 127 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 2 armour
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Karelia from Americans with 2 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour moved from Ukraine to Rostov
3 infantry moved from Germany to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
6 artilleries placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
20 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 20 infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 3 fighters, 6 infantry and 2 tactical_bombers
Russians roll dice for 20 infantry in Russia, round 2 : 1/20 hits
Germans roll dice for 4 armour, 3 fighters, 6 infantry and 2 tactical_bombers in Russia, round 2 : 9/15 hits
9 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
11 infantry owned by the Russians retreated to Samara
Germans win with 4 armour, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -24
Casualties for Germans: 1 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
Turn Complete - Russians
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those russians are not having a great game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
12 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 mech_infantrys moved from Malaya to Burma
2 fighters moved from Kwangsi to Kweichow
3 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to KweichowCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: harbour
Bombing raid in India causes 6 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 12 submarines
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers and 12 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
6 fighters moved from 43 Sea Zone to 37 Sea Zone
6 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Kweichow to French Indo China
2 bombers moved from India to French Indo China
2 mech_infantrys moved from Urals to Vologda
2 mech_infantrys moved from Vologda to Archangel
1 bomber moved from Kweichow to Russia
3 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery placed in Malaya
Japanese undo move 4.
Japanese undo move 4.
2 destroyers and 1 transport placed in 37 Sea Zone
1 artillery and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Norway to Karelia
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Queensland to 43 Sea Zone
7 bombers moved from West India to Burma
1 fighter moved from West India to Burma
3 armour moved from Norway to KareliaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 4 armour, 1 bomber and 1 infantry
Germans defend with 2 armour
Americans roll dice for 4 armour, 1 bomber and 1 infantry in Karelia, round 2 : 3/6 hits
Germans roll dice for 2 armour in Karelia, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 armour owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 4 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
Americans attack with 7 bombers and 1 fighter
Japanese defend with 3 mech_infantrys
Americans roll dice for 7 bombers and 1 fighter in Burma, round 2 : 3/8 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 0/3 hits
3 mech_infantrys owned by the Japanese lost in Burma
Americans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Americans
1 fighter moved from Burma to West India
4 fighters moved from West India to Samara
7 bombers moved from Burma to Kansu
1 bomber moved from Karelia to Norway
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from 43 Sea Zone to Dutch New Guinea
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 bomber moved from Dutch New Guinea to New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
2 fighters moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 fighters moved from Szechwan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Urals
British take Urals from Japanese
1 armour moved from Samara to Tambov
British take Tambov from Germans
1 armour moved from Tambov to Samara
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - British
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scramble?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Urals
British take Urals from Japanese
1 armour moved from Samara to Tambov
British take Tambov from Germans
1 armour moved from Tambov to Samara
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Southern France
British attack with 2 artilleries, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry in Southern France, round 2 : 6/21 hits
Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits
1 infantry owned by the British and 5 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 5 infantry
Battle in Greece
British attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
British roll dice for 1 artillery, 2 bombers and 1 infantry in Greece, round 2 : 2/4 hits
Italians roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 bombers moved from Greece to Caucasus
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Normandy Bordeaux to Southern France
2 fighters moved from Finland to Karelia
2 bombers moved from West India to Caucasus
1 infantry moved from Samara to Vologda
2 mech_infantrys moved from Caucasus to Samara
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from India to West IndiaPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Algeria to Morocco
Italians take Morocco from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
2 armour moved from Belarus to Novgorod
5 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
11 infantry moved from Denmark to Western Germany
5 artilleries moved from Denmark to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Algeria to Morocco
Italians take Morocco from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
2 armour moved from Belarus to Novgorod
5 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
11 infantry moved from Denmark to Western Germany
5 artilleries moved from Denmark to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Buyant-Uhaa to KansuPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Caucasus to VolgogradTurn Complete - French





