@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs15L G40 Rubioton (Axis) vs Wackamatt (Allies +17)
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scramble and kami orders in SZ6?
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Yes Please,
All kamikaze over one carrier, and full scramble. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Egypt to MoroccoCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 4,4,2,5,4,2
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 carrier, 1 fighter and 2 tactical_bombers
Americans win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 4
Casualties for Japanese: 1 carrier, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Battle in Korea
Battle in Morocco
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Korea from Japanese, taking Morocco from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
2 bombers and 2 fighters moved from Morocco to GibraltarPlace Units - Americans
1 submarine placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 artilleries and 4 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 4 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Chinese win, taking Kiangsu from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Anhwe
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Libya
British take Libya from Italians
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
4 armour moved from Egypt to Iraq
1 infantry moved from Caucasus to Northwest PersiaCombat - British
Battle in Celebes
Battle in Kwangtung
British attack with 2 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
British win, taking Celebes from Japanese, taking Kwangtung from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 6 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Burma
3 aaGuns moved from Yunnan to BurmaPlace Units - British
3 infantry placed in Persia
3 artilleries placed in Iraq
1 fighter, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in India change ownership: 4 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
2 aaGuns moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
3 infantry placed in Rostov
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Rostov : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Bessarabia : 1 flag, 2 aaGuns and 1 infantry
Tambov : 1 flag
Caucasus : 1 flag, 1 infantry
95 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 101
Russians : 8 / 0
Japanese : 30 / 51
Americans : 54 / 76
Chinese : 17 / 23
British : 34 / 37
UK_Pacific : 31 / 37
Italians : 15 / 20
ANZAC : 12 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 infantry moved from French West Africa to French Central AfricaNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Baltic States to Karelia
Germans take Karelia from Russians
3 infantry and 3 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to SamaraCombat - Germans
Non Combat Move - Germans
2 artilleries moved from Northern Italy to Western Germany
1 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from Eastern Poland to Romania
5 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Russia to Volgograd
2 infantry moved from Bessarabia to Ukraine
2 aaGuns moved from Bryansk to Rostov
3 bombers moved from Bryansk to Novgorod
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Southern France
1 artillery placed in Normandy Bordeaux
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major and 1 harbour
Romania : 2 aaGuns
Germany : 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag, 3 infantry and 9 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 aaGuns, 2 artilleries and 4 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 6 artilleries, 1 factory_minor and 5 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 armour
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
95 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag
Greece : 1 flag, 1 airfield and 2 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 61 / 81
Russians : 6 / 0
Japanese : 30 / 51
Americans : 54 / 76
Chinese : 17 / 23
British : 34 / 37
UK_Pacific : 31 / 37
Italians : 15 / 20
ANZAC : 12 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Tsinghai to Kazakhstan -
submerge your sub in 113?
-
No thanks,
and if there is any hit from your sub, please apply in mine one.
Cheers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Tsinghai to KazakhstanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers
Americans defend with 2 transports
Japanese win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 cruiser moved from 31 Sea Zone to 13 Sea Zone
1 cruiser moved from 31 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Urals to NovosibirskPlace Units - Japanese
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 artillery and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Manchuria : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Chahar : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
26 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
13 Sea Zone : 1 cruiser
12 Sea Zone : 1 cruiser
17 Sea Zone : 1 transport
6 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Urals : 1 flag
Novosibirsk : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 61 / 81
Russians : 6 / 0
Japanese : 31 / 36
Americans : 53 / 76
Chinese : 17 / 23
British : 34 / 37
UK_Pacific : 31 / 37
Italians : 15 / 20
ANZAC : 12 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 artillery and 1 mech_infantry moved from Korea to ManchuriaCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Jehol
4 artilleries and 4 infantry moved from Kiangsu to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
1 artillery and 1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 12 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from India to West India
1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from Burma to KwangtungCombat - British
Battle in Philippines
British attack with 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
British win, taking Philippines from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to India
1 armour moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in India
1 cruiser and 1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 aaGuns and 1 infantry moved from Bessarabia to UkrainePlace Units - Italians
3 infantry placed in Rostov
1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Rostov : 1 flag, 1 factory_minor and 3 infantry
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 2 aaGuns and 1 infantry
Caucasus : 1 flag, 4 infantry and 1 mech_infantry
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 81
Russians : 6 / 0
Japanese : 22 / 36
Americans : 57 / 68
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 31 / 37
Italians : 13 / 19
ANZAC : 12 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 cruisers, 6 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
3 fighters moved from New Guinea to QueenslandCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French





