this game is already not going well
15L G40 Balladeer (axis) v Soul (allies+17)
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yeah I was on my mobile.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 37
UK_Pacific : 17 / 19
Italians : 10 / 9
ANZAC : 14 / 14
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 37
UK_Pacific : 17 / 19
Italians : 9 / 9
ANZAC : 14 / 14
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Northern Italy to 96 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to 96 Sea Zone
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 bomber moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 2 armour, 1 bomber and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 97 Sea Zone to Alexandria
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Western Germany
1 bomber moved from Greece to Western Germany
5 armour moved from France to Germany
3 artilleries moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns moved from Holland Belgium to Western Germany
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
10 artilleries placed in Germany
1 infantry placed in Southern France
1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
2 infantry moved from Belarus to Novgorod
6 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Sakha
6 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Ukraine
3 artilleries moved from Ukraine to Bryansk
6 infantry moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 2 aaGuns and 12 infantry
Buryatia : 6 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 24 infantry, 1 mech_infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 37
UK_Pacific : 17 / 19
Italians : 9 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Assumed no scramble from Phillipines, can reroll if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 mech_infantry moved from Anhwe to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 battleship, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -15
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter and 2 infantry
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
UK_Pacific win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in CelebesNon Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kiangsi to Japan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
2 bombers moved from 35 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
1 armour moved from Siberia to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Manchuria to Jehol
1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 34 Sea Zone to 44 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 45 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
26 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
New Brunswick Nova Scotia : 1 artillery and 1 infantry
106 Sea Zone : 1 cruiser and 1 transport
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 35 / 37
Japanese : 45 / 50
Americans : 50 / 71
Chinese : 5 / 15
British : 30 / 37
UK_Pacific : 14 / 19
Italians : 9 / 9
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Suiyuyan : 1 infantry
Kweichow : 3 infantry
Szechwan : 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 35 / 37
Japanese : 42 / 50
Americans : 50 / 71
Chinese : 8 / 14
British : 30 / 37
UK_Pacific : 14 / 19
Italians : 9 / 9
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Union of South Africa
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
2 destroyers moved from 76 Sea Zone to 80 Sea Zone
4 infantry moved from Brazil to French Guiana
1 armour and 1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 destroyer placed in 106 Sea Zone
2 artilleries placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,3
UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 6 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Kwangtung : 1 harbour and 1 infantry
Belgian Congo : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 armour and 1 artillery
French Guiana : 4 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 2 destroyers and 1 transport
106 Sea Zone : 2 destroyers and 2 transports
97 Sea Zone : 1 flag
71 Sea Zone : 1 cruiser and 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 35 / 37
Japanese : 42 / 50
Americans : 50 / 71
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 14 / 14
Italians : 9 / 9
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for British: 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 46 / 58
Russians : 33 / 37
Japanese : 42 / 50
Americans : 50 / 71
Chinese : 8 / 14
British : 29 / 32
UK_Pacific : 14 / 14
Italians : 14 / 25
ANZAC : 14 / 16
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 33 / 37
Japanese : 42 / 50
Americans : 50 / 71
Chinese : 8 / 14
British : 29 / 32
UK_Pacific : 14 / 14
Italians : 14 / 25
ANZAC : 14 / 16
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
5 armour moved from Germany to Baltic States
3 aaGuns, 1 armour, 6 artilleries and 17 infantry moved from Poland to Baltic States
2 artilleries and 2 infantry moved from Slovakia Hungary to Poland
10 artilleries moved from Germany to Poland
1 artillery and 1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Poland
1 artillery moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 armour moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to EgyptPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
8 mech_infantrys placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Sakha to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Belarus
6 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 16 infantry
Siberia : 2 infantry
Belarus : 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
Bryansk : 12 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 35
Japanese : 41 / 50
Americans : 50 / 71
Chinese : 8 / 14
British : 29 / 32
UK_Pacific : 14 / 14
Italians : 14 / 25
ANZAC : 14 / 16
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 bomber and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangsi to KwangtungCombat - Japanese
Battle in Sumatra
Battle in Borneo
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 4 infantry
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
retreated to Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to Manchuria
2 infantry moved from Jehol to Manchuria
1 aaGun and 1 infantry moved from Anhwe to Hunan
1 bomber moved from Kweichow to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 bomber and 1 tactical_bomber moved from Yunnan to Hunan
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to Western United States
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 artillery and 1 infantry
109 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
101 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 35
Japanese : 59 / 64
Americans : 50 / 70
Chinese : 6 / 14
British : 29 / 32
UK_Pacific : 6 / 14
Italians : 14 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Kweichow : 5 infantry
Szechwan : 1 artillery, 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 35
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 8 / 15
British : 29 / 32
UK_Pacific : 6 / 14
Italians : 14 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
1 infantry and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 bomber moved from Malta to Iraq
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits
British roll dice for 2 artilleries, 1 bomber and 3 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Iraq, round 3 : 4/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery moved from Union of South Africa to Rhodesia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Iraq to Persia
1 fighter moved from 98 Sea Zone to Malta
1 fighter moved from 41 Sea Zone to India
9 infantry moved from India to Burma
1 fighter moved from India to Szechwan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 factory_minor placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Szechwan : 1 fighter
Burma : 9 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Belgian Congo : 1 artillery
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Rhodesia : 1 artillery
Tanganyika Territory : 1 armour, 1 infantry and 1 mech_infantry
French Guiana : 4 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries and 1 infantry
Brazil : 1 flag
Persia : 1 flag, 1 bomber and 1 factory_minorProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 35
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 8 / 15
British : 33 / 33
UK_Pacific : 6 / 7
Italians : 12 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
A few hits in China might help, once in a while :-(





