like you said, let’s change it up!
14L G40 wheatbeer (Axis) vs Ghostglider (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Greece to Normandy Bordeaux
3 bombers moved from Greece to Western Germany
1 armour and 1 fighter moved from Greece to Bulgaria
1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter moved from Greece to Northern Italy
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: factory_major = 5, airfield = 6
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Bulgaria
Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Bulgaria from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northern Italy
Americans attack with 1 artillery and 1 fighter
Italians defend with 1 factory_minor and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 fighters and 2 transports moved from 3 Sea Zone to 15 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 15 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Western United States to 15 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Bulgaria to 97 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Hawaiian Islands to 15 Sea ZonePlace Units - Americans
3 infantry placed in Iraq
1 airfield placed in Greece
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 10 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hopei
Chinese undo move 2.
2 infantry placed in Shensi
Chinese undo move 2.
2 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Hopei
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
1 sub hit - I assume you want to fight with your subs, because they can not be killed by my attacking units - hit taken on AC.
6 hits in round 1 from UK.
Please give casulties… (2 AC, 1 DD, 1 T.BMB, 1 FTR) -
map included here…
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save fighter for last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from Greece to Romania
British take Romania from Germans
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to NorwayCombat - British
Battle in Norway
Battle in Yugoslavia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Norway from Germans, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northern Italy
Battle in Holland Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Northern Italy from Italians, taking Holland Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 1 carrier, 4 fighters and 2 tactical_bombers
Germans defend with 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the British
1 carrier owned by the British retreated to 110 Sea Zone
Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 51
Casualties for Germans: 2 carriers, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - British
1 fighter could not land in 112 Sea Zone and was removed
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
4 mech_infantrys moved from Persia to Syria
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
British undo move 2.
1 fighter and 2 infantry placed in Egypt
1 infantry placed in Union of South Africa
British undo move 4.
1 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsTurn Complete - UK_Pacific
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Geez, UK gets 6/7 … Germans get 1/7
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Not that I expected to win the battle anyways, but I expected to kill something :lol:
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Crazy dice for sure :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Bryansk to Tambov
1 fighter moved from Belarus to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Tambov to BryanskPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,6,3,2,3,1,3,4
Italians collect 5 PUs (7 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 38 / 61
Russians : 15 / 20
Japanese : 67 / 77
Americans : 63 / 83
Chinese : 8 / 9
British : 42 / 51
UK_Pacific : 0 / 0
Italians : 12 / 6
ANZAC : 11 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 15 Sea Zone
4 fighters moved from Queensland to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 airfield; Remaining resources: 57 PUs;
Germans buy 3 armour, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from Western Germany to 93 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium -
need surface/submerge orders for UK sub in SZ125
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Fight as long as DD is alive. OOL: SUB, DD, if possible
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 airfield; Remaining resources: 57 PUs;
Germans buy 3 armour, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from Western Germany to 93 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 fighters in 125 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 125 Sea Zone
1 transport owned by the British lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
Germans win, taking 125 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Holland Belgium
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/6 hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 5 : 2/2 hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Germans lost in Holland Belgium
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter and 4 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 armour and 3 artilleries moved from Belarus to Bryansk
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 tactical_bomber moved from Holland Belgium to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
3 fighters moved from 125 Sea Zone to Novgorod
2 mech_infantrys moved from Denmark to Western Germany
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from Bryansk to Ukraine
1 artillery moved from Novgorod to Baltic StatesPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 45 / 59
Russians : 13 / 20
Japanese : 67 / 77
Americans : 58 / 83
Chinese : 8 / 9
British : 42 / 51
UK_Pacific : 0 / 0
Italians : 12 / 6
ANZAC : 11 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
6 infantry moved from Timguska to YeniseyCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Yenisey from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Timguska to Kansu
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to SmolenskPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 mech_infantry moved from West India to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Bryansk to Bulgaria
1 bomber moved from Bryansk to Bulgaria
1 bomber moved from Bryansk to Romania
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Romania
Japanese attack with 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Romania, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Romania, round 3 : 1/1 hits
British roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Romania
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Japanese attack with 2 bombers
Americans defend with 1 armour
Japanese roll dice for 2 bombers in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
1 armour owned by the Americans lost in Bulgaria
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
7 artilleries and 2 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 artillery and 1 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Amur
3 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 artillery and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 4 infantry moved from Hunan to Anhwe
3 fighters moved from Japan to Anhwe
1 armour and 3 mech_infantrys moved from Chahar to Hunan
1 artillery moved from Dzavhan to Tsagaan Olom
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 mech_infantrys moved from Anhwe to Hunan
3 tactical_bombers moved from Siberia to Anhwe
1 bomber moved from Romania to Southern Italy
2 bombers moved from Bulgaria to Southern Italy
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Eastern PersiaPlace Units - Japanese
3 mech_infantrys placed in West India
3 mech_infantrys placed in India
1 artillery and 2 infantry placed in Manchuria
1 artillery, 3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 45 / 59
Russians : 13 / 14
Japanese : 69 / 79
Americans : 58 / 83
Chinese : 8 / 9
British : 40 / 51
UK_Pacific : 0 / 0
Italians : 12 / 6
ANZAC : 11 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 15 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 7 Sea Zone
7 fighters moved from 15 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4
Battle in Java
Battle in 7 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 destroyer
Americans win with 7 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Cleaning up after air battlesNon Combat Move - Americans
7 fighters moved from 16 Sea Zone to 17 Sea Zone
6 fighters and 1 tactical_bomber moved from 7 Sea Zone to 17 Sea Zone
1 artillery, 1 battleship, 10 carriers, 2 cruisers, 7 destroyers, 1 infantry, 7 submarines and 3 transports moved from 15 Sea Zone to 17 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 transports moved from 97 Sea Zone to 94 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 infantry and 2 mech_infantrys placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,2,6,6,2,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Shensi to Kweichow
1 artillery, 1 fighter and 13 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total





