@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsMeatgrinder vs. vold (allies + 9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 34 PUs;
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Novgorod
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
2 infantry moved from Vologda to Smolensk
5 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.Non Combat Move - Russians
1 bomber moved from Novgorod to Russia
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Bryansk to Russia
1 infantry moved from Buyant-Uhaa to Manchuria
1 armour moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Russia to Western UkrainePlace Units - Russians
7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber and 1 destroyer; Remaining resources: 10 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 bomber moved from Celebes to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Borneo
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 destroyer and 2 transports moved from 46 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 transport
British defend with 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from Dutch New Guinea to Philippines
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Borneo to 43 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,4,6,3,4,2,6,5,5,1,3,2,2,2,5,3,1,5,1,1,5,5
Japanese collect 15 PUs (11 lost to blockades); end with 25 PUs total -
you may be right, but they have enough coming into Russia to be more than annoying if I don’t pay attention.
-
True, but no more buys from UK/Europe. Furthermore, I’m going to kill the cruiser/transport in Japan and the ones coming in, it will probably wreck my airforce, but there will be no transports within 2 moves of me and I still have 19 infantry. We be good. BTW - should I just do Japan or rip off a note to Whitmann first? :?
-
Just do Japan - Russia is out.
If you bypass a move he can just do it during ANZAC, as right now the Russian cannot have any impact.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 3 destroyers, 1 factory_minor, 5 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Brazil to 110 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 86 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from Argentina to Brazil
2 aaGuns, 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 destroyers, 1 fighter, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 5 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
5 artilleries and 5 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 29 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 52 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 35 PUs;
British buy 2 artilleries, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 submarines; Remaining resources: 5 PUs;Combat Move - British
1 artillery and 1 infantry moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 battleship and 1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - British
Battle in Bulgaria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Bulgaria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Bulgaria to Western Ukraine
3 artilleries and 1 infantry moved from Turkey to Greece
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Angola to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Greece
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Persia to Turkey
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Turkey
2 mech_infantrys placed in Persia
2 destroyers placed in 98 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
3 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in 39 Sea Zone change ownership: 3 submarines -
I stand corrected - it was my turn after all!
sz110 was overwhelming so I opted for you to not scramble and saved you a few planes. If you insist on losing the planes we can roll it in forum.
V





