1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)


  • @Zombie69:

    And remember that carriers have only one hit!

    Yes, got that.


  • @Zombie69:

    @Commando:

    I would really like to play w/Interceptors are 2, since this is how the rules work. We can make any edits via Edit Mode.

    It would be a little complicated because in 1942.2, losses taken by the defender don’t shoot back during the interception phase. We could play that way anyway if you want, using edit mode. No need to roll on the forums, just use the same rolls made in game, but on a 2, delete an attacking plane and if it was a bomber, delete its SBR damage (the last SBR die rolled).

    For the SZ closed, can planes still move through? I assume they can.

    Defending Interceptors don’t fire back if they’re hit during the Interception phase?

    And yes, planes can use SZ16 as a valid space for movement purposes. It’s just naval units that can’t move in or out. But, naval units can be built in SZ16, if you have an IC in Bulgaria/Romania, Ukraine or Caucasus.


  • No, in 1942.2, they can’t hit back if they’re destroyed (just like hits made by subs). Of course, since TripleA only implements Global rules for interceptors, it doesn’t take that into account.


  • Well, that’s a stupid rule. Let’s roll any SBR runs that have potential Interceptor battles via the Forum. We can post the combat movement for them via the Forum, before we roll the other battles. Then, roll the battles on the Forum before the other battles are rolled via TripleA. Then, make the edits using the Edit Mode. Sound good?

    I’ll submerge the Russian Sub. I’ll let you roll the battles. I don’t want to take that pleasure away from you…  :-D


  • It’s not a stupid rule, it prevents defensive fighters from being too good. With Global rules, in order to have the same number of losses on average for the attacker and defender, you need to bring 1 plane for every defending plane. In 1942.2, with defenders hitting on a 2 but not hitting at all if destroyed, you need to bring 3 attackers for every 2 defenders. Without this, you’d need to bring 2 for 1, which would be overpowered for the defender in my opinion.

    I don’t know why you insist on rolling them in the forum though. Like I said, it will be easier to let TripleA roll them and just adjust accordingly whenever an attacker made a hit or a defender rolled a 2. TripleA shows you the dice results, so it should be very easy to adjust whenever this happens. I’ll finish my turn and send you a save.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 artillery and 3 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 9 Sea Zone to 10 Sea Zone
                1 submarine moved from 9 Sea Zone to 14 Sea Zone
                1 battleship moved from 15 Sea Zone to 14 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 infantry moved from 14 Sea Zone to Gibraltar
                1 infantry moved from Finland to Karelia S.S.R.
                      Germans take Karelia S.S.R. from Russians
                2 infantry moved from Poland to Ukraine S.S.R.
                2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
                1 infantry moved from Belorussia to Ukraine S.S.R.
                1 fighter moved from Poland to Ukraine S.S.R.
                1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
                1 fighter moved from Germany to Ukraine S.S.R.
                1 fighter moved from Norway to 7 Sea Zone
                1 fighter moved from Northwestern Europe to 7 Sea Zone
                2 submarines moved from 5 Sea Zone to 7 Sea Zone
                1 cruiser moved from 5 Sea Zone to 7 Sea Zone
                1 bomber moved from Germany to Ukraine S.S.R.

    Combat - Germans
                Battle in 10 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 14 Sea Zone
                    Germans attack with 1 battleship, 1 submarine and 1 transport
                    British defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Gibraltar
                Battle in 7 Sea Zone
                    Germans attack with 1 cruiser, 2 fighters and 2 submarines
                    Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
                    1 submarine owned by the Russians Submerged
                    Germans win, taking Gibraltar from British with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 battleship and 1 transport
                Battle in Ukraine S.S.R.
                    Germans attack with 1 bomber, 3 fighters and 5 infantry
                    Russians defend with 3 armour, 1 artillery and 1 infantry
                    Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 infantry moved from Finland to Karelia S.S.R.
                1 infantry moved from Baltic States to Karelia S.S.R.
                1 infantry moved from Belorussia to Karelia S.S.R.
                1 armour moved from Baltic States to Karelia S.S.R.
                1 armour moved from Poland to Karelia S.S.R.
                2 armour moved from Germany to Karelia S.S.R.
                1 infantry moved from Northwestern Europe to 5 Sea Zone
                1 infantry moved from Norway to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Karelia S.S.R.
                1 infantry moved from Norway to Finland
                3 infantry moved from Germany to Baltic States
                1 armour moved from Bulgaria Romania to Baltic States
                1 armour moved from Italy to Baltic States
                2 armour moved from France to Baltic States
                1 armour moved from Northwestern Europe to Baltic States
                1 infantry moved from Southern Europe to Bulgaria Romania
                1 artillery moved from Southern Europe to Bulgaria Romania
                1 infantry moved from France to Germany
                1 armour moved from Libya to Algeria
                1 infantry moved from Libya to Algeria
                1 infantry moved from Morocco to Algeria
                2 fighters moved from 7 Sea Zone to Northwestern Europe
                1 aaGun moved from France to Northwestern Europe
                1 fighter moved from Ukraine S.S.R. to Northwestern Europe
                1 fighter moved from Ukraine S.S.R. to Northwestern Europe
                1 fighter moved from Ukraine S.S.R. to Germany
                1 bomber moved from Ukraine S.S.R. to Northwestern Europe
                1 aaGun moved from Italy to Germany
                1 aaGun moved from Germany to Baltic States

    Place Units - Germans
                1 artillery placed in Italy
                3 bombers placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs total
                1 unit repaired.


  • Normally I buy 11 INF and 2 ART with Germany round 1, but considering all the stuff you brought to Ukraine plus all the losses you took in West Russia, I decided it was time to go on the offensive and buy 3 bombers!


  • @Zombie69:

    It’s not a stupid rule, it prevents defensive fighters from being too good. With Global rules, in order to have the same number of losses on average for the attacker and defender, you need to bring 1 plane for every defending plane. In 1942.2, with defenders hitting on a 2 but not hitting at all if destroyed, you need to bring 3 attackers for every 2 defenders. Without this, you’d need to bring 2 for 1, which would be overpowered for the defender in my opinion.

    I don’t know why you insist on rolling them in the forum though. Like I said, it will be easier to let TripleA roll them and just adjust accordingly whenever an attacker made a hit or a defender rolled a 2. TripleA shows you the dice results, so it should be very easy to adjust whenever this happens. I’ll finish my turn and send you a save.

    I think it should be harder for SBR runs. Historically and realistically, it is harder to defend bombers against attacking fighters. SBR’s shouldn’t get to attack at one, as historically they shot down very few fighters. It was the defending fighters that shot down most attacking fighters when they were defending the bombers. I get what you’re saying from a game play stand point. However, I think SBR runs should be harder if there are defending fighters involved.

    Just seems like rolling via the Forum would be safer and easier. Sorry. I’m a long time Forum player.  :-P


  • @Zombie69:

    Normally I buy 11 INF and 2 ART with Germany round 1, but considering all the stuff you brought to Ukraine plus all the losses you took in West Russia, I decided it was time to go on the offensive and buy 3 bombers!

    I’m sure your strategy will seal my doom very soon!  :evil:


  • Well, if you don’t like the rules, take your issue with the developers! I don’t know why they decided to make it so lost fighters don’t fire back. Maybe it’s to simulate fighters caught off guard and shot down on the airstrip before they could take to the air. Who knows…

    All I know is that I like the rule as it allows for just the right amount of defense against SBR, without making it downright impossible to SBR at all. I think it gets the balance just right.


  • I added a SBR to Caucasus during the Russian turn, instead of a FTR. I’ll fix on the Brit turn.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 1 bomber
                EDIT: Adding units owned by Russians to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                British buy 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 5 Sea Zone
                1 armour moved from Egypt to Libya
                      British take Libya from Germans
                1 armour moved from Libya to Egypt
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Egypt to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier and 2 fighters
                        British roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese, 1 submarine owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
                        British roll dice for 2 cruisers and 2 fighters in 37 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 1 battleship and 2 fighters in 37 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the British, 1 fighter owned by the British and 2 fighters owned by the Japanese lost in 37 Sea Zone
                        British roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
                    Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 1 submarine
                Battle in 5 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 5 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 infantry moved from Burma to India
                1 fighter moved from 37 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Eastern Canada to Alaska
                1 bomber moved from 5 Sea Zone to Caucasus
                1 fighter moved from United Kingdom to French West Africa
                1 fighter moved from United Kingdom to French West Africa
                1 infantry moved from Persia to Trans-Jordan
                1 aaGun moved from India to 35 Sea Zone
                1 infantry moved from India to 35 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Egypt
                1 aaGun moved from 34 Sea Zone to Egypt
                1 infantry moved from Eastern Australia to 39 Sea Zone
                1 infantry moved from Eastern Australia to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone
                1 infantry moved from Western Australia to Eastern Australia

    Place Units - British
                1 factory placed in Egypt
                1 fighter and 2 infantry placed in India

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by British to Persia: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    17 Sea Zone : 1 destroyer
        30 Sea Zone : 2 infantry and 1 transport
        34 Sea Zone : 1 transport
        Alaska : 1 armour
        Belgian Congo : 1 infantry
        Caucasus : 1 bomber
        Eastern Australia : 1 infantry
        Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
        French West Africa : 2 fighters
        India : 1 factory, 1 fighter and 4 infantry
        Libya : 1 flag
        New Zealand : 1 infantry
        Persia : 1 infantry
        Trans-Jordan : 1 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Western Canada : 1 infantry

    Production/PUs Summary :

    Russians : 24 / 28
        Germans : 40 / 42
        British : 32 / 32
        Japanese : 30 / 30
        Americans : 42 / 42

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.417
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • Decided to make a non-combat change during the Placement phase, using Edit Mode.


  • Good move to send the fighters in Africa. Interesting move, that IC in Egypt. All hands on Africa! Should be a very interesting game.


  • Are you sure you don’t want to move the Egyptian destroyer? Not too late to change it.


  • Hmm, let me think about it. Shouldn’t change the Japanese turn.


  • No, but the Japanese turn might change where you put it! I’ll wait for your decision.


  • I’ll move the Brit DD to SZ34.


  • TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 60 Sea Zone
                2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Manchuria to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                2 infantry moved from Manchuria to Anhwei
                4 infantry moved from Kiangsu to Anhwei
                1 artillery and 1 infantry moved from Kwangtung to Szechwan
                1 fighter moved from Manchuria to Szechwan
                1 fighter moved from French Indo-China Thailand to Szechwan
                1 infantry moved from French Indo-China Thailand to Burma
                      Japanese take Burma from British
                1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
                1 transport moved from 61 Sea Zone to 60 Sea Zone
                1 armour moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                1 armour moved from 61 Sea Zone to Yunnan
                1 infantry moved from 61 Sea Zone to Yunnan
                1 battleship moved from 60 Sea Zone to 61 Sea Zone
                1 cruiser moved from 50 Sea Zone to 61 Sea Zone
                1 submarine moved from 44 Sea Zone to 53 Sea Zone
                1 fighter moved from 50 Sea Zone to 53 Sea Zone
                1 fighter moved from Japan to 53 Sea Zone
                1 bomber moved from Japan to 53 Sea Zone


  • Do you want to submerge your American sub in Hawaii? 1 sub, 2 FGT and 1 BMB attacking.

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